mirror of
https://github.com/dolphin-emu/dolphin.git
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16a0a58b91
Gets rid of a warning when compiling on macOS.
283 lines
7.6 KiB
C++
283 lines
7.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/ColorUtil.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DiscExtractor.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/FileSystemGCWii.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeGC.h"
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namespace DiscIO
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{
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VolumeGC::VolumeGC(std::unique_ptr<BlobReader> reader) : m_pReader(std::move(reader))
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{
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_assert_(m_pReader);
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m_file_system = [this]() -> std::unique_ptr<FileSystem> {
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auto file_system = std::make_unique<FileSystemGCWii>(this, PARTITION_NONE);
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return file_system->IsValid() ? std::move(file_system) : nullptr;
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};
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m_converted_banner = [this] { return LoadBannerFile(); };
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}
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VolumeGC::~VolumeGC()
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{
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}
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bool VolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const
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{
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if (partition != PARTITION_NONE)
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return false;
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return m_pReader->Read(_Offset, _Length, _pBuffer);
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}
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const FileSystem* VolumeGC::GetFileSystem(const Partition& partition) const
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{
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return m_file_system->get();
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}
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std::string VolumeGC::GetGameID(const Partition& partition) const
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{
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static const std::string NO_UID("NO_UID");
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char ID[6];
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if (!Read(0, sizeof(ID), reinterpret_cast<u8*>(ID), partition))
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{
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PanicAlertT("Failed to read unique ID from disc image");
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return NO_UID;
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}
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return DecodeString(ID);
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}
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Region VolumeGC::GetRegion() const
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{
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const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
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if (!region_code)
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return Region::UNKNOWN_REGION;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
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}
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Country VolumeGC::GetCountry(const Partition& partition) const
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{
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// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
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const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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// Korean GC releases use NTSC-J.
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// E is normally used for America, but it's also used for English-language Korean GC releases.
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// K is used by games that are in the Korean language.
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// W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
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// (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
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if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
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return Country::COUNTRY_KOREA;
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if (RegionSwitchGC(country) != region)
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return TypicalCountryForRegion(region);
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return CountrySwitch(country);
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}
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std::string VolumeGC::GetMakerID(const Partition& partition) const
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{
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char makerID[2];
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if (!Read(0x4, 0x2, (u8*)&makerID, partition))
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return std::string();
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return DecodeString(makerID);
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}
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std::optional<u16> VolumeGC::GetRevision(const Partition& partition) const
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{
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std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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return revision ? *revision : std::optional<u16>();
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}
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std::string VolumeGC::GetInternalName(const Partition& partition) const
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{
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char name[0x60];
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if (Read(0x20, 0x60, (u8*)name, partition))
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return DecodeString(name);
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return "";
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}
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std::map<Language, std::string> VolumeGC::GetShortNames() const
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{
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return m_converted_banner->short_names;
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}
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std::map<Language, std::string> VolumeGC::GetLongNames() const
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{
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return m_converted_banner->long_names;
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}
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std::map<Language, std::string> VolumeGC::GetShortMakers() const
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{
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return m_converted_banner->short_makers;
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}
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std::map<Language, std::string> VolumeGC::GetLongMakers() const
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{
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return m_converted_banner->long_makers;
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}
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std::map<Language, std::string> VolumeGC::GetDescriptions() const
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{
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return m_converted_banner->descriptions;
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}
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std::vector<u32> VolumeGC::GetBanner(int* width, int* height) const
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{
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*width = m_converted_banner->image_width;
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*height = m_converted_banner->image_height;
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return m_converted_banner->image_buffer;
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}
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std::string VolumeGC::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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if (!Read(0x2440, 0x10, (u8*)&date, partition))
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return std::string();
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return DecodeString(date);
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}
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BlobType VolumeGC::GetBlobType() const
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{
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return m_pReader->GetBlobType();
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}
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u64 VolumeGC::GetSize() const
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{
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return m_pReader->GetDataSize();
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}
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u64 VolumeGC::GetRawSize() const
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{
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return m_pReader->GetRawSize();
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}
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std::optional<u8> VolumeGC::GetDiscNumber(const Partition& partition) const
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{
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return ReadSwapped<u8>(6, partition);
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}
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Platform VolumeGC::GetVolumeType() const
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{
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return Platform::GAMECUBE_DISC;
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}
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VolumeGC::ConvertedGCBanner VolumeGC::LoadBannerFile() const
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{
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GCBanner banner_file;
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const u64 file_size = ReadFile(*this, PARTITION_NONE, "opening.bnr",
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reinterpret_cast<u8*>(&banner_file), sizeof(GCBanner));
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if (file_size < 4)
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{
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WARN_LOG(DISCIO, "Could not read opening.bnr.");
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return {}; // Return early so that we don't access the uninitialized banner_file.id
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}
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constexpr u32 BNR1_MAGIC = 0x31524e42;
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constexpr u32 BNR2_MAGIC = 0x32524e42;
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bool is_bnr1;
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if (banner_file.id == BNR1_MAGIC && file_size == BNR1_SIZE)
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{
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is_bnr1 = true;
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}
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else if (banner_file.id == BNR2_MAGIC && file_size == BNR2_SIZE)
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{
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is_bnr1 = false;
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}
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else
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{
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WARN_LOG(DISCIO, "Invalid opening.bnr. Type: %0x Size: %0" PRIx64, banner_file.id, file_size);
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return {};
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}
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return ExtractBannerInformation(banner_file, is_bnr1);
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}
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VolumeGC::ConvertedGCBanner VolumeGC::ExtractBannerInformation(const GCBanner& banner_file,
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bool is_bnr1) const
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{
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ConvertedGCBanner banner;
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u32 number_of_languages = 0;
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Language start_language = Language::LANGUAGE_UNKNOWN;
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if (is_bnr1) // NTSC
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{
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bool is_japanese = GetRegion() == Region::NTSC_J;
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number_of_languages = 1;
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start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
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}
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else // PAL
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{
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number_of_languages = 6;
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start_language = Language::LANGUAGE_ENGLISH;
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}
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banner.image_width = GC_BANNER_WIDTH;
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banner.image_height = GC_BANNER_HEIGHT;
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banner.image_buffer = std::vector<u32>(GC_BANNER_WIDTH * GC_BANNER_HEIGHT);
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ColorUtil::decode5A3image(banner.image_buffer.data(), banner_file.image, GC_BANNER_WIDTH,
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GC_BANNER_HEIGHT);
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for (u32 i = 0; i < number_of_languages; ++i)
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{
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const GCBannerInformation& info = banner_file.information[i];
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Language language = static_cast<Language>(static_cast<int>(start_language) + i);
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std::string description = DecodeString(info.description);
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if (!description.empty())
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banner.descriptions.emplace(language, description);
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std::string short_name = DecodeString(info.short_name);
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if (!short_name.empty())
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banner.short_names.emplace(language, short_name);
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std::string long_name = DecodeString(info.long_name);
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if (!long_name.empty())
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banner.long_names.emplace(language, long_name);
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std::string short_maker = DecodeString(info.short_maker);
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if (!short_maker.empty())
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banner.short_makers.emplace(language, short_maker);
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std::string long_maker = DecodeString(info.long_maker);
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if (!long_maker.empty())
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banner.long_makers.emplace(language, long_maker);
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}
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return banner;
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}
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VolumeGC::ConvertedGCBanner::ConvertedGCBanner() = default;
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VolumeGC::ConvertedGCBanner::~ConvertedGCBanner() = default;
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} // namespace
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