dolphin/Source/Core/DolphinWX/Src/LuaWindow.cpp
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00

236 lines
7.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "LuaWindow.h"
#include "LuaInterface.h"
#include "../../Core/Src/CoreTiming.h"
#include <map>
int wxLuaWindow::luaCount = 0;
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
EVT_BUTTON(ID_BUTTON_CLEAR, wxLuaWindow::OnEvent_ButtonClear_Press)
END_EVENT_TABLE()
std::map<int, wxLuaWindow *> g_contextMap;
static int ev_LuaOpen, ev_LuaClose, ev_LuaStart, ev_LuaStop;
void LuaPrint(int uid, const char *msg)
{
g_contextMap[uid]->PrintMessage(msg);
}
void LuaStop(int uid, bool ok)
{
if(ok)
g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
//else // disabled because this message makes no sense in certain contexts, and there's always an earlier error message anyway.
// g_contextMap[uid]->PrintMessage("Script failed.\n");
g_contextMap[uid]->OnStop();
}
wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
LuaWindow_InitFirstTime();
// Create Lua context
luaID = luaCount;
luaCount++;
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaOpen, luaID);
g_contextMap[luaID] = this;
bScriptRunning = false;
// Create the GUI controls
InitGUIControls();
// Setup Window
SetBackgroundColour(wxColour(COLOR_GRAY));
SetSize(size);
SetPosition(pos);
Layout();
Show();
}
wxLuaWindow::~wxLuaWindow()
{
// On Disposal
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaClose, luaID);
g_contextMap.erase(luaID);
}
void wxLuaWindow::PrintMessage(const char *text)
{
m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
}
void wxLuaWindow::InitGUIControls()
{
// $ Log Console
m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
m_Tab_Log->SetSizer(sTabLog);
m_Tab_Log->Layout();
// Button Strip
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
m_Button_Clear = new wxButton(this, ID_BUTTON_CLEAR, _T("Clear"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
m_Button_Run->Disable();
m_Button_Stop->Disable();
sButtons->Add(m_Button_Close, 0, wxALL, 5);
sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
sButtons->Add(m_Button_Run, 0, wxALL, 5);
sButtons->Add(m_Button_Stop, 0, wxALL, 5);
sButtons->Add(m_Button_Clear, 0, wxALL, 5);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxALL, 5);
SetSizer(sMain);
Layout();
Fit();
}
void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
{
wxString path = wxFileSelector(
_T("Select the script to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(!path.IsEmpty())
currentScript = path;
else
return;
m_TextCtrl_Log->Clear();
m_TextCtrl_Log->AppendText(wxString::FromAscii(
StringFromFormat("Script %s loaded successfully.\n",
(const char *)path.mb_str()).c_str()));
m_Button_Run->Enable();
}
void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
{
m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
bScriptRunning = true;
m_Button_LoadScript->Disable();
m_Button_Run->Disable();
m_Button_Stop->Enable();
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStart, luaID);
}
void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
{
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev_LuaStop, luaID);
OnStop();
PrintMessage("Stopping script...\n");
}
void wxLuaWindow::OnStop()
{
bScriptRunning = false;
m_Button_LoadScript->Enable();
m_Button_Run->Enable();
m_Button_Stop->Disable();
}
void wxLuaWindow::OnEvent_ButtonClear_Press(wxCommandEvent& WXUNUSED (event))
{
m_TextCtrl_Log->Clear();
}
void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
{
Layout();
}
void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
{
Destroy();
}
void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
{
Destroy();
}
// this layer of event stuff is because Lua needs to run on the CPU thread
void wxLuaWindow::LuaOpenCallback(u64 userdata, int)
{
Lua::OpenLuaContext((int)userdata, LuaPrint, NULL, LuaStop);
}
void wxLuaWindow::LuaCloseCallback(u64 userdata, int)
{
Lua::CloseLuaContext((int)userdata);
}
void wxLuaWindow::LuaStartCallback(u64 userdata, int)
{
int luaID = (int)userdata;
Lua::RunLuaScriptFile(luaID, (const char *)g_contextMap[luaID]->currentScript.mb_str());
}
void wxLuaWindow::LuaStopCallback(u64 userdata, int)
{
Lua::StopLuaScript((int)userdata);
}
void wxLuaWindow::LuaWindow_InitFirstTime()
{
static bool initialized = false;
if(!initialized)
{
ev_LuaOpen = CoreTiming::RegisterEvent("LuaOpen", &wxLuaWindow::LuaOpenCallback);
ev_LuaClose = CoreTiming::RegisterEvent("LuaClose", &wxLuaWindow::LuaCloseCallback);
ev_LuaStart = CoreTiming::RegisterEvent("LuaStart", &wxLuaWindow::LuaStartCallback);
ev_LuaStop = CoreTiming::RegisterEvent("LuaStop", &wxLuaWindow::LuaStopCallback);
initialized = true;
}
}