Files
dolphin/Source/Core/Core/DolphinAnalytics.cpp
Martino Fontana 832570c658 Core: Add VBI Frequency Override
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00

441 lines
16 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/DolphinAnalytics.h"
#include <array>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <fmt/format.h>
#if defined(_WIN32)
#include <Windows.h>
#include "Common/WindowsRegistry.h"
#elif defined(__APPLE__)
#include <objc/message.h>
#elif defined(ANDROID)
#include <functional>
#include "Common/AndroidAnalytics.h"
#endif
#include "Common/Analytics.h"
#include "Common/CPUDetect.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Crypto/SHA1.h"
#include "Common/EnumUtils.h"
#include "Common/Random.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCPad.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/System.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace
{
constexpr char ANALYTICS_ENDPOINT[] = "https://analytics.dolphin-emu.org/report";
} // namespace
#if defined(ANDROID)
static std::function<std::string(std::string)> s_get_val_func;
void DolphinAnalytics::AndroidSetGetValFunc(std::function<std::string(std::string)> func)
{
s_get_val_func = std::move(func);
}
#endif
DolphinAnalytics::DolphinAnalytics()
{
ReloadConfig();
MakeBaseBuilder();
}
DolphinAnalytics& DolphinAnalytics::Instance()
{
static DolphinAnalytics instance;
return instance;
}
void DolphinAnalytics::ReloadConfig()
{
std::lock_guard lk{m_reporter_mutex};
// Install the HTTP backend if analytics support is enabled.
std::unique_ptr<Common::AnalyticsReportingBackend> new_backend;
if (Config::Get(Config::MAIN_ANALYTICS_ENABLED))
{
#if defined(ANDROID)
new_backend = std::make_unique<Common::AndroidAnalyticsBackend>(ANALYTICS_ENDPOINT);
#else
new_backend = std::make_unique<Common::HttpAnalyticsBackend>(ANALYTICS_ENDPOINT);
#endif
}
m_reporter.SetBackend(std::move(new_backend));
// Load the unique ID or generate it if needed.
m_unique_id = Config::Get(Config::MAIN_ANALYTICS_ID);
if (m_unique_id.empty())
{
GenerateNewIdentity();
}
}
void DolphinAnalytics::GenerateNewIdentity()
{
const u64 id_high = Common::Random::GenerateValue<u64>();
const u64 id_low = Common::Random::GenerateValue<u64>();
m_unique_id = fmt::format("{:016x}{:016x}", id_high, id_low);
// Save the new id in the configuration.
Config::SetBase(Config::MAIN_ANALYTICS_ID, m_unique_id);
Config::Save();
}
std::string DolphinAnalytics::MakeUniqueId(std::string_view data) const
{
const auto input = std::string{m_unique_id}.append(data);
const auto digest = Common::SHA1::CalculateDigest(input);
// Convert to hex string and truncate to 64 bits.
std::string out;
for (int i = 0; i < 8; ++i)
{
out += fmt::format("{:02x}", digest[i]);
}
return out;
}
void DolphinAnalytics::ReportDolphinStart(std::string_view ui_type)
{
Common::AnalyticsReportBuilder builder(m_base_builder);
builder.AddData("type", "dolphin-start");
builder.AddData("ui-type", ui_type);
builder.AddData("id", MakeUniqueId("dolphin-start"));
Send(builder);
}
void DolphinAnalytics::ReportGameStart()
{
MakePerGameBuilder();
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "game-start");
Send(builder);
// Reset per-game state.
m_reported_quirks.fill(false);
InitializePerformanceSampling();
}
// Keep in sync with enum class GameQuirk definition.
constexpr std::array GAME_QUIRKS_NAMES{
"uses-DVDLowStopLaser",
"uses-DVDLowOffset",
"uses-DVDLowReadDiskBca",
"uses-DVDLowRequestDiscStatus",
"uses-DVDLowRequestRetryNumber",
"uses-DVDLowSerMeasControl",
"uses-different-partition-command",
"uses-di-interrupt-command",
"mismatched-gpu-texgens-between-xf-and-bp",
"mismatched-gpu-colors-between-xf-and-bp",
"uses-uncommon-wd-mode",
"uses-wd-unimplemented-ioctl",
"uses-unknown-bp-command",
"uses-unknown-cp-command",
"uses-unknown-xf-command",
"uses-maybe-invalid-cp-command",
"uses-cp-perf-command",
"uses-unimplemented-ax-command",
"uses-ax-initial-time-delay",
"uses-ax-wiimote-lowpass",
"uses-ax-wiimote-biquad",
"sets-xf-clipdisable-bit-0",
"sets-xf-clipdisable-bit-1",
"sets-xf-clipdisable-bit-2",
"mismatched-gpu-colors-between-cp-and-xf",
"mismatched-gpu-normals-between-cp-and-xf",
"mismatched-gpu-tex-coords-between-cp-and-xf",
"mismatched-gpu-matrix-indices-between-cp-and-xf",
"reads-bounding-box",
"invalid-position-component-format",
"invalid-normal-component-format",
"invalid-texture-coordinate-component-format",
"invalid-color-component-format",
};
static_assert(GAME_QUIRKS_NAMES.size() == static_cast<u32>(GameQuirk::COUNT),
"Game quirks names and enum definition are out of sync.");
void DolphinAnalytics::ReportGameQuirk(GameQuirk quirk)
{
u32 quirk_idx = static_cast<u32>(quirk);
// Only report once per run.
if (m_reported_quirks[quirk_idx])
return;
m_reported_quirks[quirk_idx] = true;
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "quirk");
builder.AddData("quirk", GAME_QUIRKS_NAMES[quirk_idx]);
Send(builder);
}
void DolphinAnalytics::ReportPerformanceInfo(PerformanceSample&& sample)
{
if (ShouldStartPerformanceSampling())
{
m_sampling_performance_info = true;
}
if (m_sampling_performance_info)
{
m_performance_samples.emplace_back(std::move(sample));
}
if (m_performance_samples.size() >= NUM_PERFORMANCE_SAMPLES_PER_REPORT)
{
std::vector<u32> speed_times_1000(m_performance_samples.size());
std::vector<u32> num_prims(m_performance_samples.size());
std::vector<u32> num_draw_calls(m_performance_samples.size());
for (size_t i = 0; i < m_performance_samples.size(); ++i)
{
speed_times_1000[i] = static_cast<u32>(m_performance_samples[i].speed_ratio * 1000);
num_prims[i] = m_performance_samples[i].num_prims;
num_draw_calls[i] = m_performance_samples[i].num_draw_calls;
}
// The per game builder should already exist -- there is no way we can be reporting performance
// info without a game start event having been generated.
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "performance");
builder.AddData("speed", speed_times_1000);
builder.AddData("prims", num_prims);
builder.AddData("draw-calls", num_draw_calls);
Send(builder);
// Clear up and stop sampling until next time ShouldStartPerformanceSampling() says so.
m_performance_samples.clear();
m_sampling_performance_info = false;
}
}
void DolphinAnalytics::InitializePerformanceSampling()
{
m_performance_samples.clear();
m_sampling_performance_info = false;
u64 wait_us =
PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
}
bool DolphinAnalytics::ShouldStartPerformanceSampling()
{
if (Common::Timer::NowUs() < m_sampling_next_start_us)
return false;
u64 wait_us =
PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
return true;
}
void DolphinAnalytics::MakeBaseBuilder()
{
Common::AnalyticsReportBuilder builder;
// Version information.
builder.AddData("version-desc", Common::GetScmDescStr());
builder.AddData("version-hash", Common::GetScmRevGitStr());
builder.AddData("version-branch", Common::GetScmBranchStr());
builder.AddData("version-dist", Common::GetScmDistributorStr());
// Auto-Update information.
builder.AddData("update-track", Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK));
// CPU information.
builder.AddData("cpu-summary", cpu_info.Summarize());
// OS information.
#if defined(_WIN32)
builder.AddData("os-type", "windows");
const auto winver = WindowsRegistry::GetOSVersion();
builder.AddData("win-ver-major", static_cast<u32>(winver.dwMajorVersion));
builder.AddData("win-ver-minor", static_cast<u32>(winver.dwMinorVersion));
builder.AddData("win-ver-build", static_cast<u32>(winver.dwBuildNumber));
#elif defined(ANDROID)
builder.AddData("os-type", "android");
builder.AddData("android-manufacturer", s_get_val_func("DEVICE_MANUFACTURER"));
builder.AddData("android-model", s_get_val_func("DEVICE_MODEL"));
builder.AddData("android-version", s_get_val_func("DEVICE_OS"));
#elif defined(__APPLE__)
builder.AddData("os-type", "osx");
// id processInfo = [NSProcessInfo processInfo]
id processInfo = reinterpret_cast<id (*)(Class, SEL)>(objc_msgSend)(
objc_getClass("NSProcessInfo"), sel_getUid("processInfo"));
if (processInfo)
{
struct OSVersion // NSOperatingSystemVersion
{
s64 major_version; // NSInteger majorVersion
s64 minor_version; // NSInteger minorVersion
s64 patch_version; // NSInteger patchVersion
};
// Under arm64, we need to call objc_msgSend to receive a struct.
// On x86_64, we need to explicitly call objc_msgSend_stret for a struct.
#ifdef _M_ARM_64
#define msgSend objc_msgSend
#else
#define msgSend objc_msgSend_stret
#endif
// NSOperatingSystemVersion version = [processInfo operatingSystemVersion]
OSVersion version = reinterpret_cast<OSVersion (*)(id, SEL)>(msgSend)(
processInfo, sel_getUid("operatingSystemVersion"));
#undef msgSend
builder.AddData("osx-ver-major", version.major_version);
builder.AddData("osx-ver-minor", version.minor_version);
builder.AddData("osx-ver-bugfix", version.patch_version);
}
#elif defined(__linux__)
builder.AddData("os-type", "linux");
#elif defined(__FreeBSD__)
builder.AddData("os-type", "freebsd");
#elif defined(__OpenBSD__)
builder.AddData("os-type", "openbsd");
#elif defined(__NetBSD__)
builder.AddData("os-type", "netbsd");
#elif defined(__HAIKU__)
builder.AddData("os-type", "haiku");
#else
builder.AddData("os-type", "unknown");
#endif
m_base_builder = builder;
}
static const char* GetShaderCompilationMode(const VideoConfig& video_config)
{
switch (video_config.iShaderCompilationMode)
{
case ShaderCompilationMode::AsynchronousUberShaders:
return "async-ubershaders";
case ShaderCompilationMode::AsynchronousSkipRendering:
return "async-skip-rendering";
case ShaderCompilationMode::SynchronousUberShaders:
return "sync-ubershaders";
case ShaderCompilationMode::Synchronous:
default:
return "sync";
}
}
void DolphinAnalytics::MakePerGameBuilder()
{
Common::AnalyticsReportBuilder builder(m_base_builder);
// Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetGameID());
// Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));
builder.AddData("cfg-dsp-jit", Config::Get(Config::MAIN_DSP_JIT));
builder.AddData("cfg-dsp-thread", Config::Get(Config::MAIN_DSP_THREAD));
builder.AddData("cfg-cpu-thread", Config::Get(Config::MAIN_CPU_THREAD));
builder.AddData("cfg-fastmem", Config::Get(Config::MAIN_FASTMEM));
builder.AddData("cfg-syncgpu", Config::Get(Config::MAIN_SYNC_GPU));
builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND));
builder.AddData("cfg-oc-enable", Config::Get(Config::MAIN_OVERCLOCK_ENABLE));
builder.AddData("cfg-oc-factor", Config::Get(Config::MAIN_OVERCLOCK));
builder.AddData("cfg-vi-oc-enable", Config::Get(Config::MAIN_VI_OVERCLOCK_ENABLE));
builder.AddData("cfg-vi-oc-factor", Config::Get(Config::MAIN_VI_OVERCLOCK));
builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));
if (g_video_backend)
{
builder.AddData("cfg-video-backend", g_video_backend->GetName());
}
// Video configuration.
builder.AddData("cfg-gfx-multisamples", g_Config.iMultisamples);
builder.AddData("cfg-gfx-ssaa", g_Config.bSSAA);
builder.AddData("cfg-gfx-anisotropy", Common::ToUnderlying(g_Config.iMaxAnisotropy));
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
builder.AddData("cfg-gfx-aspect-ratio", static_cast<int>(g_Config.aspect_mode));
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
builder.AddData("cfg-gfx-xfb-copy-ram", !g_Config.bSkipXFBCopyToRam);
builder.AddData("cfg-gfx-defer-efb-copies", g_Config.bDeferEFBCopies);
builder.AddData("cfg-gfx-immediate-xfb", !g_Config.bImmediateXFB);
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
builder.AddData("cfg-gfx-stereo-per-eye-resolution-full",
g_Config.stereo_per_eye_resolution_full);
builder.AddData("cfg-gfx-hdr", static_cast<int>(g_Config.bHDR));
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
builder.AddData("cfg-gfx-shader-compilation-mode", GetShaderCompilationMode(g_Config));
builder.AddData("cfg-gfx-wait-for-shaders", g_Config.bWaitForShadersBeforeStarting);
builder.AddData("cfg-gfx-fast-depth", g_Config.bFastDepthCalc);
builder.AddData("cfg-gfx-vertex-rounding", g_Config.UseVertexRounding());
// GPU features.
if (g_Config.iAdapter < static_cast<int>(g_backend_info.Adapters.size()))
{
builder.AddData("gpu-adapter", g_backend_info.Adapters[g_Config.iAdapter]);
}
else if (!g_backend_info.AdapterName.empty())
{
builder.AddData("gpu-adapter", g_backend_info.AdapterName);
}
builder.AddData("gpu-has-exclusive-fullscreen", g_backend_info.bSupportsExclusiveFullscreen);
builder.AddData("gpu-has-dual-source-blend", g_backend_info.bSupportsDualSourceBlend);
builder.AddData("gpu-has-primitive-restart", g_backend_info.bSupportsPrimitiveRestart);
builder.AddData("gpu-has-geometry-shaders", g_backend_info.bSupportsGeometryShaders);
builder.AddData("gpu-has-3d-vision", g_backend_info.bSupports3DVision);
builder.AddData("gpu-has-early-z", g_backend_info.bSupportsEarlyZ);
builder.AddData("gpu-has-binding-layout", g_backend_info.bSupportsBindingLayout);
builder.AddData("gpu-has-bbox", g_backend_info.bSupportsBBox);
builder.AddData("gpu-has-fragment-stores-and-atomics",
g_backend_info.bSupportsFragmentStoresAndAtomics);
builder.AddData("gpu-has-gs-instancing", g_backend_info.bSupportsGSInstancing);
builder.AddData("gpu-has-post-processing", g_backend_info.bSupportsPostProcessing);
builder.AddData("gpu-has-palette-conversion", g_backend_info.bSupportsPaletteConversion);
builder.AddData("gpu-has-clip-control", g_backend_info.bSupportsClipControl);
builder.AddData("gpu-has-ssaa", g_backend_info.bSupportsSSAA);
builder.AddData("gpu-has-logic-ops", g_backend_info.bSupportsLogicOp);
builder.AddData("gpu-has-framebuffer-fetch", g_backend_info.bSupportsFramebufferFetch);
// NetPlay / recording.
builder.AddData("netplay", NetPlay::IsNetPlayRunning());
builder.AddData("movie", Core::System::GetInstance().GetMovie().IsMovieActive());
// Controller information
// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind
// of gamepad, or the official GameCube adapter.
builder.AddData("gcadapter-detected", GCAdapter::IsDetected(nullptr));
builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) ||
GCAdapter::IsDetected(nullptr));
m_per_game_builder = builder;
}