dolphin/Source/Core/VideoCommon/AsyncRequests.h
Lioncash 672665dec0 AsyncRequests: In-class initialize class members
Prior to this change, it's possible for m_wake_me_up_again to be used
while it's in an uninitialized state from the exposed API.

e.g.

- Using SetEnable after construction would perform an uninitialized read.
- Using PushEvent would perform an uninitialized read by way of operator |=.

internally, an uninitialized read can happen if PullEventsInternal() is
executed before other functions.

Just to avoid the whole possibility of performing uninitialized reads,
we just give the class member a default value of false.
2018-04-01 19:06:43 -04:00

99 lines
1.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <condition_variable>
#include <mutex>
#include <queue>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Flag.h"
struct EfbPokeData;
class AsyncRequests
{
public:
struct Event
{
enum Type
{
EFB_POKE_COLOR,
EFB_POKE_Z,
EFB_PEEK_COLOR,
EFB_PEEK_Z,
SWAP_EVENT,
BBOX_READ,
PERF_QUERY,
} type;
u64 time;
union
{
struct
{
u16 x;
u16 y;
u32 data;
} efb_poke;
struct
{
u16 x;
u16 y;
u32* data;
} efb_peek;
struct
{
u32 xfbAddr;
u32 fbWidth;
u32 fbStride;
u32 fbHeight;
} swap_event;
struct
{
int index;
u16* data;
} bbox;
struct
{
} perf_query;
};
};
AsyncRequests();
void PullEvents()
{
if (!m_empty.IsSet())
PullEventsInternal();
}
void PushEvent(const Event& event, bool blocking = false);
void SetEnable(bool enable);
void SetPassthrough(bool enable);
static AsyncRequests* GetInstance() { return &s_singleton; }
private:
void PullEventsInternal();
void HandleEvent(const Event& e);
static AsyncRequests s_singleton;
Common::Flag m_empty;
std::queue<Event> m_queue;
std::mutex m_mutex;
std::condition_variable m_cond;
bool m_wake_me_up_again = false;
bool m_enable = false;
bool m_passthrough = true;
std::vector<EfbPokeData> m_merged_efb_pokes;
};