Logo
Explore Help
Sign In
piwalker/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-08-01 02:29:59 -06:00
Code Issues Packages Projects Releases Wiki Activity
Files
9e649ce79850f6c39fa16ea5a207659bb2e5b052
dolphin/Source/Core
History
skidau 9e649ce798 Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802.
2012-03-03 14:26:39 +11:00
..
AudioCommon
name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966.
2012-01-01 14:28:19 -08:00
Common
Merge branch 'cpp11'
2012-02-28 00:28:13 -06:00
Core
Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802.
2012-03-03 14:26:39 +11:00
DiscIO
less log noise from CNandContentLoader
2012-02-01 00:04:06 -08:00
DolphinWX
Fixes issue 5214 for real!
2012-02-15 20:56:50 +00:00
InputCommon
Merge branch 'fix-real-gcpad-sticks'
2011-12-12 23:25:32 -06:00
VideoCommon
Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
2012-03-02 18:53:41 +11:00
CMakeLists.txt
Merge UI related projects into the main DolphinWX project.
2011-02-11 21:37:52 +00:00
Powered by Gitea Version: 1.24.0 Page: 73ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API