mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include "VideoBackends/Software/SWTexture.h"
|
|
#include "VideoBackends/Software/TextureEncoder.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
|
|
namespace SW
|
|
{
|
|
class TextureCache : public TextureCacheBase
|
|
{
|
|
public:
|
|
bool CompileShaders() override { return true; }
|
|
void DeleteShaders() override {}
|
|
void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
|
|
TLUTFormat format) override
|
|
{
|
|
}
|
|
void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
|
|
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
|
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
|
|
const CopyFilterCoefficientArray& filter_coefficients) override
|
|
{
|
|
TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
|
|
src_rect, scale_by_half, y_scale, gamma);
|
|
}
|
|
|
|
private:
|
|
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
|
|
bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
|
|
float gamma, bool clamp_top, bool clamp_bottom,
|
|
const CopyFilterCoefficientArray& filter_coefficients) override
|
|
{
|
|
// TODO: If we ever want to "fake" vram textures, we would need to implement this
|
|
}
|
|
};
|
|
|
|
} // namespace SW
|