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b2a9c36501
Keeps the global localized with the code that it's primarily related to. Now it's obvious from a glance what the global variable is affecting.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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// These are accurate (disregarding AA modes).
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constexpr u32 EFB_WIDTH = 640;
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constexpr u32 EFB_HEIGHT = 528;
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// Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
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// so you need multiple copies to do the full width.
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// The VI can do horizontal scaling (TODO: emulate).
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constexpr u32 MAX_XFB_WIDTH = 720;
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// Although EFB height is 528, 576-line XFB's can be created either with
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// vertical scaling by the EFB copy operation or copying to multiple XFB's
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// that are next to each other in memory (TODO: handle that situation).
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constexpr u32 MAX_XFB_HEIGHT = 576;
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#ifdef _WIN32
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#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
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#else
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#define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__)
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#endif
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// warning: mapping buffer should be disabled to use this
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// #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3],
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// ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
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#define LOG_VTX()
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enum class APIType
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{
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OpenGL,
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D3D,
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Vulkan,
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Nothing
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};
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inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
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{
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u32 color = src;
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color &= 0xFCFCFCFC;
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color |= (color >> 6) & 0x03030303;
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return color;
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}
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inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
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{
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u32 color = (src & 0xF8FCF8);
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color |= (color >> 5) & 0x070007;
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color |= (color >> 6) & 0x000300;
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color |= 0xFF000000;
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return color;
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}
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inline u32 Z24ToZ16ToZ24(u32 src)
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{
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return (src & 0xFFFF00) | (src >> 16);
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}
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