dolphin/Source/Core/DolphinQt2/CMakeLists.txt
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00

214 lines
7.1 KiB
CMake

find_package(Qt5Widgets)
find_package(Qt5Gui)
if(NOT Qt5Widgets_FOUND OR NOT Qt5Gui_FOUND)
message(FATAL_ERROR "Could not find Qt5, which is required to build the DolphinQt2 frontend. If you don't want to build the Qt frontend, pass -DENABLE_QT2=False to
CMake.")
endif()
set_property(TARGET Qt5::Core PROPERTY INTERFACE_COMPILE_FEATURES "")
message(STATUS "Found Qt version ${Qt5Core_VERSION}")
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${Qt5Gui_PRIVATE_INCLUDE_DIRS})
add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII)
set(CMAKE_AUTOMOC ON)
set(SRCS
AboutDialog.cpp
FIFOPlayerWindow.cpp
HotkeyScheduler.cpp
Host.cpp
Main.cpp
MainWindow.cpp
MenuBar.cpp
RenderWidget.cpp
Resources.cpp
SearchBar.cpp
Settings.cpp
ToolBar.cpp
Translation.cpp
WiiUpdate.cpp
WiiUpdate.h
Config/CheatCodeEditor.cpp
Config/ARCodeWidget.cpp
Config/CheatWarningWidget.cpp
Config/ControllersWindow.cpp
Config/FilesystemWidget.cpp
Config/GameConfigWidget.cpp
Config/GeckoCodeWidget.cpp
Config/Graphics/AdvancedWidget.cpp
Config/Graphics/EnhancementsWidget.cpp
Config/Graphics/GeneralWidget.cpp
Config/Graphics/HacksWidget.cpp
Config/Graphics/GraphicsBool.cpp
Config/Graphics/GraphicsChoice.cpp
Config/Graphics/GraphicsRadio.cpp
Config/Graphics/GraphicsSlider.cpp
Config/Graphics/GraphicsWidget.cpp
Config/Graphics/GraphicsWindow.cpp
Config/Graphics/SoftwareRendererWidget.cpp
Config/InfoWidget.cpp
Config/LogConfigWidget.cpp
Config/LogWidget.cpp
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCMicrophone.cpp
Config/Mapping/GCPadEmu.cpp
Config/Mapping/GCPadWiiUConfigDialog.cpp
Config/Mapping/Hotkey3D.cpp
Config/Mapping/HotkeyDebugging.cpp
Config/Mapping/HotkeyGeneral.cpp
Config/Mapping/HotkeyGraphics.cpp
Config/Mapping/HotkeyStates.cpp
Config/Mapping/HotkeyTAS.cpp
Config/Mapping/HotkeyWii.cpp
Config/Mapping/IOWindow.cpp
Config/Mapping/MappingBool.cpp
Config/Mapping/MappingButton.cpp
Config/Mapping/MappingCommon.cpp
Config/Mapping/MappingIndicator.cpp
Config/Mapping/MappingNumeric.cpp
Config/Mapping/MappingWidget.cpp
Config/Mapping/MappingWindow.cpp
Config/Mapping/WiimoteEmuExtension.cpp
Config/Mapping/WiimoteEmuGeneral.cpp
Config/Mapping/WiimoteEmuMotionControl.cpp
Config/NewPatchDialog.cpp
Config/PatchesWidget.cpp
Config/PropertiesDialog.cpp
Config/SettingsWindow.cpp
Debugger/BreakpointWidget.cpp
Debugger/CodeViewWidget.cpp
Debugger/CodeWidget.cpp
Debugger/NewBreakpointDialog.cpp
Debugger/RegisterColumn.cpp
Debugger/RegisterWidget.cpp
Debugger/WatchWidget.cpp
GameList/GameList.cpp
GameList/GameListModel.cpp
GameList/GameTracker.cpp
GameList/GridProxyModel.cpp
GameList/ListProxyModel.cpp
GCMemcardManager.cpp
QtUtils/BlockUserInputFilter.cpp
NetPlay/GameListDialog.cpp
NetPlay/MD5Dialog.cpp
NetPlay/NetPlayDialog.cpp
NetPlay/NetPlaySetupDialog.cpp
NetPlay/PadMappingDialog.cpp
QtUtils/DoubleClickEventFilter.cpp
QtUtils/ElidedButton.cpp
QtUtils/ImageConverter.cpp
QtUtils/ListTabWidget.cpp
QtUtils/WindowActivationEventFilter.cpp
QtUtils/WrapInScrollArea.cpp
QtUtils/AspectRatioWidget.cpp
Settings/AdvancedPane.cpp
Settings/AudioPane.cpp
Settings/GameCubePane.cpp
Settings/GeneralPane.cpp
Settings/InterfacePane.cpp
Settings/PathPane.cpp
Settings/WiiPane.cpp
Settings/USBDeviceAddToWhitelistDialog.cpp
TAS/GCTASInputWindow.cpp
TAS/WiiTASInputWindow.cpp
TAS/Shared.cpp
TAS/StickWidget.cpp
TAS/IRWidget.cpp
Updater.cpp
)
list(APPEND LIBS core uicommon)
if(WIN32)
list(APPEND SRCS DolphinQt2.manifest)
endif()
set(DOLPHINQT2_BINARY dolphin-emu-qt2)
add_executable(${DOLPHINQT2_BINARY} ${SRCS} ${UI_HEADERS})
target_link_libraries(${DOLPHINQT2_BINARY} ${LIBS} Qt5::Widgets)
# Handle localization
find_package(Gettext)
if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE)
set(pot_file "${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot")
file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po)
target_sources(dolphin-emu-qt2 PRIVATE ${pot_file} ${LINGUAS})
source_group("Localization" FILES ${LINGUAS})
source_group("Localization\\\\Generated" FILES ${pot_file})
foreach(po ${LINGUAS})
get_filename_component(lang ${po} NAME_WE)
set(mo_dir ${CMAKE_CURRENT_BINARY_DIR}/${lang})
set(mo ${mo_dir}/dolphin-emu.mo)
target_sources(dolphin-emu-qt2 PRIVATE ${mo})
source_group("Localization\\\\Generated" FILES ${mo})
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_source_files_properties(${mo} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${lang}.lproj")
else()
install(FILES ${mo} DESTINATION share/locale/${lang}/LC_MESSAGES)
endif()
add_custom_command(OUTPUT ${mo}
COMMAND mkdir -p ${mo_dir}
COMMAND ${GETTEXT_MSGMERGE_EXECUTABLE} --quiet --update --backup=none -s ${po} ${pot_file}
COMMAND ${GETTEXT_MSGFMT_EXECUTABLE} -o ${mo} ${po}
DEPENDS ${po}
)
endforeach()
endif()
if(APPLE)
# Note: This is copied from DolphinQt, based on the DolphinWX version.
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT2_BINARY}.app)
# Ask for an application bundle.
set_target_properties(${DOLPHINQT2_BINARY} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
)
# Copy qt.conf into the bundle
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf")
set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/qt.conf" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Copy icon into the bundle
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_SOURCE_DIR}/Data/Dolphin.icns")
set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/Dolphin.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Copy Qt plugins into the bundle
get_target_property(qtcocoa_location Qt5::QCocoaIntegrationPlugin LOCATION)
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${qtcocoa_location}")
set_source_files_properties("${qtcocoa_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/platforms)
get_target_property(qtmacstyle_location Qt5::QMacStylePlugin LOCATION)
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${qtmacstyle_location}")
set_source_files_properties("${qtmacstyle_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/styles)
# Copy resources into the bundle
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys")
file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*")
foreach(res ${resources})
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}")
get_filename_component(resdir "${res}" DIRECTORY)
set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/${res}" PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${resdir}")
source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}")
endforeach()
# Update library references to make the bundle portable
include(DolphinPostprocessBundle)
dolphin_postprocess_bundle(${DOLPHINQT2_BINARY})
else()
install(TARGETS ${DOLPHINQT2_BINARY} RUNTIME DESTINATION ${bindir})
endif()