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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked). |
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DualShockUDPClient.cpp | ||
DualShockUDPClient.h | ||
DualShockUDPProto.h |