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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
46 lines
993 B
C++
46 lines
993 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "UICommon/ResourcePack/Manifest.h"
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namespace ResourcePack
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{
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class ResourcePack
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{
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public:
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explicit ResourcePack(const std::string& path);
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bool IsValid() const;
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const std::vector<char>& GetLogo() const;
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const std::string& GetPath() const;
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const std::string& GetError() const;
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const Manifest* GetManifest() const;
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const std::vector<std::string>& GetTextures() const;
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bool Install(const std::string& path);
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bool Uninstall(const std::string& path);
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bool operator==(const ResourcePack& pack) const;
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bool operator!=(const ResourcePack& pack) const;
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private:
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bool m_valid = true;
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std::string m_path;
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std::string m_error;
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std::shared_ptr<Manifest> m_manifest;
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std::vector<std::string> m_textures;
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std::vector<char> m_logo_data;
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};
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} // namespace ResourcePack
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