mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
a0c5247743
This fixes a race condition: Before this commit, there was a race condition when starting a game: Core::EmuThread(), after having started (but not necessarily completed) the initialization of the audio thread, calls Core::SetState() which calls CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer(). This means that SoundStream::Clear() can be called before AlsaSound::AlsaInit() has completed. |
||
---|---|---|
.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |