mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
// Copyright 2024 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
|
#include "DolphinQt/Achievements/AchievementBox.h"
|
|
|
|
#include <QByteArray>
|
|
#include <QDateTime>
|
|
#include <QHBoxLayout>
|
|
#include <QLabel>
|
|
#include <QProgressBar>
|
|
#include <QSizePolicy>
|
|
#include <QVBoxLayout>
|
|
#include <QWidget>
|
|
|
|
#include <rcheevos/include/rc_api_runtime.h>
|
|
|
|
#include "Core/AchievementManager.h"
|
|
#include "Core/Config/AchievementSettings.h"
|
|
|
|
#include "DolphinQt/QtUtils/FromStdString.h"
|
|
|
|
static constexpr size_t PROGRESS_LENGTH = 24;
|
|
|
|
AchievementBox::AchievementBox(QWidget* parent, rc_client_achievement_t* achievement)
|
|
: QGroupBox(parent), m_achievement(achievement)
|
|
{
|
|
const auto& instance = AchievementManager::GetInstance();
|
|
if (!instance.IsGameLoaded())
|
|
return;
|
|
|
|
m_badge = new QLabel();
|
|
QLabel* title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
|
|
title->setWordWrap(true);
|
|
title->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
|
|
QLabel* description =
|
|
new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
|
|
description->setWordWrap(true);
|
|
description->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
|
|
QLabel* points = new QLabel(tr("%1 points").arg(achievement->points));
|
|
m_status = new QLabel();
|
|
m_progress_bar = new QProgressBar();
|
|
QSizePolicy sp_retain = m_progress_bar->sizePolicy();
|
|
sp_retain.setRetainSizeWhenHidden(true);
|
|
m_progress_bar->setSizePolicy(sp_retain);
|
|
m_progress_label = new QLabel();
|
|
m_progress_label->setStyleSheet(QStringLiteral("background-color:transparent;"));
|
|
m_progress_label->setAlignment(Qt::AlignCenter);
|
|
|
|
QVBoxLayout* a_col_left = new QVBoxLayout();
|
|
a_col_left->addSpacerItem(new QSpacerItem(0, 0));
|
|
a_col_left->addWidget(m_badge);
|
|
a_col_left->addSpacerItem(new QSpacerItem(0, 0));
|
|
a_col_left->setSizeConstraint(QLayout::SetFixedSize);
|
|
a_col_left->setAlignment(Qt::AlignCenter);
|
|
QVBoxLayout* a_col_right = new QVBoxLayout();
|
|
a_col_right->addWidget(title);
|
|
a_col_right->addWidget(description);
|
|
a_col_right->addWidget(points);
|
|
a_col_right->addWidget(m_status);
|
|
a_col_right->addWidget(m_progress_bar);
|
|
QVBoxLayout* a_prog_layout = new QVBoxLayout(m_progress_bar);
|
|
a_prog_layout->setContentsMargins(0, 0, 0, 0);
|
|
a_prog_layout->addWidget(m_progress_label);
|
|
QHBoxLayout* a_total = new QHBoxLayout();
|
|
a_total->addLayout(a_col_left);
|
|
a_total->addLayout(a_col_right);
|
|
setLayout(a_total);
|
|
|
|
UpdateData();
|
|
}
|
|
|
|
void AchievementBox::UpdateData()
|
|
{
|
|
{
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
// rc_client guarantees m_achievement will be valid as long as the game is loaded
|
|
if (!AchievementManager::GetInstance().IsGameLoaded())
|
|
return;
|
|
|
|
const auto& badge = AchievementManager::GetInstance().GetAchievementBadge(
|
|
m_achievement->id, m_achievement->state != RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED);
|
|
std::string_view color = AchievementManager::GRAY;
|
|
if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_HARDCORE)
|
|
color = AchievementManager::GOLD;
|
|
else if (m_achievement->unlocked & RC_CLIENT_ACHIEVEMENT_UNLOCKED_SOFTCORE)
|
|
color = AchievementManager::BLUE;
|
|
QImage i_badge(&badge.data.front(), badge.width, badge.height, QImage::Format_RGBA8888);
|
|
m_badge->setPixmap(
|
|
QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
|
m_badge->adjustSize();
|
|
m_badge->setStyleSheet(
|
|
QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
|
|
|
|
if (m_achievement->state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED)
|
|
{
|
|
m_status->setText(
|
|
tr("Unlocked at %1")
|
|
.arg(QDateTime::fromSecsSinceEpoch(m_achievement->unlock_time).toString()));
|
|
}
|
|
else
|
|
{
|
|
m_status->setText(tr("Locked"));
|
|
}
|
|
}
|
|
|
|
UpdateProgress();
|
|
}
|
|
|
|
void AchievementBox::UpdateProgress()
|
|
{
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
// rc_client guarantees m_achievement will be valid as long as the game is loaded
|
|
if (!AchievementManager::GetInstance().IsGameLoaded())
|
|
return;
|
|
|
|
if (m_achievement->measured_percent > 0.000)
|
|
{
|
|
m_progress_bar->setRange(0, 100);
|
|
m_progress_bar->setValue(m_achievement->unlocked ? 100 : m_achievement->measured_percent);
|
|
m_progress_bar->setTextVisible(false);
|
|
m_progress_label->setText(
|
|
QString::fromUtf8(m_achievement->measured_progress,
|
|
qstrnlen(m_achievement->measured_progress, PROGRESS_LENGTH)));
|
|
m_progress_label->setVisible(!m_achievement->unlocked);
|
|
m_progress_bar->setVisible(true);
|
|
}
|
|
else
|
|
{
|
|
m_progress_bar->setVisible(false);
|
|
}
|
|
}
|
|
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|