Files
dolphin/Source/Core/Core/AchievementManager.h
LillyJadeKatrin cb05ed29fe Only Display One Progress At A Time
Add a two second timer to Achievement Progress Indicators to wait until two seconds after the previous message (when it should have decayed out automatically) before posting any new ones.
2024-06-14 23:02:14 -04:00

244 lines
8.5 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef USE_RETRO_ACHIEVEMENTS
#include <array>
#include <chrono>
#include <ctime>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <string_view>
#include <thread>
#include <unordered_map>
#include <vector>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
#include <rcheevos/include/rc_client.h>
#include <rcheevos/include/rc_runtime.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/HttpRequest.h"
#include "Common/WorkQueueThread.h"
#include "DiscIO/Volume.h"
#include "VideoCommon/Assets/CustomTextureData.h"
namespace Core
{
class CPUThreadGuard;
class System;
} // namespace Core
class AchievementManager
{
public:
using BadgeNameFunction = std::function<std::string(const AchievementManager&)>;
static constexpr size_t HASH_SIZE = 33;
using Hash = std::array<char, HASH_SIZE>;
using AchievementId = u32;
static constexpr size_t FORMAT_SIZE = 24;
using FormattedValue = std::array<char, FORMAT_SIZE>;
using LeaderboardRank = u32;
static constexpr size_t RP_SIZE = 256;
using RichPresence = std::array<char, RP_SIZE>;
using Badge = VideoCommon::CustomTextureData::ArraySlice::Level;
using NamedBadgeMap = std::unordered_map<std::string, const Badge*>;
static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
static constexpr std::string_view DEFAULT_PLAYER_BADGE_FILENAME = "achievements_player.png";
static constexpr std::string_view DEFAULT_GAME_BADGE_FILENAME = "achievements_game.png";
static constexpr std::string_view DEFAULT_LOCKED_BADGE_FILENAME = "achievements_locked.png";
static constexpr std::string_view DEFAULT_UNLOCKED_BADGE_FILENAME = "achievements_unlocked.png";
static constexpr std::string_view GRAY = "transparent";
static constexpr std::string_view GOLD = "#FFD700";
static constexpr std::string_view BLUE = "#0B71C1";
struct LeaderboardEntry
{
std::string username;
FormattedValue score;
LeaderboardRank rank;
};
struct LeaderboardStatus
{
std::string name;
std::string description;
u32 player_index = 0;
std::unordered_map<u32, LeaderboardEntry> entries;
};
struct UpdatedItems
{
bool all = false;
bool player_icon = false;
bool game_icon = false;
bool all_achievements = false;
std::set<AchievementId> achievements{};
bool all_leaderboards = false;
std::set<AchievementId> leaderboards{};
bool rich_presence = false;
};
using UpdateCallback = std::function<void(const UpdatedItems&)>;
static AchievementManager& GetInstance();
void Init();
void SetUpdateCallback(UpdateCallback callback);
void Login(const std::string& password);
bool HasAPIToken() const;
void LoadGame(const std::string& file_path, const DiscIO::Volume* volume);
bool IsGameLoaded() const;
void FetchPlayerBadge();
void FetchGameBadges();
void DoFrame();
std::recursive_mutex& GetLock();
void SetHardcoreMode();
bool IsHardcoreModeActive() const;
void SetSpectatorMode();
std::string_view GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
const Badge& GetPlayerBadge() const;
std::string_view GetGameDisplayName() const;
rc_client_t* GetClient();
rc_api_fetch_game_data_response_t* GetGameData();
const Badge& GetGameBadge() const;
const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
RichPresence GetRichPresence() const;
const NamedBadgeMap& GetChallengeIcons() const;
std::vector<std::string> GetActiveLeaderboards() const;
void DoState(PointerWrap& p);
void CloseGame();
void Logout();
void Shutdown();
private:
AchievementManager() = default;
struct FilereaderState
{
int64_t position = 0;
std::unique_ptr<DiscIO::Volume> volume;
};
static void* FilereaderOpenByFilepath(const char* path_utf8);
static void* FilereaderOpenByVolume(const char* path_utf8);
static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
static int64_t FilereaderTell(void* file_handle);
static size_t FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes);
static void FilereaderClose(void* file_handle);
void LoadDefaultBadges();
static void LoginCallback(int result, const char* error_message, rc_client_t* client,
void* userdata);
void FetchBoardInfo(AchievementId leaderboard_id);
std::unique_ptr<DiscIO::Volume>& GetLoadingVolume() { return m_loading_volume; };
static void LoadGameCallback(int result, const char* error_message, rc_client_t* client,
void* userdata);
static void ChangeMediaCallback(int result, const char* error_message, rc_client_t* client,
void* userdata);
void DisplayWelcomeMessage();
static void LeaderboardEntriesCallback(int result, const char* error_message,
rc_client_leaderboard_entry_list_t* list,
rc_client_t* client, void* userdata);
static void HandleAchievementTriggeredEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardStartedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardFailedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardSubmittedEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerShowEvent(const rc_client_event_t* client_event);
static void HandleLeaderboardTrackerHideEvent(const rc_client_event_t* client_event);
static void HandleAchievementChallengeIndicatorShowEvent(const rc_client_event_t* client_event);
static void HandleAchievementChallengeIndicatorHideEvent(const rc_client_event_t* client_event);
static void HandleAchievementProgressIndicatorShowEvent(const rc_client_event_t* client_event);
static void HandleGameCompletedEvent(const rc_client_event_t* client_event, rc_client_t* client);
static void HandleResetEvent(const rc_client_event_t* client_event);
static void HandleServerErrorEvent(const rc_client_event_t* client_event);
static void Request(const rc_api_request_t* request, rc_client_server_callback_t callback,
void* callback_data, rc_client_t* client);
static u32 MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client);
void FetchBadge(Badge* badge, u32 badge_type, const BadgeNameFunction function,
const UpdatedItems callback_data);
static void EventHandler(const rc_client_event_t* event, rc_client_t* client);
rc_runtime_t m_runtime{};
rc_client_t* m_client{};
Core::System* m_system{};
bool m_is_runtime_initialized = false;
UpdateCallback m_update_callback = [](const UpdatedItems&) {};
std::unique_ptr<DiscIO::Volume> m_loading_volume;
Badge m_default_player_badge;
Badge m_default_game_badge;
Badge m_default_unlocked_badge;
Badge m_default_locked_badge;
Badge m_player_badge;
Hash m_game_hash{};
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
Badge m_game_badge;
bool m_display_welcome_message = false;
std::unordered_map<AchievementId, Badge> m_unlocked_badges;
std::unordered_map<AchievementId, Badge> m_locked_badges;
RichPresence m_rich_presence;
std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point m_last_progress_message = std::chrono::steady_clock::now();
std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
NamedBadgeMap m_active_challenges;
std::vector<rc_client_leaderboard_tracker_t> m_active_leaderboards;
Common::WorkQueueThread<std::function<void()>> m_queue;
Common::WorkQueueThread<std::function<void()>> m_image_queue;
mutable std::recursive_mutex m_lock;
std::recursive_mutex m_filereader_lock;
}; // class AchievementManager
#else // USE_RETRO_ACHIEVEMENTS
#include <string>
namespace DiscIO
{
class Volume;
}
class AchievementManager
{
public:
static AchievementManager& GetInstance()
{
static AchievementManager s_instance;
return s_instance;
}
constexpr bool IsHardcoreModeActive() { return false; }
constexpr void LoadGame(const std::string&, const DiscIO::Volume*) {}
constexpr void DoFrame() {}
constexpr void CloseGame() {}
};
#endif // USE_RETRO_ACHIEVEMENTS