dolphin/Source/Core/InputCommon/DynamicInputTextureManager.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

30 lines
606 B
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/IniFile.h"
#include <string>
#include <vector>
namespace InputCommon
{
namespace DynamicInputTextures
{
class Configuration;
}
class DynamicInputTextureManager
{
public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;
std::string m_config_type;
};
} // namespace InputCommon