dolphin/Source/Core/VideoBackends/OGL
2015-05-08 14:32:22 +02:00
..
GLExtensions quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
GLInterface Fix warnings 2015-03-16 19:02:30 +01:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FramebufferManager.cpp OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format. 2015-05-08 14:29:30 +02:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GLInterfaceBase.h OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
GLUtil.cpp OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
GLUtil.h OGL: Move attributeless VAO creation to Init. 2014-12-11 01:00:37 -08:00
main.cpp Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries 2015-03-08 08:44:15 -05:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
OGL.vcxproj [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
OGL.vcxproj.filters [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
PerfQuery.cpp PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
PerfQuery.h PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
PostProcessing.cpp PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration. 2015-01-25 23:08:49 +01:00
PostProcessing.h PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
ProgramShaderCache.cpp Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia 2015-03-08 09:03:05 -05:00
ProgramShaderCache.h GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
RasterFont.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
RasterFont.h OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Render.cpp VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Render.h OGL: Change the depth buffer type to GL_FLOAT. 2015-05-08 14:29:29 +02:00
SamplerCache.cpp TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
SamplerCache.h TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
StreamBuffer.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
StreamBuffer.h Minor consistency changes 2015-01-12 15:18:18 -05:00
TextureCache.cpp VideoCommon: Clamp integer conversions. 2015-05-08 14:32:16 +02:00
TextureCache.h Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureConverter.cpp Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VertexManager.h Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00