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GLExtensions
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quiet some warnings which appear on vs2015.
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2015-03-15 19:28:47 -07:00 |
GLInterface
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Fix warnings
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2015-03-16 19:02:30 +01:00 |
BoundingBox.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
BoundingBox.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
CMakeLists.txt
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CMake: simplify some expressions
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2015-01-03 13:17:57 +01:00 |
FramebufferManager.cpp
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OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
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2015-05-08 14:29:30 +02:00 |
FramebufferManager.h
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
GLInterfaceBase.h
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OGL: Fix a memory leak that would occur every time a game is launched
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2015-01-31 16:00:53 -05:00 |
GLUtil.cpp
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OGL: Attempt a larger buffer to workaround 7946.
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2014-12-16 22:20:45 -08:00 |
GLUtil.h
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OGL: Move attributeless VAO creation to Init.
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2014-12-11 01:00:37 -08:00 |
main.cpp
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Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
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2015-03-08 08:44:15 -05:00 |
main.h
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
NativeVertexFormat.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
OGL.vcxproj
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[GLExtensions] Add support for NV_occlusion_query_samples.
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2015-02-21 17:24:32 -06:00 |
OGL.vcxproj.filters
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[GLExtensions] Add support for NV_occlusion_query_samples.
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2015-02-21 17:24:32 -06:00 |
PerfQuery.cpp
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PerfQueryBase: Move common implementation variables into base class
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2015-04-15 19:22:16 -04:00 |
PerfQuery.h
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PerfQueryBase: Move common implementation variables into base class
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2015-04-15 19:22:16 -04:00 |
PostProcessing.cpp
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PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
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2015-01-25 23:08:49 +01:00 |
PostProcessing.h
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PostProcessing: Add support for user-supplied anaglyph shaders.
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2015-01-25 22:07:03 +01:00 |
ProgramShaderCache.cpp
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Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
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2015-03-08 09:03:05 -05:00 |
ProgramShaderCache.h
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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
RasterFont.cpp
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
RasterFont.h
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
Render.cpp
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VideoBackends: Use the new divisor when clearing the depth buffer.
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2015-05-08 14:32:22 +02:00 |
Render.h
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OGL: Change the depth buffer type to GL_FLOAT.
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2015-05-08 14:29:29 +02:00 |
SamplerCache.cpp
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TextureCache: load all mipmap levels from custom textures
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2015-03-02 00:09:09 +01:00 |
SamplerCache.h
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TextureCache: load all mipmap levels from custom textures
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2015-03-02 00:09:09 +01:00 |
StreamBuffer.cpp
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Minor consistency changes
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2015-01-12 15:18:18 -05:00 |
StreamBuffer.h
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Minor consistency changes
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2015-01-12 15:18:18 -05:00 |
TextureCache.cpp
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VideoCommon: Clamp integer conversions.
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2015-05-08 14:32:16 +02:00 |
TextureCache.h
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Decode EFB copies used as paletted textures.
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2015-02-19 15:09:27 -08:00 |
TextureConverter.cpp
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Silence -Wunused-variable warning.
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2015-01-28 18:09:07 +00:00 |
TextureConverter.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
VertexManager.cpp
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Coding style cleanup from the zfreeze merge
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2015-01-24 15:16:48 -05:00 |
VertexManager.h
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Coding style cleanup from the zfreeze merge
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2015-01-24 15:16:48 -05:00 |
VideoBackend.h
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |