dolphin/Source/Core/DolphinWX/Src/ISOProperties.h
hrydgard 10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00

274 lines
6.6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __ISOPROPERTIES_h__
#define __ISOPROPERTIES_h__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/fontmap.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <string>
#include "ISOFile.h"
#include "Filesystem.h"
#include "IniFile.h"
#include "PatchEngine.h"
#include "ActionReplay.h"
#include "GeckoCodeDiag.h"
class CISOProperties : public wxDialog
{
public:
CISOProperties(const std::string fileName,
wxWindow* parent,
wxWindowID id = 1,
const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
void ActionReplayList_Load();
bool SaveGameConfig();
private:
DECLARE_EVENT_TABLE();
wxStaticBoxSizer *sbGameConfig;
wxStaticBoxSizer *sbCoreOverrides;
wxStaticBoxSizer *sbWiiOverrides;
wxStaticBoxSizer *sbVideoOverrides;
wxBoxSizer *sEmuState;
wxBoxSizer *sPatches;
wxBoxSizer *sPatchButtons;
wxBoxSizer *sCheats;
wxBoxSizer *sCheatButtons;
wxStaticBoxSizer *sbISODetails;
wxGridBagSizer *sISODetails;
wxStaticBoxSizer *sbBannerDetails;
wxGridBagSizer *sBannerDetails;
wxButton *m_Close;
wxNotebook *m_Notebook;
wxPanel *m_GameConfig;
wxPanel *m_PatchPage;
wxPanel *m_CheatPage;
wxPanel *m_Information;
wxPanel *m_Filesystem;
wxStaticText *OverrideText;
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video
wxCheckBox *ForceFiltering,
*EFBCopyEnable, *EFBAccessEnable, *EFBToTextureEnable,
*SafeTextureCache, *DstAlphaPass, *UseXFB, *UseZTPSpeedupHack,
*DListCache;
wxStaticText *Hacktext;
wxArrayString arrayStringFor_Hack;
wxChoice *Hack;
wxButton *EditConfig;
wxStaticText *EmuStateText;
wxArrayString arrayStringFor_EmuState;
wxChoice *EmuState;
wxTextCtrl *EmuIssues;
wxArrayString arrayStringFor_Patches;
wxCheckListBox *Patches;
wxButton *EditPatch;
wxButton *AddPatch;
wxButton *RemovePatch;
wxArrayString arrayStringFor_Cheats;
wxCheckListBox *Cheats;
wxButton *EditCheat;
wxButton *AddCheat;
wxButton *RemoveCheat;
wxArrayString arrayStringFor_Speedhacks;
wxCheckListBox *Speedhacks;
wxButton *EditSpeedhack;
wxButton *AddSpeedhack;
wxButton *RemoveSpeedhack;
wxStaticText *m_NameText;
wxStaticText *m_GameIDText;
wxStaticText *m_CountryText;
wxStaticText *m_MakerIDText;
wxStaticText *m_DateText;
wxStaticText *m_FSTText;
wxStaticText *m_LangText;
wxStaticText *m_ShortText;
wxStaticText *m_MakerText;
wxStaticText *m_CommentText;
wxStaticText *m_BannerText;
wxTextCtrl *m_Name;
wxTextCtrl *m_GameID;
wxTextCtrl *m_Country;
wxTextCtrl *m_MakerID;
wxTextCtrl *m_Date;
wxTextCtrl *m_FST;
wxArrayString arrayStringFor_Lang;
wxChoice *m_Lang;
wxTextCtrl *m_ShortName;
wxTextCtrl *m_Maker;
wxTextCtrl *m_Comment;
wxStaticBitmap *m_Banner;
wxTreeCtrl *m_Treectrl;
wxTreeItemId RootId;
wxImageList *m_iconList;
Gecko::CodeConfigPanel *m_geckocode_panel;
enum
{
ID_CLOSE = 1000,
ID_TREECTRL,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_OVERRIDE_TEXT,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_MMU,
ID_MMUBAT,
ID_TLBHACK,
ID_VBEAM,
ID_DISCSPEED,
ID_MERGEBLOCKS,
ID_AUDIO_DSP_HLE,
ID_FORCEFILTERING,
ID_EFBCOPYENABLE,
ID_EFBACCESSENABLE,
ID_EFBTOTEXTUREENABLE,
ID_SAFETEXTURECACHE,
ID_DSTALPHAPASS,
ID_USEXFB,
ID_ZTP_SPEEDUP,
ID_DLISTCACHE,
ID_HACK_TEXT,
ID_HACK,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_EDITCONFIG,
ID_EMUSTATE_TEXT,
ID_EMUSTATE,
ID_EMUISSUES_TEXT,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_NAME_TEXT,
ID_GAMEID_TEXT,
ID_COUNTRY_TEXT,
ID_MAKERID_TEXT,
ID_DATE_TEXT,
ID_FST_TEXT,
ID_VERSION_TEXT,
ID_LANG_TEXT,
ID_SHORTNAME_TEXT,
ID_LONGNAME_TEXT,
ID_MAKER_TEXT,
ID_COMMENT_TEXT,
ID_BANNER_TEXT,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_DATE,
ID_FST,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_EXTRACTAPPLOADER,
IDM_EXTRACTDOL,
IDM_BNRSAVEAS
};
void CreateGUIControls(bool);
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
GameListItem *OpenGameListItem;
std::vector<const DiscIO::SFileInfo *> GCFiles;
typedef std::vector<const DiscIO::SFileInfo *>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
void ExportDir(const char* _rFullPath, const char* _rExportFilename,
const int partitionNum = 0);
IniFile GameIni;
std::string GameIniFile;
void LoadGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Save();
void ChangeBannerDetails(int lang);
};
#endif