dolphin/Source/Core/DolphinQt/Debugger/BreakpointWidget.h
InusualZ 5e1b3514f6 Allow to disable/enable from the BreakpointWidget
Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00

61 lines
1.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "Common/CommonTypes.h"
class QAction;
class QCloseEvent;
class QShowEvent;
class QTableWidget;
class QToolBar;
class BreakpointWidget : public QDockWidget
{
Q_OBJECT
public:
explicit BreakpointWidget(QWidget* parent = nullptr);
~BreakpointWidget();
void AddBP(u32 addr);
void AddBP(u32 addr, bool temp, bool break_on_hit, bool log_on_hit);
void AddAddressMBP(u32 addr, bool on_read = true, bool on_write = true, bool do_log = true,
bool do_break = true);
void AddRangedMBP(u32 from, u32 to, bool do_read = true, bool do_write = true, bool do_log = true,
bool do_break = true);
void UpdateButtonsEnabled();
void Update();
signals:
void BreakpointsChanged();
void SelectedBreakpoint(u32 address);
protected:
void closeEvent(QCloseEvent*) override;
void showEvent(QShowEvent* event) override;
private:
void CreateWidgets();
void OnDelete();
void OnClear();
void OnNewBreakpoint();
void OnLoad();
void OnSave();
void OnContextMenu();
void UpdateIcons();
QToolBar* m_toolbar;
QTableWidget* m_table;
QAction* m_new;
QAction* m_delete;
QAction* m_clear;
QAction* m_load;
QAction* m_save;
};