Files
dolphin/Source/Core/Core/ConfigLoaders/BaseConfigLoader.cpp
Léo Lam a287bbc3bd Move SysConf to Core
It's not common code that could be reused for, say, Citra;
it's absolutely specific to Wii emulation and only used by the Dolphin
core, so let's move it there.

Another reason for doing this is to avoid having Common depend on Core.
2018-04-12 22:16:37 +02:00

182 lines
5.3 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include <cstring>
#include <list>
#include <map>
#include <memory>
#include <string>
#include <type_traits>
#include <variant>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include "Core/Core.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/SysConf.h"
namespace ConfigLoaders
{
void SaveToSYSCONF(Config::LayerType layer)
{
if (Core::IsRunning())
return;
IOS::HLE::Kernel ios;
SysConf sysconf{ios.GetFS()};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[layer, &setting, &sysconf](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
if (setting.type == SysConf::Entry::Type::Long)
sysconf.SetData<u32>(key, setting.type, Config::Get(layer, info));
else if (setting.type == SysConf::Entry::Type::Byte)
sysconf.SetData<u8>(key, setting.type, static_cast<u8>(Config::Get(layer, info)));
},
setting.config_info);
}
// Disable WiiConnect24's standby mode. If it is enabled, it prevents us from receiving
// shutdown commands in the State Transition Manager (STM).
// TODO: remove this if and once Dolphin supports WC24 standby mode.
SysConf::Entry* idle_entry = sysconf.GetOrAddEntry("IPL.IDL", SysConf::Entry::Type::SmallArray);
if (idle_entry->bytes.empty())
idle_entry->bytes = std::vector<u8>(2);
else
idle_entry->bytes[0] = 0;
NOTICE_LOG(CORE, "Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown");
IOS::HLE::RestoreBTInfoSection(&sysconf);
sysconf.Save();
}
const std::map<Config::System, int> system_to_ini = {
{Config::System::Main, F_DOLPHINCONFIG_IDX},
{Config::System::GCPad, F_GCPADCONFIG_IDX},
{Config::System::WiiPad, F_WIIPADCONFIG_IDX},
{Config::System::GCKeyboard, F_GCKEYBOARDCONFIG_IDX},
{Config::System::GFX, F_GFXCONFIG_IDX},
{Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::UI, F_UICONFIG_IDX},
};
// INI layer configuration loader
class BaseConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
BaseConfigLayerLoader() : ConfigLayerLoader(Config::LayerType::Base) {}
void Load(Config::Layer* layer) override
{
LoadFromSYSCONF(layer);
for (const auto& system : system_to_ini)
{
IniFile ini;
ini.Load(File::GetUserPath(system.second));
const std::list<IniFile::Section>& system_sections = ini.GetSections();
for (const auto& section : system_sections)
{
const std::string section_name = section.GetName();
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
const Config::ConfigLocation location{system.first, section_name, value.first};
layer->Set(location, value.second);
}
}
}
}
void Save(Config::Layer* layer) override
{
SaveToSYSCONF(layer->GetLayer());
std::map<Config::System, IniFile> inis;
for (const auto& system : system_to_ini)
{
inis[system.first].Load(File::GetUserPath(system.second));
}
for (const auto& config : layer->GetLayerMap())
{
const Config::ConfigLocation& location = config.first;
const std::optional<std::string>& value = config.second;
// Done by SaveToSYSCONF
if (location.system == Config::System::SYSCONF)
continue;
auto ini = inis.find(location.system);
if (ini == inis.end())
{
ERROR_LOG(COMMON, "Config can't map system '%s' to an INI file!",
Config::GetSystemName(location.system).c_str());
continue;
}
if (!IsSettingSaveable(location))
continue;
if (value)
{
IniFile::Section* ini_section = ini->second.GetOrCreateSection(location.section);
ini_section->Set(location.key, *value);
}
else
{
ini->second.DeleteKey(location.section, location.key);
}
}
for (const auto& system : system_to_ini)
{
inis[system.first].Save(File::GetUserPath(system.second));
}
}
private:
void LoadFromSYSCONF(Config::Layer* layer)
{
if (Core::IsRunning())
return;
IOS::HLE::Kernel ios;
SysConf sysconf{ios.GetFS()};
for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[&](auto& info) {
const std::string key = info.location.section + "." + info.location.key;
if (setting.type == SysConf::Entry::Type::Long)
layer->Set(info.location, sysconf.GetData<u32>(key, info.default_value));
else if (setting.type == SysConf::Entry::Type::Byte)
layer->Set(info.location, sysconf.GetData<u8>(key, info.default_value));
},
setting.config_info);
}
}
};
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateBaseConfigLoader()
{
return std::make_unique<BaseConfigLayerLoader>();
}
}