mirror of
https://github.com/dolphin-emu/dolphin.git
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208 lines
6.0 KiB
C++
208 lines
6.0 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QDesktopWidget>
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#include <QGuiApplication>
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#include <QIcon>
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#include <QKeyEvent>
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#include <QMouseEvent>
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#include <QPalette>
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#include <QScreen>
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#include <QTimer>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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{
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setWindowTitle(QStringLiteral("Dolphin"));
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setWindowIcon(Resources::GetAppIcon());
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QPalette p;
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p.setColor(QPalette::Background, Qt::black);
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setPalette(p);
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connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
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connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) {
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if (!SConfig::GetInstance().bRenderWindowAutoSize || isFullScreen() || isMaximized())
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return;
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resize(w, h);
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});
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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SetFillBackground(SConfig::GetInstance().bRenderToMain && state == Core::State::Uninitialized);
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});
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// We have to use Qt::DirectConnection here because we don't want those signals to get queued
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// (which results in them not getting called)
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connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
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Qt::DirectConnection);
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
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Qt::DirectConnection);
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connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
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Qt::DirectConnection);
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connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus,
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Qt::DirectConnection);
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emit HandleChanged((void*)winId());
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m_mouse_timer = new QTimer(this);
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connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
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m_mouse_timer->setSingleShot(true);
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setMouseTracking(true);
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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&RenderWidget::OnHideCursorChanged);
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OnHideCursorChanged();
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connect(&Settings::Instance(), &Settings::KeepWindowOnTopChanged, this,
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&RenderWidget::OnKeepOnTopChanged);
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OnKeepOnTopChanged(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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SetFillBackground(true);
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}
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void RenderWidget::SetFillBackground(bool fill)
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{
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setAttribute(Qt::WA_OpaquePaintEvent, !fill);
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setAttribute(Qt::WA_NoSystemBackground, !fill);
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setAutoFillBackground(fill);
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}
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void RenderWidget::OnHideCursorChanged()
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{
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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}
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void RenderWidget::OnKeepOnTopChanged(bool top)
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{
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const bool was_visible = isVisible();
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setWindowFlags(top ? windowFlags() | Qt::WindowStaysOnTopHint :
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windowFlags() & ~Qt::WindowStaysOnTopHint);
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if (was_visible)
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show();
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}
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void RenderWidget::HandleCursorTimer()
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{
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if (isActiveWindow())
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setCursor(Qt::BlankCursor);
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}
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void RenderWidget::showFullScreen()
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{
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QWidget::showFullScreen();
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const auto dpr =
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QGuiApplication::screens()[QApplication::desktop()->screenNumber(this)]->devicePixelRatio();
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emit SizeChanged(width() * dpr, height() * dpr);
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}
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bool RenderWidget::event(QEvent* event)
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{
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switch (event->type())
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{
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case QEvent::Paint:
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return !autoFillBackground();
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case QEvent::KeyPress:
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{
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QKeyEvent* ke = static_cast<QKeyEvent*>(event);
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if (ke->key() == Qt::Key_Escape)
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emit EscapePressed();
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// The render window might flicker on some platforms because Qt tries to change focus to a new
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// element when there is none (?) Handling this event before it reaches QWidget fixes the issue.
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if (ke->key() == Qt::Key_Tab)
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return true;
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break;
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}
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case QEvent::MouseMove:
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if (g_Config.bFreeLook)
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OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
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// [[fallthrough]]
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case QEvent::MouseButtonPress:
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if (!Settings::Instance().GetHideCursor() && isActiveWindow())
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{
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setCursor(Qt::ArrowCursor);
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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break;
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case QEvent::WinIdChange:
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emit HandleChanged((void*)winId());
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break;
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case QEvent::WindowActivate:
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
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Core::SetState(Core::State::Running);
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emit FocusChanged(true);
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break;
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case QEvent::WindowDeactivate:
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
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Core::SetState(Core::State::Paused);
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emit FocusChanged(false);
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break;
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case QEvent::Resize:
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{
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const QResizeEvent* se = static_cast<QResizeEvent*>(event);
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QSize new_size = se->size();
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auto* desktop = QApplication::desktop();
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int screen_nr = desktop->screenNumber(this);
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if (screen_nr == -1)
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screen_nr = desktop->screenNumber(parentWidget());
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const auto dpr = desktop->screen(screen_nr)->devicePixelRatio();
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emit SizeChanged(new_size.width() * dpr, new_size.height() * dpr);
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break;
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}
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case QEvent::WindowStateChange:
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emit StateChanged(isFullScreen());
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break;
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case QEvent::Close:
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emit Closed();
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break;
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default:
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break;
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}
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return QWidget::event(event);
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}
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void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
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{
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if (event->buttons() & Qt::MidButton)
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{
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// Mouse Move
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VertexShaderManager::TranslateView((event->x() - m_last_mouse[0]) / 50.0f,
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(event->y() - m_last_mouse[1]) / 50.0f);
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}
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else if (event->buttons() & Qt::RightButton)
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{
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// Mouse Look
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VertexShaderManager::RotateView((event->x() - m_last_mouse[0]) / 200.0f,
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(event->y() - m_last_mouse[1]) / 200.0f);
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}
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m_last_mouse[0] = event->x();
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m_last_mouse[1] = event->y();
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}
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