dolphin/Source/Core/Common/Version.cpp
comex 659d079d5c Fix in-tree build (cmake .) on OS X.
OS X uses a case insensitive filesystem by default: when I try to build,
a system header does #include <assert.h>, which picks up
Source/Core/Common/Assert.h.  This only happens because CMakeLists adds
'${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in
an out-of-tree build, that directory contains no other source files, but
in an in-tree build PROJECT_BINARY_DIR is just the source root.

This is only used for scmrev.h.  Change the include directory to
'${PROJECT_BINARY_DIR}/Source/Core' and the include to
"Common/scmrev.h", which is more consistent with normal headers anyway.
2016-06-25 23:57:17 -04:00

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990 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "Common/scmrev.h"
#ifdef _DEBUG
#define BUILD_TYPE_STR "Debug "
#elif defined DEBUGFAST
#define BUILD_TYPE_STR "DebugFast "
#else
#define BUILD_TYPE_STR ""
#endif
const std::string scm_rev_str = "Dolphin "
#if !SCM_IS_MASTER
"[" SCM_BRANCH_STR "] "
#endif
#ifdef __INTEL_COMPILER
BUILD_TYPE_STR SCM_DESC_STR "-ICC";
#else
BUILD_TYPE_STR SCM_DESC_STR;
#endif
#ifdef _WIN32
const std::string netplay_dolphin_ver = SCM_DESC_STR " Win";
#elif __APPLE__
const std::string netplay_dolphin_ver = SCM_DESC_STR " Mac";
#else
const std::string netplay_dolphin_ver = SCM_DESC_STR " Lin";
#endif
const std::string scm_rev_git_str = SCM_REV_STR;
const std::string scm_desc_str = SCM_DESC_STR;
const std::string scm_branch_str = SCM_BRANCH_STR;
const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;