dolphin/Source/Core/DiscIO/VolumeWiiCrypted.cpp
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00

385 lines
9.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include <map>
#include <mbedtls/aes.h>
#include <mbedtls/sha1.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWiiCrypted.h"
namespace DiscIO
{
CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader, u64 _VolumeOffset,
const unsigned char* _pVolumeKey)
: m_pReader(std::move(reader)), m_AES_ctx(std::make_unique<mbedtls_aes_context>()),
m_VolumeOffset(_VolumeOffset), m_dataOffset(0x20000), m_LastDecryptedBlockOffset(-1)
{
mbedtls_aes_setkey_dec(m_AES_ctx.get(), _pVolumeKey, 128);
}
bool CVolumeWiiCrypted::ChangePartition(u64 offset)
{
m_VolumeOffset = offset;
m_LastDecryptedBlockOffset = -1;
u8 volume_key[16];
DiscIO::VolumeKeyForPartition(*m_pReader, offset, volume_key);
mbedtls_aes_setkey_dec(m_AES_ctx.get(), volume_key, 128);
return true;
}
CVolumeWiiCrypted::~CVolumeWiiCrypted()
{
}
bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, bool decrypt) const
{
if (m_pReader == nullptr)
return false;
if (!decrypt)
return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
FileMon::FindFilename(_ReadOffset);
std::vector<u8> read_buffer(s_block_total_size);
while (_Length > 0)
{
// Calculate block offset
u64 Block = _ReadOffset / s_block_data_size;
u64 Offset = _ReadOffset % s_block_data_size;
if (m_LastDecryptedBlockOffset != Block)
{
// Read the current block
if (!m_pReader->Read(m_VolumeOffset + m_dataOffset + Block * s_block_total_size,
s_block_total_size, read_buffer.data()))
return false;
// Decrypt the block's data.
// 0x3D0 - 0x3DF in m_pBuffer will be overwritten,
// but that won't affect anything, because we won't
// use the content of m_pBuffer anymore after this
mbedtls_aes_crypt_cbc(m_AES_ctx.get(), MBEDTLS_AES_DECRYPT, s_block_data_size,
&read_buffer[0x3D0], &read_buffer[s_block_header_size],
m_LastDecryptedBlock);
m_LastDecryptedBlockOffset = Block;
// The only thing we currently use from the 0x000 - 0x3FF part
// of the block is the IV (at 0x3D0), but it also contains SHA-1
// hashes that IOS uses to check that discs aren't tampered with.
// http://wiibrew.org/wiki/Wii_Disc#Encrypted
}
// Copy the decrypted data
u64 MaxSizeToCopy = s_block_data_size - Offset;
u64 CopySize = (_Length > MaxSizeToCopy) ? MaxSizeToCopy : _Length;
memcpy(_pBuffer, &m_LastDecryptedBlock[Offset], (size_t)CopySize);
// Update offsets
_Length -= CopySize;
_pBuffer += CopySize;
_ReadOffset += CopySize;
}
return true;
}
bool CVolumeWiiCrypted::GetTitleID(u64* buffer) const
{
// Tik is at m_VolumeOffset size 0x2A4
// TitleID offset in tik is 0x1DC
if (!Read(m_VolumeOffset + 0x1DC, sizeof(u64), reinterpret_cast<u8*>(buffer), false))
return false;
*buffer = Common::swap64(*buffer);
return true;
}
std::vector<u8> CVolumeWiiCrypted::GetTMD() const
{
u32 tmd_size;
u32 tmd_address;
Read(m_VolumeOffset + 0x2a4, sizeof(u32), (u8*)&tmd_size, false);
Read(m_VolumeOffset + 0x2a8, sizeof(u32), (u8*)&tmd_address, false);
tmd_size = Common::swap32(tmd_size);
tmd_address = Common::swap32(tmd_address) << 2;
if (tmd_size > 1024 * 1024 * 4)
{
// The size is checked so that a malicious or corrupt ISO
// can't force Dolphin to allocate up to 4 GiB of memory.
// 4 MiB should be much bigger than the size of TMDs and much smaller
// than the amount of RAM in a computer that can run Dolphin.
PanicAlert("TMD > 4 MiB");
tmd_size = 1024 * 1024 * 4;
}
std::vector<u8> buffer(tmd_size);
Read(m_VolumeOffset + tmd_address, tmd_size, buffer.data(), false);
return buffer;
}
std::string CVolumeWiiCrypted::GetGameID() const
{
if (m_pReader == nullptr)
return std::string();
char ID[6];
if (!Read(0, 6, (u8*)ID, false))
return std::string();
return DecodeString(ID);
}
Country CVolumeWiiCrypted::GetCountry() const
{
if (!m_pReader)
return Country::COUNTRY_UNKNOWN;
u8 country_byte;
if (!m_pReader->Read(3, 1, &country_byte))
return Country::COUNTRY_UNKNOWN;
Country country_value = CountrySwitch(country_byte);
u32 region_code;
if (!ReadSwapped(0x4E000, &region_code, false))
return country_value;
switch (region_code)
{
case 0:
switch (country_value)
{
case Country::COUNTRY_TAIWAN:
return Country::COUNTRY_TAIWAN;
default:
return Country::COUNTRY_JAPAN;
}
case 1:
return Country::COUNTRY_USA;
case 2:
switch (country_value)
{
case Country::COUNTRY_FRANCE:
case Country::COUNTRY_GERMANY:
case Country::COUNTRY_ITALY:
case Country::COUNTRY_NETHERLANDS:
case Country::COUNTRY_RUSSIA:
case Country::COUNTRY_SPAIN:
case Country::COUNTRY_AUSTRALIA:
return country_value;
default:
return Country::COUNTRY_EUROPE;
}
case 4:
return Country::COUNTRY_KOREA;
default:
return country_value;
}
}
std::string CVolumeWiiCrypted::GetMakerID() const
{
if (m_pReader == nullptr)
return std::string();
char makerID[2];
if (!Read(0x4, 0x2, (u8*)&makerID, false))
return std::string();
return DecodeString(makerID);
}
u16 CVolumeWiiCrypted::GetRevision() const
{
if (!m_pReader)
return 0;
u8 revision;
if (!m_pReader->Read(7, 1, &revision))
return 0;
return revision;
}
std::string CVolumeWiiCrypted::GetInternalName() const
{
char name_buffer[0x60];
if (m_pReader != nullptr && Read(0x20, 0x60, (u8*)&name_buffer, false))
return DecodeString(name_buffer);
return "";
}
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this));
std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
opening_bnr.resize(size);
return ReadWiiNames(opening_bnr);
}
std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
u64 title_id;
if (!GetTitleID(&title_id))
return std::vector<u32>();
return GetWiiBanner(width, height, title_id);
}
u64 CVolumeWiiCrypted::GetFSTSize() const
{
if (m_pReader == nullptr)
return 0;
u32 size;
if (!Read(0x428, 0x4, (u8*)&size, true))
return 0;
return (u64)Common::swap32(size) << 2;
}
std::string CVolumeWiiCrypted::GetApploaderDate() const
{
if (m_pReader == nullptr)
return std::string();
char date[16];
if (!Read(0x2440, 0x10, (u8*)&date, true))
return std::string();
return DecodeString(date);
}
Platform CVolumeWiiCrypted::GetVolumeType() const
{
return Platform::WII_DISC;
}
u8 CVolumeWiiCrypted::GetDiscNumber() const
{
u8 disc_number;
m_pReader->Read(6, 1, &disc_number);
return disc_number;
}
BlobType CVolumeWiiCrypted::GetBlobType() const
{
return m_pReader ? m_pReader->GetBlobType() : BlobType::PLAIN;
}
u64 CVolumeWiiCrypted::GetSize() const
{
if (m_pReader)
return m_pReader->GetDataSize();
else
return 0;
}
u64 CVolumeWiiCrypted::GetRawSize() const
{
if (m_pReader)
return m_pReader->GetRawSize();
else
return 0;
}
bool CVolumeWiiCrypted::CheckIntegrity() const
{
// Get partition data size
u32 partSizeDiv4;
Read(m_VolumeOffset + 0x2BC, 4, (u8*)&partSizeDiv4, false);
u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4;
u32 nClusters = (u32)(partDataSize / 0x8000);
for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
{
u64 clusterOff = m_VolumeOffset + m_dataOffset + (u64)clusterID * 0x8000;
// Read and decrypt the cluster metadata
u8 clusterMDCrypted[0x400];
u8 clusterMD[0x400];
u8 IV[16] = {0};
if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID);
return false;
}
mbedtls_aes_crypt_cbc(m_AES_ctx.get(), MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted,
clusterMD);
// Some clusters have invalid data and metadata because they aren't
// meant to be read by the game (for example, holes between files). To
// try to avoid reporting errors because of these clusters, we check
// the 0x00 paddings in the metadata.
//
// This may cause some false negatives though: some bad clusters may be
// skipped because they are *too* bad and are not even recognized as
// valid clusters. To be improved.
bool meaningless = false;
for (u32 idx = 0x26C; idx < 0x280; ++idx)
if (clusterMD[idx] != 0)
meaningless = true;
if (meaningless)
continue;
u8 clusterData[0x7C00];
if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, true))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID);
return false;
}
for (u32 hashID = 0; hashID < 31; ++hashID)
{
u8 hash[20];
mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash);
// Note that we do not use strncmp here
if (memcmp(hash, clusterMD + hashID * 20, 20))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID,
hashID);
return false;
}
}
}
return true;
}
} // namespace