.. |
Debugger
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
W32Util
|
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
|
2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
bmp_io.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
BPFunctions.cpp
|
Fies Issue 1584
|
2010-01-29 07:44:21 +00:00 |
CPStructs.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
D3DBase.h
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
D3DShader.cpp
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
D3DShader.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
D3DTexture.cpp
|
fixes for my last commit:
|
2010-02-03 14:13:03 +00:00 |
D3DTexture.h
|
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
|
2010-01-21 19:31:48 +00:00 |
D3DUtil.cpp
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
D3DUtil.h
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
DLCompiler.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
DLCompiler.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
DlgSettings.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
EmuWindow.h
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
FramebufferManager.cpp
|
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
|
2010-04-03 22:22:55 +00:00 |
FramebufferManager.h
|
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
|
2010-04-03 22:22:55 +00:00 |
Globals.h
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
main.cpp
|
Make "Start in Fullscreen" work with the DX9 plugin. Also a partial fix to the problem with Windows not saving the window size correctly when not rendering to main.
|
2010-04-13 02:12:09 +00:00 |
main.h
|
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
|
2010-03-28 23:51:32 +00:00 |
NativeVertexFormat.cpp
|
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
|
2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
|
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
|
2010-02-25 06:12:35 +00:00 |
PixelShaderCache.h
|
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
|
2010-02-08 23:23:04 +00:00 |
Render.cpp
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
resource.h
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
resource.rc
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
RGBAFloat.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
stdafx.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
stdafx.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
TextureCache.cpp
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
TextureCache.h
|
a lot of modifications here :)
|
2010-02-03 03:52:50 +00:00 |
TextureConverter.cpp
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
TextureConverter.h
|
this is a ugly unstable commit but i'm going to be out for work some days so ...
|
2010-03-14 18:57:50 +00:00 |
Utils.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Utils.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Vec3.h
|
STAND BACK - NEWLINE POLICE
|
2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
|
this was a hard fix to found:
|
2010-01-23 12:56:07 +00:00 |
VertexManager.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
|
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
|
2010-04-03 22:22:55 +00:00 |
VertexShaderCache.h
|
First a bugfix:
|
2010-02-23 21:52:12 +00:00 |
XFStructs.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |