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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
39 lines
1011 B
C++
39 lines
1011 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ENetUtil.h"
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#include "Common/CommonTypes.h"
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namespace ENetUtil
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{
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void WakeupThread(ENetHost* host)
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{
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// Send ourselves a spurious message. This is hackier than it should be.
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// comex reported this as https://github.com/lsalzman/enet/issues/23, so
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// hopefully there will be a better way to do it in the future.
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ENetAddress address;
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if (host->address.port != 0)
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address.port = host->address.port;
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else
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enet_socket_get_address(host->socket, &address);
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address.host = 0x0100007f; // localhost
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u8 byte = 0;
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ENetBuffer buf;
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buf.data = &byte;
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buf.dataLength = 1;
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enet_socket_send(host->socket, &address, &buf, 1);
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}
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event)
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{
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// wakeup packet received
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if (host->receivedDataLength == 1 && host->receivedData[0] == 0)
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{
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event->type = (ENetEventType)42;
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return 1;
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}
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return 0;
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}
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} // namespace ENetUtil
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