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48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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enum FromWhichRoot
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{
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FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
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FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
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};
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std::string RootUserPath(FromWhichRoot from);
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// The following functions return paths relative to the NAND root.
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// If a FromWhichRoot is passed, the NAND root on the host filesystem will be prepended to the path.
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// TODO: remove the from parameter after all code is migrated off direct FS access.
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// Returns /import/%08x/%08x. Intended for use by ES.
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std::string GetImportTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTicketFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTitleDataPath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTitleContentPath(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetTMDFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
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std::string GetMiiDatabasePath(std::optional<FromWhichRoot> from = {});
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// Returns whether a path is within an installed title's directory.
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bool IsTitlePath(const std::string& path, std::optional<FromWhichRoot> from = {},
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u64* title_id = nullptr);
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// Escapes characters that are invalid or have special meanings in the host file system
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std::string EscapeFileName(const std::string& filename);
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// Escapes characters that are invalid or have special meanings in the host file system
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std::string EscapePath(const std::string& path);
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// Reverses escaping done by EscapeFileName
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std::string UnescapeFileName(const std::string& filename);
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// Tests for a file name being "safe" as per the escaping defined in EscapeFileName
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bool IsFileNameSafe(const std::string_view filename);
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} // namespace Common
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