mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
a41166bb37
Instead of comparing the game ID, revision, disc number and name, we can compare a hash of important parts of the disc including all the aforementioned data but also additional data such as the FST. The primary reason why I'm making this change is to let us catch more desyncs before they happen, but this should also fix https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can now distinguish the case where a client doesn't have the game at all from the case where a client has the wrong version of the game.
1199 lines
43 KiB
C++
1199 lines
43 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "DolphinQt/NetPlay/NetPlayDialog.h"
|
|
|
|
#include <QAction>
|
|
#include <QApplication>
|
|
#include <QClipboard>
|
|
#include <QComboBox>
|
|
#include <QGridLayout>
|
|
#include <QGroupBox>
|
|
#include <QHeaderView>
|
|
#include <QLabel>
|
|
#include <QLineEdit>
|
|
#include <QMenu>
|
|
#include <QPushButton>
|
|
#include <QSignalBlocker>
|
|
#include <QSpinBox>
|
|
#include <QSplitter>
|
|
#include <QTableWidget>
|
|
#include <QTextBrowser>
|
|
|
|
#include <algorithm>
|
|
#include <sstream>
|
|
|
|
#include "Common/CommonPaths.h"
|
|
#include "Common/Config/Config.h"
|
|
#include "Common/HttpRequest.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/TraversalClient.h"
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
#include "Core/Config/MainSettings.h"
|
|
#include "Core/Config/NetplaySettings.h"
|
|
#include "Core/Config/SYSCONFSettings.h"
|
|
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/NetPlayServer.h"
|
|
#include "Core/SyncIdentifier.h"
|
|
|
|
#include "DolphinQt/GameList/GameListModel.h"
|
|
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
|
|
#include "DolphinQt/NetPlay/GameListDialog.h"
|
|
#include "DolphinQt/NetPlay/MD5Dialog.h"
|
|
#include "DolphinQt/NetPlay/PadMappingDialog.h"
|
|
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
|
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
|
#include "DolphinQt/QtUtils/RunOnObject.h"
|
|
#include "DolphinQt/Resources.h"
|
|
#include "DolphinQt/Settings.h"
|
|
|
|
#include "UICommon/DiscordPresence.h"
|
|
#include "UICommon/GameFile.h"
|
|
#include "UICommon/UICommon.h"
|
|
|
|
#include "VideoCommon/NetPlayChatUI.h"
|
|
#include "VideoCommon/NetPlayGolfUI.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
NetPlayDialog::NetPlayDialog(QWidget* parent)
|
|
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
|
|
{
|
|
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
|
|
|
setWindowTitle(tr("NetPlay"));
|
|
setWindowIcon(Resources::GetAppIcon());
|
|
|
|
m_pad_mapping = new PadMappingDialog(this);
|
|
m_md5_dialog = new MD5Dialog(this);
|
|
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
|
|
|
|
ResetExternalIP();
|
|
CreateChatLayout();
|
|
CreatePlayersLayout();
|
|
CreateMainLayout();
|
|
LoadSettings();
|
|
ConnectWidgets();
|
|
|
|
auto& settings = Settings::Instance().GetQSettings();
|
|
|
|
restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray());
|
|
m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
|
|
}
|
|
|
|
NetPlayDialog::~NetPlayDialog()
|
|
{
|
|
auto& settings = Settings::Instance().GetQSettings();
|
|
|
|
settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry());
|
|
settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState());
|
|
}
|
|
|
|
void NetPlayDialog::CreateMainLayout()
|
|
{
|
|
m_main_layout = new QGridLayout;
|
|
m_game_button = new QPushButton;
|
|
m_start_button = new QPushButton(tr("Start"));
|
|
m_buffer_size_box = new QSpinBox;
|
|
m_buffer_label = new QLabel(tr("Buffer:"));
|
|
m_quit_button = new QPushButton(tr("Quit"));
|
|
m_splitter = new QSplitter(Qt::Horizontal);
|
|
m_menu_bar = new QMenuBar(this);
|
|
|
|
m_data_menu = m_menu_bar->addMenu(tr("Data"));
|
|
m_data_menu->setToolTipsVisible(true);
|
|
m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
|
|
m_save_sd_action->setToolTip(
|
|
tr("If \"Allow Writes to SD Card\" is disabled this does not override it."));
|
|
m_save_sd_action->setCheckable(true);
|
|
m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
|
|
m_load_wii_action->setCheckable(true);
|
|
m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
|
|
m_sync_save_data_action->setCheckable(true);
|
|
m_sync_codes_action = m_data_menu->addAction(tr("Sync AR/Gecko Codes"));
|
|
m_sync_codes_action->setCheckable(true);
|
|
m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
|
|
m_sync_all_wii_saves_action->setCheckable(true);
|
|
m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
|
|
m_strict_settings_sync_action->setToolTip(
|
|
tr("This will sync additional graphics settings, and force everyone to the same internal "
|
|
"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
|
|
"uses the same video backend."));
|
|
m_strict_settings_sync_action->setCheckable(true);
|
|
|
|
m_network_menu = m_menu_bar->addMenu(tr("Network"));
|
|
m_network_menu->setToolTipsVisible(true);
|
|
m_fixed_delay_action = m_network_menu->addAction(tr("Fair Input Delay"));
|
|
m_fixed_delay_action->setToolTip(
|
|
tr("Each player sends their own inputs to the game, with equal buffer size for all players, "
|
|
"configured by the host.\nSuitable for competitive games where fairness and minimal "
|
|
"latency are most important."));
|
|
m_fixed_delay_action->setCheckable(true);
|
|
m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
|
|
m_host_input_authority_action->setToolTip(
|
|
tr("Host has control of sending all inputs to the game, as received from other players, "
|
|
"giving the host zero latency but increasing latency for others.\nSuitable for casual "
|
|
"games with 3+ players, possibly on unstable or high latency connections."));
|
|
m_host_input_authority_action->setCheckable(true);
|
|
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
|
|
m_golf_mode_action->setToolTip(
|
|
tr("Identical to Host Input Authority, except the \"Host\" (who has zero latency) can be "
|
|
"switched at any time.\nSuitable for turn-based games with timing-sensitive controls, "
|
|
"such as golf."));
|
|
m_golf_mode_action->setCheckable(true);
|
|
|
|
m_network_mode_group = new QActionGroup(this);
|
|
m_network_mode_group->setExclusive(true);
|
|
m_network_mode_group->addAction(m_fixed_delay_action);
|
|
m_network_mode_group->addAction(m_host_input_authority_action);
|
|
m_network_mode_group->addAction(m_golf_mode_action);
|
|
m_fixed_delay_action->setChecked(true);
|
|
|
|
m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
|
|
m_md5_menu->addAction(tr("Current game"), this, [this] {
|
|
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
|
|
});
|
|
m_md5_menu->addAction(tr("Other game..."), this, [this] {
|
|
GameListDialog gld(this);
|
|
|
|
if (gld.exec() != QDialog::Accepted)
|
|
return;
|
|
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedGame().GetSyncIdentifier());
|
|
});
|
|
m_md5_menu->addAction(tr("SD Card"), this, [] {
|
|
Settings::Instance().GetNetPlayServer()->ComputeMD5(
|
|
NetPlay::NetPlayClient::GetSDCardIdentifier());
|
|
});
|
|
|
|
m_other_menu = m_menu_bar->addMenu(tr("Other"));
|
|
m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
|
|
m_record_input_action->setCheckable(true);
|
|
m_golf_mode_overlay_action = m_other_menu->addAction(tr("Show Golf Mode Overlay"));
|
|
m_golf_mode_overlay_action->setCheckable(true);
|
|
|
|
m_game_button->setDefault(false);
|
|
m_game_button->setAutoDefault(false);
|
|
|
|
m_sync_save_data_action->setChecked(true);
|
|
m_sync_codes_action->setChecked(true);
|
|
|
|
m_main_layout->setMenuBar(m_menu_bar);
|
|
|
|
m_main_layout->addWidget(m_game_button, 0, 0, 1, -1);
|
|
m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
|
|
|
|
m_splitter->addWidget(m_chat_box);
|
|
m_splitter->addWidget(m_players_box);
|
|
|
|
auto* options_widget = new QGridLayout;
|
|
|
|
options_widget->addWidget(m_start_button, 0, 0, Qt::AlignVCenter);
|
|
options_widget->addWidget(m_buffer_label, 0, 1, Qt::AlignVCenter);
|
|
options_widget->addWidget(m_buffer_size_box, 0, 2, Qt::AlignVCenter);
|
|
options_widget->addWidget(m_quit_button, 0, 3, Qt::AlignVCenter | Qt::AlignRight);
|
|
options_widget->setColumnStretch(3, 1000);
|
|
|
|
m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
|
|
m_main_layout->setRowStretch(1, 1000);
|
|
|
|
setLayout(m_main_layout);
|
|
}
|
|
|
|
void NetPlayDialog::CreateChatLayout()
|
|
{
|
|
m_chat_box = new QGroupBox(tr("Chat"));
|
|
m_chat_edit = new QTextBrowser;
|
|
m_chat_type_edit = new QLineEdit;
|
|
m_chat_send_button = new QPushButton(tr("Send"));
|
|
|
|
// This button will get re-enabled when something gets entered into the chat box
|
|
m_chat_send_button->setEnabled(false);
|
|
m_chat_send_button->setDefault(false);
|
|
m_chat_send_button->setAutoDefault(false);
|
|
|
|
m_chat_edit->setReadOnly(true);
|
|
|
|
auto* layout = new QGridLayout;
|
|
|
|
layout->addWidget(m_chat_edit, 0, 0, 1, -1);
|
|
layout->addWidget(m_chat_type_edit, 1, 0);
|
|
layout->addWidget(m_chat_send_button, 1, 1);
|
|
|
|
m_chat_box->setLayout(layout);
|
|
}
|
|
|
|
void NetPlayDialog::CreatePlayersLayout()
|
|
{
|
|
m_players_box = new QGroupBox(tr("Players"));
|
|
m_room_box = new QComboBox;
|
|
m_hostcode_label = new QLabel;
|
|
m_hostcode_action_button = new QPushButton(tr("Copy"));
|
|
m_players_list = new QTableWidget;
|
|
m_kick_button = new QPushButton(tr("Kick Player"));
|
|
m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
|
|
|
|
m_players_list->setTabKeyNavigation(false);
|
|
m_players_list->setColumnCount(5);
|
|
m_players_list->verticalHeader()->hide();
|
|
m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows);
|
|
m_players_list->horizontalHeader()->setStretchLastSection(true);
|
|
m_players_list->horizontalHeader()->setHighlightSections(false);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
|
|
|
|
auto* layout = new QGridLayout;
|
|
|
|
layout->addWidget(m_room_box, 0, 0);
|
|
layout->addWidget(m_hostcode_label, 0, 1);
|
|
layout->addWidget(m_hostcode_action_button, 0, 2);
|
|
layout->addWidget(m_players_list, 1, 0, 1, -1);
|
|
layout->addWidget(m_kick_button, 2, 0, 1, -1);
|
|
layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
|
|
|
|
m_players_box->setLayout(layout);
|
|
}
|
|
|
|
void NetPlayDialog::ConnectWidgets()
|
|
{
|
|
// Players
|
|
connect(m_room_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
|
&NetPlayDialog::UpdateGUI);
|
|
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
|
|
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
|
|
g_TraversalClient->ReconnectToServer();
|
|
else
|
|
QApplication::clipboard()->setText(m_hostcode_label->text());
|
|
});
|
|
connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] {
|
|
int row = m_players_list->currentRow();
|
|
m_kick_button->setEnabled(row > 0 &&
|
|
!m_players_list->currentItem()->data(Qt::UserRole).isNull());
|
|
});
|
|
connect(m_kick_button, &QPushButton::clicked, [this] {
|
|
auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
|
|
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
|
|
});
|
|
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
|
|
m_pad_mapping->exec();
|
|
|
|
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
|
|
Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
|
|
});
|
|
|
|
// Chat
|
|
connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
|
|
connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
|
|
connect(m_chat_type_edit, &QLineEdit::textChanged, this,
|
|
[this] { m_chat_send_button->setEnabled(!m_chat_type_edit->text().isEmpty()); });
|
|
|
|
// Other
|
|
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), [this](int value) {
|
|
if (value == m_buffer_size)
|
|
return;
|
|
|
|
auto client = Settings::Instance().GetNetPlayClient();
|
|
auto server = Settings::Instance().GetNetPlayServer();
|
|
if (server && !m_host_input_authority)
|
|
server->AdjustPadBufferSize(value);
|
|
else
|
|
client->AdjustPadBufferSize(value);
|
|
});
|
|
|
|
const auto hia_function = [this](bool enable) {
|
|
if (m_host_input_authority != enable)
|
|
{
|
|
auto server = Settings::Instance().GetNetPlayServer();
|
|
if (server)
|
|
server->SetHostInputAuthority(enable);
|
|
}
|
|
};
|
|
|
|
connect(m_host_input_authority_action, &QAction::toggled, this,
|
|
[hia_function] { hia_function(true); });
|
|
connect(m_golf_mode_action, &QAction::toggled, this, [hia_function] { hia_function(true); });
|
|
connect(m_fixed_delay_action, &QAction::toggled, this, [hia_function] { hia_function(false); });
|
|
|
|
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
|
|
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
|
|
|
|
connect(m_game_button, &QPushButton::clicked, [this] {
|
|
GameListDialog gld(this);
|
|
if (gld.exec() == QDialog::Accepted)
|
|
{
|
|
const UICommon::GameFile& game = gld.GetSelectedGame();
|
|
const std::string netplay_name = game.GetNetPlayName();
|
|
Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
|
|
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
|
|
QString::fromStdString(netplay_name));
|
|
}
|
|
});
|
|
|
|
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
|
|
if (isVisible())
|
|
{
|
|
GameStatusChanged(state != Core::State::Uninitialized);
|
|
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
|
|
!m_got_stop_request)
|
|
{
|
|
Settings::Instance().GetNetPlayClient()->RequestStopGame();
|
|
}
|
|
if (state == Core::State::Uninitialized)
|
|
DisplayMessage(tr("Stopped game"), "red");
|
|
}
|
|
});
|
|
|
|
connect(m_sync_save_data_action, &QAction::toggled, this,
|
|
[this](bool checked) { m_sync_all_wii_saves_action->setEnabled(checked); });
|
|
|
|
// SaveSettings() - Save Hosting-Dialog Settings
|
|
|
|
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
|
|
&NetPlayDialog::SaveSettings);
|
|
connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_record_input_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
connect(m_fixed_delay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
|
}
|
|
|
|
void NetPlayDialog::SendMessage(const std::string& msg)
|
|
{
|
|
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
|
|
|
|
DisplayMessage(
|
|
QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname), QString::fromStdString(msg)),
|
|
"");
|
|
}
|
|
|
|
void NetPlayDialog::OnChat()
|
|
{
|
|
QueueOnObject(this, [this] {
|
|
auto msg = m_chat_type_edit->text().toStdString();
|
|
|
|
if (msg.empty())
|
|
return;
|
|
|
|
m_chat_type_edit->clear();
|
|
|
|
SendMessage(msg);
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::OnIndexAdded(bool success, const std::string error)
|
|
{
|
|
DisplayMessage(success ? tr("Successfully added to the NetPlay index") :
|
|
tr("Failed to add this session to the NetPlay index: %1")
|
|
.arg(QString::fromStdString(error)),
|
|
success ? "green" : "red");
|
|
}
|
|
|
|
void NetPlayDialog::OnIndexRefreshFailed(const std::string error)
|
|
{
|
|
DisplayMessage(QString::fromStdString(error), "red");
|
|
}
|
|
|
|
void NetPlayDialog::OnStart()
|
|
{
|
|
if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
|
|
{
|
|
if (ModalMessageBox::question(
|
|
this, tr("Warning"),
|
|
tr("Not all players have the game. Do you really want to start?")) == QMessageBox::No)
|
|
return;
|
|
}
|
|
|
|
if (m_strict_settings_sync_action->isChecked() && Config::Get(Config::GFX_EFB_SCALE) == 0)
|
|
{
|
|
ModalMessageBox::critical(
|
|
this, tr("Error"),
|
|
tr("Auto internal resolution is not allowed in strict sync mode, as it depends on window "
|
|
"size.\n\nPlease select a specific internal resolution."));
|
|
return;
|
|
}
|
|
|
|
const auto game = FindGameFile(m_current_game_identifier);
|
|
if (!game)
|
|
{
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
return;
|
|
}
|
|
|
|
NetPlay::NetSettings settings;
|
|
|
|
// Load GameINI so we can sync the settings from it
|
|
Config::AddLayer(
|
|
ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision()));
|
|
Config::AddLayer(
|
|
ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision()));
|
|
|
|
// Copy all relevant settings
|
|
settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD);
|
|
settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE);
|
|
settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS);
|
|
settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
|
|
settings.m_OverrideRegionSettings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
|
|
settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
|
|
settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60);
|
|
settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
|
|
settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
|
|
settings.m_WriteToMemcard = m_save_sd_action->isChecked();
|
|
settings.m_CopyWiiSave = m_load_wii_action->isChecked();
|
|
settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
|
settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK);
|
|
settings.m_EXIDevice[0] =
|
|
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
|
|
settings.m_EXIDevice[1] =
|
|
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
|
|
// There's no way the BBA is going to sync, disable it
|
|
settings.m_EXIDevice[2] = ExpansionInterface::EXIDEVICE_NONE;
|
|
settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
|
|
settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
|
|
settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
|
|
settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
|
settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
|
|
settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
|
|
settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
|
|
settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
|
|
settings.m_SafeTextureCacheColorSamples =
|
|
Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
|
|
settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
|
|
settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
|
|
settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
|
|
settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
|
|
settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
|
|
settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
|
|
settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
|
|
settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
|
|
settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
|
|
settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
|
|
settings.m_MMU = Config::Get(Config::MAIN_MMU);
|
|
settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM);
|
|
settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) ||
|
|
!Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
|
|
settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) &&
|
|
Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
|
|
settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
|
|
settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE);
|
|
settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
|
|
settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
|
|
settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
|
|
settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
|
|
settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
|
|
settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
|
|
settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
|
settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
|
settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG);
|
|
settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
|
|
settings.m_ArbitraryMipmapDetectionThreshold =
|
|
Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
|
|
settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
|
|
settings.m_DeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
|
|
settings.m_EFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
|
|
settings.m_EFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
|
|
settings.m_StrictSettingsSync = m_strict_settings_sync_action->isChecked();
|
|
settings.m_SyncSaveData = m_sync_save_data_action->isChecked();
|
|
settings.m_SyncCodes = m_sync_codes_action->isChecked();
|
|
settings.m_SyncAllWiiSaves =
|
|
m_sync_all_wii_saves_action->isChecked() && m_sync_save_data_action->isChecked();
|
|
settings.m_GolfMode = m_golf_mode_action->isChecked();
|
|
|
|
// Unload GameINI to restore things to normal
|
|
Config::RemoveLayer(Config::LayerType::GlobalGame);
|
|
Config::RemoveLayer(Config::LayerType::LocalGame);
|
|
|
|
Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
|
|
if (Settings::Instance().GetNetPlayServer()->RequestStartGame())
|
|
SetOptionsEnabled(false);
|
|
}
|
|
|
|
void NetPlayDialog::reject()
|
|
{
|
|
if (ModalMessageBox::question(this, tr("Confirmation"),
|
|
tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
|
|
{
|
|
QDialog::reject();
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|
{
|
|
m_nickname = nickname;
|
|
m_use_traversal = use_traversal;
|
|
m_buffer_size = 0;
|
|
m_old_player_count = 0;
|
|
|
|
m_room_box->clear();
|
|
m_chat_edit->clear();
|
|
m_chat_type_edit->clear();
|
|
|
|
bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
|
|
|
|
if (is_hosting)
|
|
{
|
|
if (use_traversal)
|
|
m_room_box->addItem(tr("Room ID"));
|
|
m_room_box->addItem(tr("External"));
|
|
|
|
for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
|
|
{
|
|
const auto interface = QString::fromStdString(iface);
|
|
m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface);
|
|
}
|
|
}
|
|
|
|
m_data_menu->menuAction()->setVisible(is_hosting);
|
|
m_network_menu->menuAction()->setVisible(is_hosting);
|
|
m_md5_menu->menuAction()->setVisible(is_hosting);
|
|
m_start_button->setHidden(!is_hosting);
|
|
m_kick_button->setHidden(!is_hosting);
|
|
m_assign_ports_button->setHidden(!is_hosting);
|
|
m_room_box->setHidden(!is_hosting);
|
|
m_hostcode_label->setHidden(!is_hosting);
|
|
m_hostcode_action_button->setHidden(!is_hosting);
|
|
m_game_button->setEnabled(is_hosting);
|
|
m_kick_button->setEnabled(false);
|
|
|
|
SetOptionsEnabled(true);
|
|
|
|
QDialog::show();
|
|
UpdateGUI();
|
|
}
|
|
|
|
void NetPlayDialog::ResetExternalIP()
|
|
{
|
|
m_external_ip_address = Common::Lazy<std::string>([]() -> std::string {
|
|
Common::HttpRequest request;
|
|
// ENet does not support IPv6, so IPv4 has to be used
|
|
request.UseIPv4();
|
|
Common::HttpRequest::Response response =
|
|
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
|
|
|
|
if (response.has_value())
|
|
return std::string(response->begin(), response->end());
|
|
return "";
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::UpdateDiscordPresence()
|
|
{
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
|
|
if (m_player_count == 0 || m_current_game_name.empty())
|
|
return;
|
|
|
|
const auto use_default = [this]() {
|
|
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "",
|
|
m_current_game_name);
|
|
};
|
|
|
|
if (Core::IsRunning())
|
|
return use_default();
|
|
|
|
if (IsHosting())
|
|
{
|
|
if (g_TraversalClient)
|
|
{
|
|
const auto host_id = g_TraversalClient->GetHostID();
|
|
if (host_id[0] == '\0')
|
|
return use_default();
|
|
|
|
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
|
|
std::string(host_id.begin(), host_id.end()),
|
|
m_current_game_name);
|
|
}
|
|
else
|
|
{
|
|
if (m_external_ip_address->empty())
|
|
return use_default();
|
|
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
|
|
|
|
Discord::UpdateDiscordPresence(
|
|
m_player_count, Discord::SecretType::IPAddress,
|
|
Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game_name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
use_default();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void NetPlayDialog::UpdateGUI()
|
|
{
|
|
auto client = Settings::Instance().GetNetPlayClient();
|
|
auto server = Settings::Instance().GetNetPlayServer();
|
|
if (!client)
|
|
return;
|
|
|
|
// Update Player List
|
|
const auto players = client->GetPlayers();
|
|
|
|
if (static_cast<int>(players.size()) != m_player_count && m_player_count != 0)
|
|
QApplication::alert(this);
|
|
|
|
m_player_count = static_cast<int>(players.size());
|
|
|
|
int selection_pid = m_players_list->currentItem() ?
|
|
m_players_list->currentItem()->data(Qt::UserRole).toInt() :
|
|
-1;
|
|
|
|
m_players_list->clear();
|
|
m_players_list->setHorizontalHeaderLabels(
|
|
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
|
|
m_players_list->setRowCount(m_player_count);
|
|
|
|
const auto get_mapping_string = [](const NetPlay::Player* player,
|
|
const NetPlay::PadMappingArray& array) {
|
|
std::string str;
|
|
for (size_t i = 0; i < array.size(); i++)
|
|
{
|
|
if (player->pid == array[i])
|
|
str += std::to_string(i + 1);
|
|
else
|
|
str += '-';
|
|
}
|
|
|
|
return '|' + str + '|';
|
|
};
|
|
|
|
static const std::map<NetPlay::SyncIdentifierComparison, QString> player_status{
|
|
{NetPlay::SyncIdentifierComparison::SameGame, tr("OK")},
|
|
{NetPlay::SyncIdentifierComparison::DifferentVersion, tr("Wrong Version")},
|
|
{NetPlay::SyncIdentifierComparison::DifferentGame, tr("Not Found")},
|
|
};
|
|
|
|
for (int i = 0; i < m_player_count; i++)
|
|
{
|
|
const auto* p = players[i];
|
|
|
|
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
|
|
auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ?
|
|
player_status.at(p->game_status) :
|
|
QStringLiteral("?"));
|
|
auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping));
|
|
auto* mapping_item = new QTableWidgetItem(
|
|
QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) +
|
|
get_mapping_string(p, client->GetWiimoteMapping())));
|
|
auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision));
|
|
|
|
for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item})
|
|
{
|
|
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
|
|
item->setData(Qt::UserRole, static_cast<int>(p->pid));
|
|
}
|
|
|
|
m_players_list->setItem(i, 0, name_item);
|
|
m_players_list->setItem(i, 1, status_item);
|
|
m_players_list->setItem(i, 2, ping_item);
|
|
m_players_list->setItem(i, 3, mapping_item);
|
|
m_players_list->setItem(i, 4, revision_item);
|
|
|
|
if (p->pid == selection_pid)
|
|
m_players_list->selectRow(i);
|
|
}
|
|
|
|
// Update Room ID / IP label
|
|
if (m_use_traversal && m_room_box->currentIndex() == 0)
|
|
{
|
|
switch (g_TraversalClient->GetState())
|
|
{
|
|
case TraversalClient::Connecting:
|
|
m_hostcode_label->setText(tr("..."));
|
|
m_hostcode_action_button->setEnabled(false);
|
|
break;
|
|
case TraversalClient::Connected:
|
|
{
|
|
const auto host_id = g_TraversalClient->GetHostID();
|
|
m_hostcode_label->setText(
|
|
QString::fromStdString(std::string(host_id.begin(), host_id.end())));
|
|
m_hostcode_action_button->setEnabled(true);
|
|
m_hostcode_action_button->setText(tr("Copy"));
|
|
m_is_copy_button_retry = false;
|
|
break;
|
|
}
|
|
case TraversalClient::Failure:
|
|
m_hostcode_label->setText(tr("Error"));
|
|
m_hostcode_action_button->setText(tr("Retry"));
|
|
m_hostcode_action_button->setEnabled(true);
|
|
m_is_copy_button_retry = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (server)
|
|
{
|
|
if (m_room_box->currentIndex() == (m_use_traversal ? 1 : 0))
|
|
{
|
|
if (!m_external_ip_address->empty())
|
|
{
|
|
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
|
|
m_hostcode_label->setText(QStringLiteral("%1:%2").arg(
|
|
QString::fromStdString(*m_external_ip_address), QString::number(port)));
|
|
m_hostcode_action_button->setEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
m_hostcode_label->setText(tr("Unknown"));
|
|
m_hostcode_action_button->setEnabled(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_hostcode_label->setText(QString::fromStdString(
|
|
server->GetInterfaceHost(m_room_box->currentData().toString().toStdString())));
|
|
m_hostcode_action_button->setEnabled(true);
|
|
}
|
|
|
|
m_hostcode_action_button->setText(tr("Copy"));
|
|
m_is_copy_button_retry = false;
|
|
}
|
|
|
|
if (m_old_player_count != m_player_count)
|
|
{
|
|
UpdateDiscordPresence();
|
|
m_old_player_count = m_player_count;
|
|
}
|
|
}
|
|
|
|
// NetPlayUI methods
|
|
|
|
void NetPlayDialog::BootGame(const std::string& filename)
|
|
{
|
|
m_got_stop_request = false;
|
|
emit Boot(QString::fromStdString(filename));
|
|
}
|
|
|
|
void NetPlayDialog::StopGame()
|
|
{
|
|
if (m_got_stop_request)
|
|
return;
|
|
|
|
m_got_stop_request = true;
|
|
emit Stop();
|
|
}
|
|
|
|
bool NetPlayDialog::IsHosting() const
|
|
{
|
|
return Settings::Instance().GetNetPlayServer() != nullptr;
|
|
}
|
|
|
|
void NetPlayDialog::Update()
|
|
{
|
|
QueueOnObject(this, &NetPlayDialog::UpdateGUI);
|
|
}
|
|
|
|
void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
|
|
{
|
|
QueueOnObject(m_chat_edit, [this, color, msg] {
|
|
m_chat_edit->append(QStringLiteral("<font color='%1'>%2</font>")
|
|
.arg(QString::fromStdString(color), msg.toHtmlEscaped()));
|
|
});
|
|
|
|
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
|
|
|
|
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
|
|
g_netplay_chat_ui->AppendChat(msg.toStdString(),
|
|
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
|
|
static_cast<float>(c.blueF())});
|
|
}
|
|
|
|
void NetPlayDialog::AppendChat(const std::string& msg)
|
|
{
|
|
DisplayMessage(QString::fromStdString(msg), "");
|
|
QApplication::alert(this);
|
|
}
|
|
|
|
void NetPlayDialog::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
|
|
const std::string& netplay_name)
|
|
{
|
|
QString qname = QString::fromStdString(netplay_name);
|
|
QueueOnObject(this, [this, qname, netplay_name, &sync_identifier] {
|
|
m_game_button->setText(qname);
|
|
m_current_game_identifier = sync_identifier;
|
|
m_current_game_name = netplay_name;
|
|
UpdateDiscordPresence();
|
|
});
|
|
DisplayMessage(tr("Game changed to \"%1\"").arg(qname), "magenta");
|
|
}
|
|
|
|
void NetPlayDialog::GameStatusChanged(bool running)
|
|
{
|
|
QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); });
|
|
}
|
|
|
|
void NetPlayDialog::SetOptionsEnabled(bool enabled)
|
|
{
|
|
if (Settings::Instance().GetNetPlayServer())
|
|
{
|
|
m_start_button->setEnabled(enabled);
|
|
m_game_button->setEnabled(enabled);
|
|
m_load_wii_action->setEnabled(enabled);
|
|
m_save_sd_action->setEnabled(enabled);
|
|
m_sync_save_data_action->setEnabled(enabled);
|
|
m_sync_codes_action->setEnabled(enabled);
|
|
m_assign_ports_button->setEnabled(enabled);
|
|
m_strict_settings_sync_action->setEnabled(enabled);
|
|
m_host_input_authority_action->setEnabled(enabled);
|
|
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
|
|
m_golf_mode_action->setEnabled(enabled);
|
|
m_fixed_delay_action->setEnabled(enabled);
|
|
}
|
|
|
|
m_record_input_action->setEnabled(enabled);
|
|
}
|
|
|
|
void NetPlayDialog::OnMsgStartGame()
|
|
{
|
|
DisplayMessage(tr("Started game"), "green");
|
|
|
|
g_netplay_chat_ui =
|
|
std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
|
|
|
|
if (m_host_input_authority &&
|
|
Settings::Instance().GetNetPlayClient()->GetNetSettings().m_GolfMode)
|
|
{
|
|
g_netplay_golf_ui = std::make_unique<NetPlayGolfUI>(Settings::Instance().GetNetPlayClient());
|
|
}
|
|
|
|
QueueOnObject(this, [this] {
|
|
auto client = Settings::Instance().GetNetPlayClient();
|
|
|
|
if (client)
|
|
{
|
|
if (auto game = FindGameFile(m_current_game_identifier))
|
|
client->StartGame(game->GetFilePath());
|
|
else
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
}
|
|
UpdateDiscordPresence();
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::OnMsgStopGame()
|
|
{
|
|
g_netplay_chat_ui.reset();
|
|
g_netplay_golf_ui.reset();
|
|
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
|
|
}
|
|
|
|
void NetPlayDialog::OnMsgPowerButton()
|
|
{
|
|
if (!Core::IsRunning())
|
|
return;
|
|
QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
|
|
}
|
|
|
|
void NetPlayDialog::OnPlayerConnect(const std::string& player)
|
|
{
|
|
DisplayMessage(tr("%1 has joined").arg(QString::fromStdString(player)), "darkcyan");
|
|
}
|
|
|
|
void NetPlayDialog::OnPlayerDisconnect(const std::string& player)
|
|
{
|
|
DisplayMessage(tr("%1 has left").arg(QString::fromStdString(player)), "darkcyan");
|
|
}
|
|
|
|
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
|
{
|
|
QueueOnObject(this, [this, buffer] {
|
|
const QSignalBlocker blocker(m_buffer_size_box);
|
|
m_buffer_size_box->setValue(buffer);
|
|
});
|
|
DisplayMessage(m_host_input_authority ? tr("Max buffer size changed to %1").arg(buffer) :
|
|
tr("Buffer size changed to %1").arg(buffer),
|
|
"darkcyan");
|
|
|
|
m_buffer_size = static_cast<int>(buffer);
|
|
}
|
|
|
|
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
|
|
{
|
|
m_host_input_authority = enabled;
|
|
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
|
|
"");
|
|
|
|
QueueOnObject(this, [this, enabled] {
|
|
const bool is_hosting = IsHosting();
|
|
const bool enable_buffer = is_hosting != enabled;
|
|
|
|
if (is_hosting)
|
|
{
|
|
m_buffer_size_box->setEnabled(enable_buffer);
|
|
m_buffer_label->setEnabled(enable_buffer);
|
|
m_buffer_size_box->setHidden(false);
|
|
m_buffer_label->setHidden(false);
|
|
}
|
|
else
|
|
{
|
|
m_buffer_size_box->setEnabled(true);
|
|
m_buffer_label->setEnabled(true);
|
|
m_buffer_size_box->setHidden(!enable_buffer);
|
|
m_buffer_label->setHidden(!enable_buffer);
|
|
}
|
|
|
|
m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
|
|
if (enabled)
|
|
{
|
|
const QSignalBlocker blocker(m_buffer_size_box);
|
|
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
|
|
}
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
|
|
{
|
|
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
|
|
.arg(QString::fromStdString(player), QString::number(frame)),
|
|
"red", OSD::Duration::VERY_LONG);
|
|
}
|
|
|
|
void NetPlayDialog::OnConnectionLost()
|
|
{
|
|
DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
|
|
}
|
|
|
|
void NetPlayDialog::OnConnectionError(const std::string& message)
|
|
{
|
|
QueueOnObject(this, [this, message] {
|
|
ModalMessageBox::critical(this, tr("Error"),
|
|
tr("Failed to connect to server: %1").arg(tr(message.c_str())));
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
|
|
{
|
|
QueueOnObject(this, [this, error] {
|
|
switch (error)
|
|
{
|
|
case TraversalClient::FailureReason::BadHost:
|
|
ModalMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
|
|
QDialog::reject();
|
|
break;
|
|
case TraversalClient::FailureReason::VersionTooOld:
|
|
ModalMessageBox::critical(this, tr("Traversal Error"),
|
|
tr("Dolphin is too old for traversal server"));
|
|
QDialog::reject();
|
|
break;
|
|
case TraversalClient::FailureReason::ServerForgotAboutUs:
|
|
case TraversalClient::FailureReason::SocketSendError:
|
|
case TraversalClient::FailureReason::ResendTimeout:
|
|
UpdateGUI();
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case TraversalClient::State::Connected:
|
|
case TraversalClient::State::Failure:
|
|
UpdateDiscordPresence();
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::OnGameStartAborted()
|
|
{
|
|
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
|
|
}
|
|
|
|
void NetPlayDialog::OnGolferChanged(const bool is_golfer, const std::string& golfer_name)
|
|
{
|
|
if (m_host_input_authority)
|
|
{
|
|
QueueOnObject(this, [this, is_golfer] {
|
|
m_buffer_size_box->setEnabled(!is_golfer);
|
|
m_buffer_label->setEnabled(!is_golfer);
|
|
});
|
|
}
|
|
|
|
if (!golfer_name.empty())
|
|
DisplayMessage(tr("%1 is now golfing").arg(QString::fromStdString(golfer_name)), "");
|
|
}
|
|
|
|
bool NetPlayDialog::IsRecording()
|
|
{
|
|
std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
|
|
if (is_recording)
|
|
return *is_recording;
|
|
return false;
|
|
}
|
|
|
|
std::shared_ptr<const UICommon::GameFile>
|
|
NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
|
|
NetPlay::SyncIdentifierComparison* found)
|
|
{
|
|
NetPlay::SyncIdentifierComparison temp;
|
|
if (!found)
|
|
found = &temp;
|
|
|
|
*found = NetPlay::SyncIdentifierComparison::DifferentGame;
|
|
|
|
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
|
|
RunOnObject(this, [this, &sync_identifier, found] {
|
|
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
|
{
|
|
auto game_file = m_game_list_model->GetGameFile(i);
|
|
*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
|
|
if (*found == NetPlay::SyncIdentifierComparison::SameGame)
|
|
return game_file;
|
|
}
|
|
return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
|
|
});
|
|
if (game_file)
|
|
return *game_file;
|
|
return nullptr;
|
|
}
|
|
|
|
void NetPlayDialog::LoadSettings()
|
|
{
|
|
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
|
|
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
|
|
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
|
|
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
|
|
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
|
|
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
|
|
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
|
|
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
|
|
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
|
|
|
|
m_buffer_size_box->setValue(buffer_size);
|
|
m_save_sd_action->setChecked(write_save_sdcard_data);
|
|
m_load_wii_action->setChecked(load_wii_save);
|
|
m_sync_save_data_action->setChecked(sync_saves);
|
|
m_sync_codes_action->setChecked(sync_codes);
|
|
m_record_input_action->setChecked(record_inputs);
|
|
m_strict_settings_sync_action->setChecked(strict_settings_sync);
|
|
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
|
|
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
|
|
|
|
const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);
|
|
|
|
if (network_mode == "fixeddelay")
|
|
{
|
|
m_fixed_delay_action->setChecked(true);
|
|
}
|
|
else if (network_mode == "hostinputauthority")
|
|
{
|
|
m_host_input_authority_action->setChecked(true);
|
|
}
|
|
else if (network_mode == "golf")
|
|
{
|
|
m_golf_mode_action->setChecked(true);
|
|
}
|
|
else
|
|
{
|
|
WARN_LOG(NETPLAY, "Unknown network mode '%s', using 'fixeddelay'", network_mode.c_str());
|
|
m_fixed_delay_action->setChecked(true);
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::SaveSettings()
|
|
{
|
|
Config::ConfigChangeCallbackGuard config_guard;
|
|
|
|
if (m_host_input_authority)
|
|
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
|
|
else
|
|
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
|
|
|
|
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
|
|
Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
|
|
|
|
std::string network_mode;
|
|
if (m_fixed_delay_action->isChecked())
|
|
{
|
|
network_mode = "fixeddelay";
|
|
}
|
|
else if (m_host_input_authority_action->isChecked())
|
|
{
|
|
network_mode = "hostinputauthority";
|
|
}
|
|
else if (m_golf_mode_action->isChecked())
|
|
{
|
|
network_mode = "golf";
|
|
}
|
|
|
|
Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
|
|
}
|
|
|
|
void NetPlayDialog::ShowMD5Dialog(const std::string& title)
|
|
{
|
|
QueueOnObject(this, [this, title] {
|
|
m_md5_menu->setEnabled(false);
|
|
|
|
if (m_md5_dialog->isVisible())
|
|
m_md5_dialog->close();
|
|
|
|
m_md5_dialog->show(QString::fromStdString(title));
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::SetMD5Progress(int pid, int progress)
|
|
{
|
|
QueueOnObject(this, [this, pid, progress] {
|
|
if (m_md5_dialog->isVisible())
|
|
m_md5_dialog->SetProgress(pid, progress);
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
|
|
{
|
|
QueueOnObject(this, [this, pid, result] {
|
|
m_md5_dialog->SetResult(pid, result);
|
|
m_md5_menu->setEnabled(true);
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::AbortMD5()
|
|
{
|
|
QueueOnObject(this, [this] {
|
|
m_md5_dialog->close();
|
|
m_md5_menu->setEnabled(true);
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u64 data_size,
|
|
const std::vector<int>& players)
|
|
{
|
|
QueueOnObject(this, [this, title, data_size, players] {
|
|
if (m_chunked_progress_dialog->isVisible())
|
|
m_chunked_progress_dialog->done(QDialog::Accepted);
|
|
|
|
m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
|
|
});
|
|
}
|
|
|
|
void NetPlayDialog::HideChunkedProgressDialog()
|
|
{
|
|
QueueOnObject(this, [this] { m_chunked_progress_dialog->done(QDialog::Accepted); });
|
|
}
|
|
|
|
void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
|
|
{
|
|
QueueOnObject(this, [this, pid, progress] {
|
|
if (m_chunked_progress_dialog->isVisible())
|
|
m_chunked_progress_dialog->SetProgress(pid, progress);
|
|
});
|
|
}
|