mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
1582 lines
45 KiB
C++
1582 lines
45 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/Movie.h"
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#include <algorithm>
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#include <array>
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#include <cctype>
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#include <cstring>
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#include <iomanip>
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#include <iterator>
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#include <mbedtls/config.h>
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#include <mbedtls/md.h>
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#include <mutex>
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#include <sstream>
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#include <thread>
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#include <utility>
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#include <variant>
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#include <vector>
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#include <fmt/format.h>
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/Config/WiimoteSettings.h"
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#include "Core/ConfigLoaders/MovieConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/DSP/DSPCore.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteCommon/DataReport.h"
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#include "Core/HW/WiimoteCommon/WiimoteReport.h"
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#include "Core/HW/WiimoteEmu/Encryption.h"
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#include "Core/HW/WiimoteEmu/Extension/Classic.h"
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#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
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#include "Core/HW/WiimoteEmu/ExtensionPort.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/NetPlayProto.h"
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#include "Core/State.h"
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#include "Core/System.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/Enums.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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// The chunk to allocate movie data in multiples of.
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#define DTM_BASE_LENGTH (1024)
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namespace Movie
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{
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using namespace WiimoteCommon;
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using namespace WiimoteEmu;
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enum class PlayMode
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{
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None = 0,
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Recording,
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Playing,
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};
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static bool s_bReadOnly = true;
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static u32 s_rerecords = 0;
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static PlayMode s_playMode = PlayMode::None;
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static std::array<ControllerType, 4> s_controllers{};
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static std::array<bool, 4> s_wiimotes{};
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static ControllerState s_padState;
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static DTMHeader tmpHeader;
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static std::vector<u8> s_temp_input;
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static u64 s_currentByte = 0;
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static u64 s_currentFrame = 0, s_totalFrames = 0; // VI
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static u64 s_currentLagCount = 0;
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static u64 s_totalLagCount = 0; // just stats
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static u64 s_currentInputCount = 0, s_totalInputCount = 0; // just stats
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static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
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static u64 s_recordingStartTime; // seconds since 1970 that recording started
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static bool s_bSaveConfig = false, s_bNetPlay = false;
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static bool s_bClearSave = false;
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static bool s_bDiscChange = false;
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static bool s_bReset = false;
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static std::string s_author;
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static std::string s_discChange;
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static std::array<u8, 16> s_MD5;
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static u8 s_bongos, s_memcards;
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static std::array<u8, 20> s_revision;
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static u32 s_DSPiromHash = 0;
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static u32 s_DSPcoefHash = 0;
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static bool s_bRecordingFromSaveState = false;
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static bool s_bPolled = false;
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// s_InputDisplay is used by both CPU and GPU (is mutable).
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static std::mutex s_input_display_lock;
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static std::string s_InputDisplay[8];
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static std::string s_current_file_name;
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static void GetSettings();
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static bool IsMovieHeader(const std::array<u8, 4>& magic)
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{
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return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A;
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}
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static std::array<u8, 20> ConvertGitRevisionToBytes(const std::string& revision)
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{
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std::array<u8, 20> revision_bytes{};
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if (revision.size() % 2 == 0 && std::all_of(revision.begin(), revision.end(), ::isxdigit))
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{
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// The revision string normally contains a git commit hash,
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// which is 40 hexadecimal digits long. In DTM files, each pair of
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// hexadecimal digits is stored as one byte, for a total of 20 bytes.
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size_t bytes_to_write = std::min(revision.size() / 2, revision_bytes.size());
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unsigned int temp;
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for (size_t i = 0; i < bytes_to_write; ++i)
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{
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sscanf(&revision[2 * i], "%02x", &temp);
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revision_bytes[i] = temp;
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}
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}
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else
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{
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// If the revision string for some reason doesn't only contain hexadecimal digit
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// pairs, we instead copy the string with no conversion. This probably doesn't match
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// the intended design of the DTM format, but it's the most sensible fallback.
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size_t bytes_to_write = std::min(revision.size(), revision_bytes.size());
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std::copy_n(std::begin(revision), bytes_to_write, std::begin(revision_bytes));
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}
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return revision_bytes;
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}
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// NOTE: GPU Thread
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std::string GetInputDisplay()
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{
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if (!IsMovieActive())
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{
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s_controllers = {};
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s_wiimotes = {};
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for (int i = 0; i < 4; ++i)
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{
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auto& si = Core::System::GetInstance().GetSerialInterface();
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if (si.GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
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s_controllers[i] = ControllerType::GBA;
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else if (si.GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
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s_controllers[i] = ControllerType::GC;
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else
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s_controllers[i] = ControllerType::None;
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s_wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
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}
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}
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std::string input_display;
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{
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std::lock_guard guard(s_input_display_lock);
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for (int i = 0; i < 4; ++i)
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{
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if (IsUsingPad(i))
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input_display += s_InputDisplay[i] + '\n';
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}
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for (int i = 0; i < 4; ++i)
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{
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if (IsUsingWiimote(i))
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input_display += s_InputDisplay[i + 4] + '\n';
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}
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}
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return input_display;
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}
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// NOTE: GPU Thread
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std::string GetRTCDisplay()
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{
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using ExpansionInterface::CEXIIPL;
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const time_t current_time =
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CEXIIPL::GetEmulatedTime(Core::System::GetInstance(), CEXIIPL::UNIX_EPOCH);
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const tm* const gm_time = gmtime(¤t_time);
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std::ostringstream format_time;
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format_time << std::put_time(gm_time, "Date/Time: %c\n");
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return format_time.str();
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}
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// NOTE: GPU Thread
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std::string GetRerecords()
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{
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if (IsMovieActive())
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return fmt::format("Rerecords: {}", s_rerecords);
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return "Rerecords: N/A";
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}
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void FrameUpdate()
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{
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s_currentFrame++;
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if (!s_bPolled)
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s_currentLagCount++;
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if (IsRecordingInput())
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{
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s_totalFrames = s_currentFrame;
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s_totalLagCount = s_currentLagCount;
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}
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s_bPolled = false;
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}
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static void CheckMD5();
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static void GetMD5();
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// called when game is booting up, even if no movie is active,
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// but potentially after BeginRecordingInput or PlayInput has been called.
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// NOTE: EmuThread
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void Init(const BootParameters& boot)
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{
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if (std::holds_alternative<BootParameters::Disc>(boot.parameters))
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s_current_file_name = std::get<BootParameters::Disc>(boot.parameters).path;
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else
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s_current_file_name.clear();
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s_bPolled = false;
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s_bSaveConfig = false;
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if (IsPlayingInput())
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{
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ReadHeader();
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std::thread md5thread(CheckMD5);
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md5thread.detach();
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if (strncmp(tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6))
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{
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PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})",
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tmpHeader.GetGameID(), SConfig::GetInstance().GetGameID());
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EndPlayInput(false);
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}
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}
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if (IsRecordingInput())
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{
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GetSettings();
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std::thread md5thread(GetMD5);
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md5thread.detach();
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s_tickCountAtLastInput = 0;
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}
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memset(&s_padState, 0, sizeof(s_padState));
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for (auto& disp : s_InputDisplay)
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disp.clear();
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if (!IsMovieActive())
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{
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s_bRecordingFromSaveState = false;
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s_rerecords = 0;
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s_currentByte = 0;
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s_currentFrame = 0;
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s_currentLagCount = 0;
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s_currentInputCount = 0;
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}
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}
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// NOTE: CPU Thread
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void InputUpdate()
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{
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s_currentInputCount++;
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if (IsRecordingInput())
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{
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auto& system = Core::System::GetInstance();
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auto& core_timing = system.GetCoreTiming();
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s_totalInputCount = s_currentInputCount;
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s_totalTickCount += core_timing.GetTicks() - s_tickCountAtLastInput;
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s_tickCountAtLastInput = core_timing.GetTicks();
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}
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}
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// NOTE: CPU Thread
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void SetPolledDevice()
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{
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s_bPolled = true;
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}
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// NOTE: Host Thread
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void SetReadOnly(bool bEnabled)
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{
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if (s_bReadOnly != bEnabled)
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Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
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s_bReadOnly = bEnabled;
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}
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bool IsRecordingInput()
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{
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return (s_playMode == PlayMode::Recording);
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}
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bool IsRecordingInputFromSaveState()
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{
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return s_bRecordingFromSaveState;
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}
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bool IsJustStartingRecordingInputFromSaveState()
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{
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return IsRecordingInputFromSaveState() && s_currentFrame == 0;
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}
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bool IsJustStartingPlayingInputFromSaveState()
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{
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return IsRecordingInputFromSaveState() && s_currentFrame == 1 && IsPlayingInput();
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}
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bool IsPlayingInput()
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{
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return (s_playMode == PlayMode::Playing);
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}
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bool IsMovieActive()
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{
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return s_playMode != PlayMode::None;
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}
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bool IsReadOnly()
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{
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return s_bReadOnly;
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}
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u64 GetRecordingStartTime()
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{
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return s_recordingStartTime;
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}
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u64 GetCurrentFrame()
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{
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return s_currentFrame;
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}
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u64 GetTotalFrames()
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{
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return s_totalFrames;
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}
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u64 GetCurrentInputCount()
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{
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return s_currentInputCount;
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}
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u64 GetTotalInputCount()
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{
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return s_totalInputCount;
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}
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u64 GetCurrentLagCount()
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{
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return s_currentLagCount;
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}
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u64 GetTotalLagCount()
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{
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return s_totalLagCount;
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}
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void SetClearSave(bool enabled)
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{
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s_bClearSave = enabled;
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}
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void SignalDiscChange(const std::string& new_path)
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{
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if (Movie::IsRecordingInput())
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{
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size_t size_of_path_without_filename = new_path.find_last_of("/\\") + 1;
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std::string filename = new_path.substr(size_of_path_without_filename);
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constexpr size_t maximum_length = sizeof(DTMHeader::discChange);
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if (filename.length() > maximum_length)
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{
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PanicAlertFmtT("The disc change to \"{0}\" could not be saved in the .dtm file.\n"
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"The filename of the disc image must not be longer than 40 characters.",
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filename);
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}
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s_discChange = filename;
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s_bDiscChange = true;
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}
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}
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void SetReset(bool reset)
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{
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s_bReset = reset;
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}
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bool IsUsingPad(int controller)
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{
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return s_controllers[controller] != ControllerType::None;
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}
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bool IsUsingBongo(int controller)
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{
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return ((s_bongos & (1 << controller)) != 0);
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}
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bool IsUsingGBA(int controller)
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{
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return s_controllers[controller] == ControllerType::GBA;
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}
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bool IsUsingWiimote(int wiimote)
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{
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return s_wiimotes[wiimote];
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}
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bool IsConfigSaved()
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{
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return s_bSaveConfig;
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}
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bool IsStartingFromClearSave()
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{
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return s_bClearSave;
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}
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bool IsUsingMemcard(ExpansionInterface::Slot slot)
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{
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switch (slot)
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{
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case ExpansionInterface::Slot::A:
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return (s_memcards & 1) != 0;
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case ExpansionInterface::Slot::B:
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return (s_memcards & 2) != 0;
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default:
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return false;
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}
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}
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bool IsNetPlayRecording()
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{
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return s_bNetPlay;
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}
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// NOTE: Host Thread
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void ChangePads()
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{
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if (!Core::IsRunning())
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return;
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ControllerTypeArray controllers{};
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for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
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if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
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controllers[i] = ControllerType::GBA;
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else if (SerialInterface::SIDevice_IsGCController(si_device))
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controllers[i] = ControllerType::GC;
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else
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controllers[i] = ControllerType::None;
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}
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if (s_controllers == controllers)
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return;
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auto& si = Core::System::GetInstance().GetSerialInterface();
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for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
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{
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SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE;
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if (IsUsingGBA(i))
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{
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device = SerialInterface::SIDEVICE_GC_GBA_EMULATED;
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}
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else if (IsUsingPad(i))
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{
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const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
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if (SerialInterface::SIDevice_IsGCController(si_device))
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{
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device = si_device;
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}
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else
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{
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device = IsUsingBongo(i) ? SerialInterface::SIDEVICE_GC_TARUKONGA :
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SerialInterface::SIDEVICE_GC_CONTROLLER;
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}
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}
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si.ChangeDevice(device, i);
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}
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}
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// NOTE: Host / Emu Threads
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void ChangeWiiPads(bool instantly)
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{
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WiimoteEnabledArray wiimotes{};
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for (int i = 0; i < MAX_WIIMOTES; ++i)
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{
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wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
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}
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// This is important for Wiimotes, because they can desync easily if they get re-activated
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if (instantly && s_wiimotes == wiimotes)
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return;
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const auto bt = WiiUtils::GetBluetoothEmuDevice();
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for (int i = 0; i < MAX_WIIMOTES; ++i)
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{
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const bool is_using_wiimote = IsUsingWiimote(i);
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Config::SetCurrent(Config::GetInfoForWiimoteSource(i),
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is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
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if (bt != nullptr)
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bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
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}
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}
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|
|
// NOTE: Host Thread
|
|
bool BeginRecordingInput(const ControllerTypeArray& controllers,
|
|
const WiimoteEnabledArray& wiimotes)
|
|
{
|
|
if (s_playMode != PlayMode::None ||
|
|
(controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{}))
|
|
return false;
|
|
|
|
Core::RunAsCPUThread([controllers, wiimotes] {
|
|
s_controllers = controllers;
|
|
s_wiimotes = wiimotes;
|
|
s_currentFrame = s_totalFrames = 0;
|
|
s_currentLagCount = s_totalLagCount = 0;
|
|
s_currentInputCount = s_totalInputCount = 0;
|
|
s_totalTickCount = s_tickCountAtLastInput = 0;
|
|
s_bongos = 0;
|
|
s_memcards = 0;
|
|
if (NetPlay::IsNetPlayRunning())
|
|
{
|
|
s_bNetPlay = true;
|
|
s_recordingStartTime = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime();
|
|
}
|
|
else if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
|
|
{
|
|
s_recordingStartTime = Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
|
|
}
|
|
else
|
|
{
|
|
s_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
|
|
}
|
|
|
|
s_rerecords = 0;
|
|
|
|
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
|
|
{
|
|
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
|
|
if (si_device == SerialInterface::SIDEVICE_GC_TARUKONGA)
|
|
s_bongos |= (1 << i);
|
|
}
|
|
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
|
|
if (File::Exists(save_path))
|
|
File::Delete(save_path);
|
|
|
|
State::SaveAs(save_path);
|
|
s_bRecordingFromSaveState = true;
|
|
|
|
std::thread md5thread(GetMD5);
|
|
md5thread.detach();
|
|
GetSettings();
|
|
}
|
|
|
|
// Wiimotes cause desync issues if they're not reset before launching the game
|
|
if (!Core::IsRunningAndStarted())
|
|
{
|
|
// This will also reset the Wiimotes for GameCube games, but that shouldn't do anything
|
|
Wiimote::ResetAllWiimotes();
|
|
}
|
|
|
|
s_playMode = PlayMode::Recording;
|
|
s_author = Config::Get(Config::MAIN_MOVIE_MOVIE_AUTHOR);
|
|
s_temp_input.clear();
|
|
|
|
s_currentByte = 0;
|
|
|
|
// This is a bit of a hack, SYSCONF movie code expects the movie layer active for both recording
|
|
// and playback. That layer is really only designed for playback, not recording. Also, we can't
|
|
// know if we're using a Wii at this point. So, we'll assume a Wii is used here. In practice,
|
|
// this shouldn't affect anything for GC (as its only unique setting is language, which will be
|
|
// taken from base settings as expected)
|
|
static DTMHeader header = {.bWii = true};
|
|
ConfigLoaders::SaveToDTM(&header);
|
|
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&header));
|
|
|
|
if (Core::IsRunning())
|
|
Core::UpdateWantDeterminism();
|
|
});
|
|
|
|
Core::DisplayMessage("Starting movie recording", 2000);
|
|
return true;
|
|
}
|
|
|
|
static std::string Analog2DToString(u32 x, u32 y, const std::string& prefix, u32 range = 255)
|
|
{
|
|
const u32 center = range / 2 + 1;
|
|
|
|
if ((x <= 1 || x == center || x >= range) && (y <= 1 || y == center || y >= range))
|
|
{
|
|
if (x != center || y != center)
|
|
{
|
|
if (x != center && y != center)
|
|
{
|
|
return fmt::format("{}:{},{}", prefix, x < center ? "LEFT" : "RIGHT",
|
|
y < center ? "DOWN" : "UP");
|
|
}
|
|
|
|
if (x != center)
|
|
{
|
|
return fmt::format("{}:{}", prefix, x < center ? "LEFT" : "RIGHT");
|
|
}
|
|
|
|
return fmt::format("{}:{}", prefix, y < center ? "DOWN" : "UP");
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
return fmt::format("{}:{},{}", prefix, x, y);
|
|
}
|
|
|
|
static std::string Analog1DToString(u32 v, const std::string& prefix, u32 range = 255)
|
|
{
|
|
if (v == 0)
|
|
return "";
|
|
|
|
if (v == range)
|
|
return prefix;
|
|
|
|
return fmt::format("{}:{}", prefix, v);
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
static void SetInputDisplayString(ControllerState padState, int controllerID)
|
|
{
|
|
std::string display_str = fmt::format("P{}:", controllerID + 1);
|
|
|
|
if (padState.is_connected)
|
|
{
|
|
if (padState.A)
|
|
display_str += " A";
|
|
if (padState.B)
|
|
display_str += " B";
|
|
if (padState.X)
|
|
display_str += " X";
|
|
if (padState.Y)
|
|
display_str += " Y";
|
|
if (padState.Z)
|
|
display_str += " Z";
|
|
if (padState.Start)
|
|
display_str += " START";
|
|
|
|
if (padState.DPadUp)
|
|
display_str += " UP";
|
|
if (padState.DPadDown)
|
|
display_str += " DOWN";
|
|
if (padState.DPadLeft)
|
|
display_str += " LEFT";
|
|
if (padState.DPadRight)
|
|
display_str += " RIGHT";
|
|
if (padState.reset)
|
|
display_str += " RESET";
|
|
|
|
if (padState.TriggerL == 255 || padState.L)
|
|
display_str += " L";
|
|
else
|
|
display_str += Analog1DToString(padState.TriggerL, " L");
|
|
|
|
if (padState.TriggerR == 255 || padState.R)
|
|
display_str += " R";
|
|
else
|
|
display_str += Analog1DToString(padState.TriggerR, " R");
|
|
|
|
display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
|
|
display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
|
|
}
|
|
else
|
|
{
|
|
display_str += " DISCONNECTED";
|
|
}
|
|
|
|
std::lock_guard guard(s_input_display_lock);
|
|
s_InputDisplay[controllerID] = std::move(display_str);
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
static void SetWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt, int ext,
|
|
const EncryptionKey& key)
|
|
{
|
|
int controllerID = remoteID + 4;
|
|
|
|
std::string display_str = fmt::format("R{}:", remoteID + 1);
|
|
|
|
if (rpt.HasCore())
|
|
{
|
|
ButtonData buttons;
|
|
rpt.GetCoreData(&buttons);
|
|
|
|
if (buttons.left)
|
|
display_str += " LEFT";
|
|
if (buttons.right)
|
|
display_str += " RIGHT";
|
|
if (buttons.down)
|
|
display_str += " DOWN";
|
|
if (buttons.up)
|
|
display_str += " UP";
|
|
if (buttons.a)
|
|
display_str += " A";
|
|
if (buttons.b)
|
|
display_str += " B";
|
|
if (buttons.plus)
|
|
display_str += " +";
|
|
if (buttons.minus)
|
|
display_str += " -";
|
|
if (buttons.one)
|
|
display_str += " 1";
|
|
if (buttons.two)
|
|
display_str += " 2";
|
|
if (buttons.home)
|
|
display_str += " HOME";
|
|
}
|
|
|
|
if (rpt.HasAccel())
|
|
{
|
|
AccelData accel_data;
|
|
rpt.GetAccelData(&accel_data);
|
|
|
|
// FYI: This will only print partial data for interleaved reports.
|
|
|
|
display_str +=
|
|
fmt::format(" ACC:{},{},{}", accel_data.value.x, accel_data.value.y, accel_data.value.z);
|
|
}
|
|
|
|
if (rpt.HasIR())
|
|
{
|
|
const u8* const ir_data = rpt.GetIRDataPtr();
|
|
|
|
// TODO: This does not handle the different IR formats.
|
|
|
|
const u16 x = ir_data[0] | ((ir_data[2] >> 4 & 0x3) << 8);
|
|
const u16 y = ir_data[1] | ((ir_data[2] >> 6 & 0x3) << 8);
|
|
display_str += fmt::format(" IR:{},{}", x, y);
|
|
}
|
|
|
|
// Nunchuk
|
|
if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK)
|
|
{
|
|
const u8* const extData = rpt.GetExtDataPtr();
|
|
|
|
Nunchuk::DataFormat nunchuk;
|
|
memcpy(&nunchuk, extData, sizeof(nunchuk));
|
|
key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk));
|
|
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
|
|
|
|
const std::string accel = fmt::format(" N-ACC:{},{},{}", nunchuk.GetAccelX(),
|
|
nunchuk.GetAccelY(), nunchuk.GetAccelZ());
|
|
|
|
if (nunchuk.bt.c)
|
|
display_str += " C";
|
|
if (nunchuk.bt.z)
|
|
display_str += " Z";
|
|
display_str += accel;
|
|
display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA");
|
|
}
|
|
|
|
// Classic controller
|
|
if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC)
|
|
{
|
|
const u8* const extData = rpt.GetExtDataPtr();
|
|
|
|
Classic::DataFormat cc;
|
|
memcpy(&cc, extData, sizeof(cc));
|
|
key.Decrypt((u8*)&cc, 0, sizeof(cc));
|
|
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
|
|
|
|
if (cc.bt.dpad_left)
|
|
display_str += " LEFT";
|
|
if (cc.bt.dpad_right)
|
|
display_str += " RIGHT";
|
|
if (cc.bt.dpad_down)
|
|
display_str += " DOWN";
|
|
if (cc.bt.dpad_up)
|
|
display_str += " UP";
|
|
if (cc.bt.a)
|
|
display_str += " A";
|
|
if (cc.bt.b)
|
|
display_str += " B";
|
|
if (cc.bt.x)
|
|
display_str += " X";
|
|
if (cc.bt.y)
|
|
display_str += " Y";
|
|
if (cc.bt.zl)
|
|
display_str += " ZL";
|
|
if (cc.bt.zr)
|
|
display_str += " ZR";
|
|
if (cc.bt.plus)
|
|
display_str += " +";
|
|
if (cc.bt.minus)
|
|
display_str += " -";
|
|
if (cc.bt.home)
|
|
display_str += " HOME";
|
|
|
|
display_str += Analog1DToString(cc.GetLeftTrigger().value, " L", 31);
|
|
display_str += Analog1DToString(cc.GetRightTrigger().value, " R", 31);
|
|
|
|
const auto left_stick = cc.GetLeftStick().value;
|
|
display_str += Analog2DToString(left_stick.x, left_stick.y, " ANA", 63);
|
|
|
|
const auto right_stick = cc.GetRightStick().value;
|
|
display_str += Analog2DToString(right_stick.x, right_stick.y, " R-ANA", 31);
|
|
}
|
|
|
|
std::lock_guard guard(s_input_display_lock);
|
|
s_InputDisplay[controllerID] = std::move(display_str);
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
|
s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
|
s_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
|
s_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
|
s_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
|
s_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
|
|
|
|
s_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
|
s_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
|
|
s_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
|
|
s_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
|
|
|
|
s_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
|
|
s_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
|
|
s_padState.TriggerL = PadStatus->triggerLeft;
|
|
s_padState.TriggerR = PadStatus->triggerRight;
|
|
|
|
s_padState.AnalogStickX = PadStatus->stickX;
|
|
s_padState.AnalogStickY = PadStatus->stickY;
|
|
|
|
s_padState.CStickX = PadStatus->substickX;
|
|
s_padState.CStickY = PadStatus->substickY;
|
|
|
|
s_padState.is_connected = PadStatus->isConnected;
|
|
|
|
s_padState.get_origin = (PadStatus->button & PAD_GET_ORIGIN) != 0;
|
|
|
|
s_padState.disc = s_bDiscChange;
|
|
s_bDiscChange = false;
|
|
s_padState.reset = s_bReset;
|
|
s_bReset = false;
|
|
|
|
SetInputDisplayString(s_padState, controllerID);
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
void RecordInput(const GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
if (!IsRecordingInput() || !IsUsingPad(controllerID))
|
|
return;
|
|
|
|
CheckPadStatus(PadStatus, controllerID);
|
|
|
|
s_temp_input.resize(s_currentByte + sizeof(ControllerState));
|
|
memcpy(&s_temp_input[s_currentByte], &s_padState, sizeof(ControllerState));
|
|
s_currentByte += sizeof(ControllerState);
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
void CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt, int ext,
|
|
const EncryptionKey& key)
|
|
{
|
|
SetWiiInputDisplayString(wiimote, rpt, ext, key);
|
|
|
|
if (IsRecordingInput())
|
|
RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize());
|
|
}
|
|
|
|
void RecordWiimote(int wiimote, const u8* data, u8 size)
|
|
{
|
|
if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
|
|
return;
|
|
|
|
InputUpdate();
|
|
s_temp_input.resize(s_currentByte + size + 1);
|
|
s_temp_input[s_currentByte++] = size;
|
|
memcpy(&s_temp_input[s_currentByte], data, size);
|
|
s_currentByte += size;
|
|
}
|
|
|
|
// NOTE: EmuThread / Host Thread
|
|
void ReadHeader()
|
|
{
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (tmpHeader.GBAControllers & (1 << i))
|
|
s_controllers[i] = ControllerType::GBA;
|
|
else if (tmpHeader.controllers & (1 << i))
|
|
s_controllers[i] = ControllerType::GC;
|
|
else
|
|
s_controllers[i] = ControllerType::None;
|
|
s_wiimotes[i] = (tmpHeader.controllers & (1 << (i + 4))) != 0;
|
|
}
|
|
s_recordingStartTime = tmpHeader.recordingStartTime;
|
|
if (s_rerecords < tmpHeader.numRerecords)
|
|
s_rerecords = tmpHeader.numRerecords;
|
|
|
|
if (tmpHeader.bSaveConfig)
|
|
{
|
|
s_bSaveConfig = true;
|
|
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&tmpHeader));
|
|
s_bClearSave = tmpHeader.bClearSave;
|
|
s_memcards = tmpHeader.memcards;
|
|
s_bongos = tmpHeader.bongos;
|
|
s_bNetPlay = tmpHeader.bNetPlay;
|
|
s_revision = tmpHeader.revision;
|
|
}
|
|
else
|
|
{
|
|
GetSettings();
|
|
}
|
|
|
|
s_discChange = {tmpHeader.discChange.begin(), tmpHeader.discChange.end()};
|
|
s_author = {tmpHeader.author.begin(), tmpHeader.author.end()};
|
|
s_MD5 = tmpHeader.md5;
|
|
s_DSPiromHash = tmpHeader.DSPiromHash;
|
|
s_DSPcoefHash = tmpHeader.DSPcoefHash;
|
|
}
|
|
|
|
// NOTE: Host Thread
|
|
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path)
|
|
{
|
|
if (s_playMode != PlayMode::None)
|
|
return false;
|
|
|
|
File::IOFile recording_file(movie_path, "rb");
|
|
if (!recording_file.ReadArray(&tmpHeader, 1))
|
|
return false;
|
|
|
|
if (!IsMovieHeader(tmpHeader.filetype))
|
|
{
|
|
PanicAlertFmtT("Invalid recording file");
|
|
return false;
|
|
}
|
|
|
|
ReadHeader();
|
|
s_totalFrames = tmpHeader.frameCount;
|
|
s_totalLagCount = tmpHeader.lagCount;
|
|
s_totalInputCount = tmpHeader.inputCount;
|
|
s_totalTickCount = tmpHeader.tickCount;
|
|
s_currentFrame = 0;
|
|
s_currentLagCount = 0;
|
|
s_currentInputCount = 0;
|
|
|
|
s_playMode = PlayMode::Playing;
|
|
|
|
// Wiimotes cause desync issues if they're not reset before launching the game
|
|
Wiimote::ResetAllWiimotes();
|
|
|
|
Core::UpdateWantDeterminism();
|
|
|
|
s_temp_input.resize(recording_file.GetSize() - 256);
|
|
recording_file.ReadBytes(s_temp_input.data(), s_temp_input.size());
|
|
s_currentByte = 0;
|
|
recording_file.Close();
|
|
|
|
// Load savestate (and skip to frame data)
|
|
if (tmpHeader.bFromSaveState && savestate_path)
|
|
{
|
|
const std::string savestate_path_temp = movie_path + ".sav";
|
|
if (File::Exists(savestate_path_temp))
|
|
{
|
|
*savestate_path = savestate_path_temp;
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
|
|
"The movie will likely not sync!",
|
|
movie_path, savestate_path_temp);
|
|
}
|
|
|
|
s_bRecordingFromSaveState = true;
|
|
Movie::LoadInput(movie_path);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DoState(PointerWrap& p)
|
|
{
|
|
// many of these could be useful to save even when no movie is active,
|
|
// and the data is tiny, so let's just save it regardless of movie state.
|
|
p.Do(s_currentFrame);
|
|
p.Do(s_currentByte);
|
|
p.Do(s_currentLagCount);
|
|
p.Do(s_currentInputCount);
|
|
p.Do(s_bPolled);
|
|
p.Do(s_tickCountAtLastInput);
|
|
// other variables (such as s_totalBytes and s_totalFrames) are set in LoadInput
|
|
}
|
|
|
|
// NOTE: Host Thread
|
|
void LoadInput(const std::string& movie_path)
|
|
{
|
|
File::IOFile t_record;
|
|
if (!t_record.Open(movie_path, "r+b"))
|
|
{
|
|
PanicAlertFmtT("Failed to read {0}", movie_path);
|
|
EndPlayInput(false);
|
|
return;
|
|
}
|
|
|
|
t_record.ReadArray(&tmpHeader, 1);
|
|
|
|
if (!IsMovieHeader(tmpHeader.filetype))
|
|
{
|
|
PanicAlertFmtT("Savestate movie {0} is corrupted, movie recording stopping...", movie_path);
|
|
EndPlayInput(false);
|
|
return;
|
|
}
|
|
ReadHeader();
|
|
if (!s_bReadOnly)
|
|
{
|
|
s_rerecords++;
|
|
tmpHeader.numRerecords = s_rerecords;
|
|
t_record.Seek(0, File::SeekOrigin::Begin);
|
|
t_record.WriteArray(&tmpHeader, 1);
|
|
}
|
|
|
|
ChangePads();
|
|
if (SConfig::GetInstance().bWii)
|
|
ChangeWiiPads(true);
|
|
|
|
u64 totalSavedBytes = t_record.GetSize() - 256;
|
|
|
|
bool afterEnd = false;
|
|
// This can only happen if the user manually deletes data from the dtm.
|
|
if (s_currentByte > totalSavedBytes)
|
|
{
|
|
PanicAlertFmtT(
|
|
"Warning: You loaded a save whose movie ends before the current frame in the save "
|
|
"(byte {0} < {1}) (frame {2} < {3}). You should load another save before continuing.",
|
|
totalSavedBytes + 256, s_currentByte + 256, tmpHeader.frameCount, s_currentFrame);
|
|
afterEnd = true;
|
|
}
|
|
|
|
if (!s_bReadOnly || s_temp_input.empty())
|
|
{
|
|
s_totalFrames = tmpHeader.frameCount;
|
|
s_totalLagCount = tmpHeader.lagCount;
|
|
s_totalInputCount = tmpHeader.inputCount;
|
|
s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
|
|
|
|
s_temp_input.resize(static_cast<size_t>(totalSavedBytes));
|
|
t_record.ReadBytes(s_temp_input.data(), s_temp_input.size());
|
|
}
|
|
else if (s_currentByte > 0)
|
|
{
|
|
if (s_currentByte > totalSavedBytes)
|
|
{
|
|
}
|
|
else if (s_currentByte > s_temp_input.size())
|
|
{
|
|
afterEnd = true;
|
|
PanicAlertFmtT(
|
|
"Warning: You loaded a save that's after the end of the current movie. (byte {0} "
|
|
"> {1}) (input {2} > {3}). You should load another save before continuing, or load "
|
|
"this state with read-only mode off.",
|
|
s_currentByte + 256, s_temp_input.size() + 256, s_currentInputCount, s_totalInputCount);
|
|
}
|
|
else if (s_currentByte > 0 && !s_temp_input.empty())
|
|
{
|
|
// verify identical from movie start to the save's current frame
|
|
std::vector<u8> movInput(s_currentByte);
|
|
t_record.ReadArray(movInput.data(), movInput.size());
|
|
|
|
const auto result = std::mismatch(movInput.begin(), movInput.end(), s_temp_input.begin());
|
|
|
|
if (result.first != movInput.end())
|
|
{
|
|
const ptrdiff_t mismatch_index = std::distance(movInput.begin(), result.first);
|
|
|
|
// this is a "you did something wrong" alert for the user's benefit.
|
|
// we'll try to say what's going on in excruciating detail, otherwise the user might not
|
|
// believe us.
|
|
if (IsUsingWiimote(0))
|
|
{
|
|
const size_t byte_offset = static_cast<size_t>(mismatch_index) + sizeof(DTMHeader);
|
|
|
|
// TODO: more detail
|
|
PanicAlertFmtT("Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). "
|
|
"You should load another save before continuing, or load this state with "
|
|
"read-only mode off. Otherwise you'll probably get a desync.",
|
|
byte_offset, byte_offset);
|
|
|
|
std::copy(movInput.begin(), movInput.end(), s_temp_input.begin());
|
|
}
|
|
else
|
|
{
|
|
const ptrdiff_t frame = mismatch_index / sizeof(ControllerState);
|
|
ControllerState curPadState;
|
|
memcpy(&curPadState, &s_temp_input[frame * sizeof(ControllerState)],
|
|
sizeof(ControllerState));
|
|
ControllerState movPadState;
|
|
memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
|
|
PanicAlertFmtT(
|
|
"Warning: You loaded a save whose movie mismatches on frame {0}. You should load "
|
|
"another save before continuing, or load this state with read-only mode off. "
|
|
"Otherwise you'll probably get a desync.\n\n"
|
|
"More information: The current movie is {1} frames long and the savestate's movie "
|
|
"is {2} frames long.\n\n"
|
|
"On frame {3}, the current movie presses:\n"
|
|
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, DLeft={12}, "
|
|
"DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, AnalogY={19}, CX={20}, "
|
|
"CY={21}, Connected={22}"
|
|
"\n\n"
|
|
"On frame {23}, the savestate's movie presses:\n"
|
|
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
|
|
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
|
|
"AnalogY={39}, CX={40}, CY={41}, Connected={42}",
|
|
frame, s_totalFrames, tmpHeader.frameCount, frame, curPadState.Start, curPadState.A,
|
|
curPadState.B, curPadState.X, curPadState.Y, curPadState.Z, curPadState.DPadUp,
|
|
curPadState.DPadDown, curPadState.DPadLeft, curPadState.DPadRight, curPadState.L,
|
|
curPadState.R, curPadState.TriggerL, curPadState.TriggerR, curPadState.AnalogStickX,
|
|
curPadState.AnalogStickY, curPadState.CStickX, curPadState.CStickY,
|
|
curPadState.is_connected, frame, movPadState.Start, movPadState.A, movPadState.B,
|
|
movPadState.X, movPadState.Y, movPadState.Z, movPadState.DPadUp, movPadState.DPadDown,
|
|
movPadState.DPadLeft, movPadState.DPadRight, movPadState.L, movPadState.R,
|
|
movPadState.TriggerL, movPadState.TriggerR, movPadState.AnalogStickX,
|
|
movPadState.AnalogStickY, movPadState.CStickX, movPadState.CStickY,
|
|
curPadState.is_connected);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
t_record.Close();
|
|
|
|
s_bSaveConfig = tmpHeader.bSaveConfig;
|
|
|
|
if (!afterEnd)
|
|
{
|
|
if (s_bReadOnly)
|
|
{
|
|
if (s_playMode != PlayMode::Playing)
|
|
{
|
|
s_playMode = PlayMode::Playing;
|
|
Core::UpdateWantDeterminism();
|
|
Core::DisplayMessage("Switched to playback", 2000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s_playMode != PlayMode::Recording)
|
|
{
|
|
s_playMode = PlayMode::Recording;
|
|
Core::UpdateWantDeterminism();
|
|
Core::DisplayMessage("Switched to recording", 2000);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EndPlayInput(false);
|
|
}
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
static void CheckInputEnd()
|
|
{
|
|
if (s_currentByte >= s_temp_input.size() ||
|
|
(Core::System::GetInstance().GetCoreTiming().GetTicks() > s_totalTickCount &&
|
|
!IsRecordingInputFromSaveState()))
|
|
{
|
|
EndPlayInput(!s_bReadOnly);
|
|
}
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
void PlayController(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
// Correct playback is entirely dependent on the emulator polling the controllers
|
|
// in the same order done during recording
|
|
if (!IsPlayingInput() || !IsUsingPad(controllerID) || s_temp_input.empty())
|
|
return;
|
|
|
|
if (s_currentByte + sizeof(ControllerState) > s_temp_input.size())
|
|
{
|
|
PanicAlertFmtT("Premature movie end in PlayController. {0} + {1} > {2}", s_currentByte,
|
|
sizeof(ControllerState), s_temp_input.size());
|
|
EndPlayInput(!s_bReadOnly);
|
|
return;
|
|
}
|
|
|
|
memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState));
|
|
s_currentByte += sizeof(ControllerState);
|
|
|
|
PadStatus->isConnected = s_padState.is_connected;
|
|
|
|
PadStatus->triggerLeft = s_padState.TriggerL;
|
|
PadStatus->triggerRight = s_padState.TriggerR;
|
|
|
|
PadStatus->stickX = s_padState.AnalogStickX;
|
|
PadStatus->stickY = s_padState.AnalogStickY;
|
|
|
|
PadStatus->substickX = s_padState.CStickX;
|
|
PadStatus->substickY = s_padState.CStickY;
|
|
|
|
PadStatus->button = 0;
|
|
PadStatus->button |= PAD_USE_ORIGIN;
|
|
|
|
if (s_padState.A)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_A;
|
|
PadStatus->analogA = 0xFF;
|
|
}
|
|
if (s_padState.B)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_B;
|
|
PadStatus->analogB = 0xFF;
|
|
}
|
|
if (s_padState.X)
|
|
PadStatus->button |= PAD_BUTTON_X;
|
|
if (s_padState.Y)
|
|
PadStatus->button |= PAD_BUTTON_Y;
|
|
if (s_padState.Z)
|
|
PadStatus->button |= PAD_TRIGGER_Z;
|
|
if (s_padState.Start)
|
|
PadStatus->button |= PAD_BUTTON_START;
|
|
|
|
if (s_padState.DPadUp)
|
|
PadStatus->button |= PAD_BUTTON_UP;
|
|
if (s_padState.DPadDown)
|
|
PadStatus->button |= PAD_BUTTON_DOWN;
|
|
if (s_padState.DPadLeft)
|
|
PadStatus->button |= PAD_BUTTON_LEFT;
|
|
if (s_padState.DPadRight)
|
|
PadStatus->button |= PAD_BUTTON_RIGHT;
|
|
|
|
if (s_padState.L)
|
|
PadStatus->button |= PAD_TRIGGER_L;
|
|
if (s_padState.R)
|
|
PadStatus->button |= PAD_TRIGGER_R;
|
|
|
|
if (s_padState.get_origin)
|
|
PadStatus->button |= PAD_GET_ORIGIN;
|
|
|
|
if (s_padState.disc)
|
|
{
|
|
Core::RunAsCPUThread([] {
|
|
auto& system = Core::System::GetInstance();
|
|
if (!system.GetDVDInterface().AutoChangeDisc())
|
|
{
|
|
system.GetCPU().Break();
|
|
PanicAlertFmtT("Change the disc to {0}", s_discChange);
|
|
}
|
|
});
|
|
}
|
|
|
|
if (s_padState.reset)
|
|
{
|
|
auto& system = Core::System::GetInstance();
|
|
system.GetProcessorInterface().ResetButton_Tap();
|
|
}
|
|
|
|
SetInputDisplayString(s_padState, controllerID);
|
|
CheckInputEnd();
|
|
}
|
|
|
|
// NOTE: CPU Thread
|
|
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
|
|
const EncryptionKey& key)
|
|
{
|
|
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || s_temp_input.empty())
|
|
return false;
|
|
|
|
if (s_currentByte > s_temp_input.size())
|
|
{
|
|
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} > {1}", s_currentByte,
|
|
s_temp_input.size());
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
const u8 size = rpt.GetDataSize();
|
|
const u8 sizeInMovie = s_temp_input[s_currentByte];
|
|
|
|
if (size != sizeInMovie)
|
|
{
|
|
PanicAlertFmtT(
|
|
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte {2}.){3}",
|
|
sizeInMovie, size, s_currentByte,
|
|
(s_controllers == ControllerTypeArray{}) ?
|
|
" Try re-creating the recording with all GameCube controllers "
|
|
"disabled (in Configure > GameCube > Device Settings)." :
|
|
"");
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
s_currentByte++;
|
|
|
|
if (s_currentByte + size > s_temp_input.size())
|
|
{
|
|
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} + {1} > {2}", s_currentByte, size,
|
|
s_temp_input.size());
|
|
EndPlayInput(!s_bReadOnly);
|
|
return false;
|
|
}
|
|
|
|
memcpy(rpt.GetDataPtr(), &s_temp_input[s_currentByte], size);
|
|
s_currentByte += size;
|
|
|
|
s_currentInputCount++;
|
|
|
|
CheckInputEnd();
|
|
return true;
|
|
}
|
|
|
|
// NOTE: Host / EmuThread / CPU Thread
|
|
void EndPlayInput(bool cont)
|
|
{
|
|
if (cont)
|
|
{
|
|
// If !IsMovieActive(), changing s_playMode requires calling UpdateWantDeterminism
|
|
ASSERT(IsMovieActive());
|
|
|
|
s_playMode = PlayMode::Recording;
|
|
Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
|
|
}
|
|
else if (s_playMode != PlayMode::None)
|
|
{
|
|
// We can be called by EmuThread during boot (CPU::State::PowerDown)
|
|
auto& system = Core::System::GetInstance();
|
|
auto& cpu = system.GetCPU();
|
|
bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping();
|
|
if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE))
|
|
cpu.Break();
|
|
s_rerecords = 0;
|
|
s_currentByte = 0;
|
|
s_playMode = PlayMode::None;
|
|
Core::DisplayMessage("Movie End.", 2000);
|
|
s_bRecordingFromSaveState = false;
|
|
Config::RemoveLayer(Config::LayerType::Movie);
|
|
// we don't clear these things because otherwise we can't resume playback if we load a movie
|
|
// state later
|
|
// s_totalFrames = s_totalBytes = 0;
|
|
// delete tmpInput;
|
|
// tmpInput = nullptr;
|
|
|
|
Core::QueueHostJob([=] { Core::UpdateWantDeterminism(); });
|
|
}
|
|
}
|
|
|
|
// NOTE: Save State + Host Thread
|
|
void SaveRecording(const std::string& filename)
|
|
{
|
|
File::IOFile save_record(filename, "wb");
|
|
// Create the real header now and write it
|
|
DTMHeader header;
|
|
memset(&header, 0, sizeof(DTMHeader));
|
|
|
|
header.filetype[0] = 'D';
|
|
header.filetype[1] = 'T';
|
|
header.filetype[2] = 'M';
|
|
header.filetype[3] = 0x1A;
|
|
strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6);
|
|
header.bWii = SConfig::GetInstance().bWii;
|
|
header.controllers = 0;
|
|
header.GBAControllers = 0;
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (IsUsingGBA(i))
|
|
header.GBAControllers |= 1 << i;
|
|
if (IsUsingPad(i))
|
|
header.controllers |= 1 << i;
|
|
if (IsUsingWiimote(i) && SConfig::GetInstance().bWii)
|
|
header.controllers |= 1 << (i + 4);
|
|
}
|
|
|
|
header.bFromSaveState = s_bRecordingFromSaveState;
|
|
header.frameCount = s_totalFrames;
|
|
header.lagCount = s_totalLagCount;
|
|
header.inputCount = s_totalInputCount;
|
|
header.numRerecords = s_rerecords;
|
|
header.recordingStartTime = s_recordingStartTime;
|
|
|
|
header.bSaveConfig = true;
|
|
ConfigLoaders::SaveToDTM(&header);
|
|
header.memcards = s_memcards;
|
|
header.bClearSave = s_bClearSave;
|
|
header.bNetPlay = s_bNetPlay;
|
|
strncpy(header.discChange.data(), s_discChange.c_str(), header.discChange.size());
|
|
strncpy(header.author.data(), s_author.c_str(), header.author.size());
|
|
header.md5 = s_MD5;
|
|
header.bongos = s_bongos;
|
|
header.revision = s_revision;
|
|
header.DSPiromHash = s_DSPiromHash;
|
|
header.DSPcoefHash = s_DSPcoefHash;
|
|
header.tickCount = s_totalTickCount;
|
|
|
|
// TODO
|
|
header.uniqueID = 0;
|
|
// header.audioEmulator;
|
|
|
|
save_record.WriteArray(&header, 1);
|
|
|
|
bool success = save_record.WriteBytes(s_temp_input.data(), s_temp_input.size());
|
|
|
|
if (success && s_bRecordingFromSaveState)
|
|
{
|
|
std::string stateFilename = filename + ".sav";
|
|
success = File::CopyRegularFile(File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav", stateFilename);
|
|
}
|
|
|
|
if (success)
|
|
Core::DisplayMessage(fmt::format("DTM {} saved", filename), 2000);
|
|
else
|
|
Core::DisplayMessage(fmt::format("Failed to save {}", filename), 2000);
|
|
}
|
|
|
|
// NOTE: GPU Thread
|
|
void SetGraphicsConfig()
|
|
{
|
|
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
|
|
g_Config.bSkipEFBCopyToRam = tmpHeader.bSkipEFBCopyToRam;
|
|
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
|
|
g_Config.bImmediateXFB = tmpHeader.bImmediateXFB;
|
|
g_Config.bSkipXFBCopyToRam = tmpHeader.bSkipXFBCopyToRam;
|
|
}
|
|
|
|
// NOTE: EmuThread / Host Thread
|
|
void GetSettings()
|
|
{
|
|
using ExpansionInterface::EXIDeviceType;
|
|
const EXIDeviceType slot_a_type = Config::Get(Config::MAIN_SLOT_A);
|
|
const EXIDeviceType slot_b_type = Config::Get(Config::MAIN_SLOT_B);
|
|
const bool slot_a_has_raw_memcard = slot_a_type == EXIDeviceType::MemoryCard;
|
|
const bool slot_a_has_gci_folder = slot_a_type == EXIDeviceType::MemoryCardFolder;
|
|
const bool slot_b_has_raw_memcard = slot_b_type == EXIDeviceType::MemoryCard;
|
|
const bool slot_b_has_gci_folder = slot_b_type == EXIDeviceType::MemoryCardFolder;
|
|
|
|
s_bSaveConfig = true;
|
|
s_bNetPlay = NetPlay::IsNetPlayRunning();
|
|
if (SConfig::GetInstance().bWii)
|
|
{
|
|
u64 title_id = SConfig::GetInstance().GetTitleID();
|
|
s_bClearSave = !File::Exists(Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT) +
|
|
"/banner.bin");
|
|
}
|
|
else
|
|
{
|
|
const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) {
|
|
return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region));
|
|
};
|
|
const auto gci_folder_has_saves = [](ExpansionInterface::Slot card_slot) {
|
|
const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath(
|
|
card_slot, ExpansionInterface::AllowMovieFolder::No);
|
|
const u64 number_of_saves = File::ScanDirectoryTree(path, false).size;
|
|
return number_of_saves > 0;
|
|
};
|
|
|
|
s_bClearSave = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) &&
|
|
!(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) &&
|
|
!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
|
|
!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
|
|
}
|
|
s_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0;
|
|
s_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1;
|
|
|
|
s_revision = ConvertGitRevisionToBytes(Common::GetScmRevGitStr());
|
|
|
|
if (!Config::Get(Config::MAIN_DSP_HLE))
|
|
{
|
|
std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
|
|
std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
|
|
|
|
if (!File::Exists(irom_file))
|
|
irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
|
|
if (!File::Exists(coef_file))
|
|
coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
|
|
std::vector<u16> irom(DSP::DSP_IROM_SIZE);
|
|
File::IOFile file_irom(irom_file, "rb");
|
|
|
|
file_irom.ReadArray(irom.data(), irom.size());
|
|
file_irom.Close();
|
|
for (u16& entry : irom)
|
|
entry = Common::swap16(entry);
|
|
|
|
std::vector<u16> coef(DSP::DSP_COEF_SIZE);
|
|
File::IOFile file_coef(coef_file, "rb");
|
|
|
|
file_coef.ReadArray(coef.data(), coef.size());
|
|
file_coef.Close();
|
|
for (u16& entry : coef)
|
|
entry = Common::swap16(entry);
|
|
s_DSPiromHash =
|
|
Common::HashAdler32(reinterpret_cast<u8*>(irom.data()), DSP::DSP_IROM_BYTE_SIZE);
|
|
s_DSPcoefHash =
|
|
Common::HashAdler32(reinterpret_cast<u8*>(coef.data()), DSP::DSP_COEF_BYTE_SIZE);
|
|
}
|
|
else
|
|
{
|
|
s_DSPiromHash = 0;
|
|
s_DSPcoefHash = 0;
|
|
}
|
|
}
|
|
|
|
static const mbedtls_md_info_t* s_md5_info = mbedtls_md_info_from_type(MBEDTLS_MD_MD5);
|
|
|
|
// NOTE: Entrypoint for own thread
|
|
static void CheckMD5()
|
|
{
|
|
if (s_current_file_name.empty())
|
|
return;
|
|
|
|
for (int i = 0, n = 0; i < 16; ++i)
|
|
{
|
|
if (tmpHeader.md5[i] != 0)
|
|
continue;
|
|
n++;
|
|
if (n == 16)
|
|
return;
|
|
}
|
|
Core::DisplayMessage("Verifying checksum...", 2000);
|
|
|
|
std::array<u8, 16> game_md5;
|
|
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), game_md5.data());
|
|
|
|
if (game_md5 == s_MD5)
|
|
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
|
|
else
|
|
Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000);
|
|
}
|
|
|
|
// NOTE: Entrypoint for own thread
|
|
static void GetMD5()
|
|
{
|
|
if (s_current_file_name.empty())
|
|
return;
|
|
|
|
Core::DisplayMessage("Calculating checksum of game file...", 2000);
|
|
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), s_MD5.data());
|
|
Core::DisplayMessage("Finished calculating checksum.", 2000);
|
|
}
|
|
|
|
// NOTE: EmuThread
|
|
void Shutdown()
|
|
{
|
|
s_currentInputCount = s_totalInputCount = s_totalFrames = s_tickCountAtLastInput = 0;
|
|
s_temp_input.clear();
|
|
}
|
|
} // namespace Movie
|