dolphin/Source/Core/Core/Movie.cpp
2023-03-12 16:08:56 +01:00

1582 lines
45 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Movie.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstring>
#include <iomanip>
#include <iterator>
#include <mbedtls/config.h>
#include <mbedtls/md.h>
#include <mutex>
#include <sstream>
#include <thread>
#include <utility>
#include <variant>
#include <vector>
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IOFile.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/ConfigLoaders/MovieConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/DSP/DSPCore.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/NetPlayProto.h"
#include "Core/State.h"
#include "Core/System.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
// The chunk to allocate movie data in multiples of.
#define DTM_BASE_LENGTH (1024)
namespace Movie
{
using namespace WiimoteCommon;
using namespace WiimoteEmu;
enum class PlayMode
{
None = 0,
Recording,
Playing,
};
static bool s_bReadOnly = true;
static u32 s_rerecords = 0;
static PlayMode s_playMode = PlayMode::None;
static std::array<ControllerType, 4> s_controllers{};
static std::array<bool, 4> s_wiimotes{};
static ControllerState s_padState;
static DTMHeader tmpHeader;
static std::vector<u8> s_temp_input;
static u64 s_currentByte = 0;
static u64 s_currentFrame = 0, s_totalFrames = 0; // VI
static u64 s_currentLagCount = 0;
static u64 s_totalLagCount = 0; // just stats
static u64 s_currentInputCount = 0, s_totalInputCount = 0; // just stats
static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats
static u64 s_recordingStartTime; // seconds since 1970 that recording started
static bool s_bSaveConfig = false, s_bNetPlay = false;
static bool s_bClearSave = false;
static bool s_bDiscChange = false;
static bool s_bReset = false;
static std::string s_author;
static std::string s_discChange;
static std::array<u8, 16> s_MD5;
static u8 s_bongos, s_memcards;
static std::array<u8, 20> s_revision;
static u32 s_DSPiromHash = 0;
static u32 s_DSPcoefHash = 0;
static bool s_bRecordingFromSaveState = false;
static bool s_bPolled = false;
// s_InputDisplay is used by both CPU and GPU (is mutable).
static std::mutex s_input_display_lock;
static std::string s_InputDisplay[8];
static std::string s_current_file_name;
static void GetSettings();
static bool IsMovieHeader(const std::array<u8, 4>& magic)
{
return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A;
}
static std::array<u8, 20> ConvertGitRevisionToBytes(const std::string& revision)
{
std::array<u8, 20> revision_bytes{};
if (revision.size() % 2 == 0 && std::all_of(revision.begin(), revision.end(), ::isxdigit))
{
// The revision string normally contains a git commit hash,
// which is 40 hexadecimal digits long. In DTM files, each pair of
// hexadecimal digits is stored as one byte, for a total of 20 bytes.
size_t bytes_to_write = std::min(revision.size() / 2, revision_bytes.size());
unsigned int temp;
for (size_t i = 0; i < bytes_to_write; ++i)
{
sscanf(&revision[2 * i], "%02x", &temp);
revision_bytes[i] = temp;
}
}
else
{
// If the revision string for some reason doesn't only contain hexadecimal digit
// pairs, we instead copy the string with no conversion. This probably doesn't match
// the intended design of the DTM format, but it's the most sensible fallback.
size_t bytes_to_write = std::min(revision.size(), revision_bytes.size());
std::copy_n(std::begin(revision), bytes_to_write, std::begin(revision_bytes));
}
return revision_bytes;
}
// NOTE: GPU Thread
std::string GetInputDisplay()
{
if (!IsMovieActive())
{
s_controllers = {};
s_wiimotes = {};
for (int i = 0; i < 4; ++i)
{
auto& si = Core::System::GetInstance().GetSerialInterface();
if (si.GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
s_controllers[i] = ControllerType::GBA;
else if (si.GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
}
}
std::string input_display;
{
std::lock_guard guard(s_input_display_lock);
for (int i = 0; i < 4; ++i)
{
if (IsUsingPad(i))
input_display += s_InputDisplay[i] + '\n';
}
for (int i = 0; i < 4; ++i)
{
if (IsUsingWiimote(i))
input_display += s_InputDisplay[i + 4] + '\n';
}
}
return input_display;
}
// NOTE: GPU Thread
std::string GetRTCDisplay()
{
using ExpansionInterface::CEXIIPL;
const time_t current_time =
CEXIIPL::GetEmulatedTime(Core::System::GetInstance(), CEXIIPL::UNIX_EPOCH);
const tm* const gm_time = gmtime(&current_time);
std::ostringstream format_time;
format_time << std::put_time(gm_time, "Date/Time: %c\n");
return format_time.str();
}
// NOTE: GPU Thread
std::string GetRerecords()
{
if (IsMovieActive())
return fmt::format("Rerecords: {}", s_rerecords);
return "Rerecords: N/A";
}
void FrameUpdate()
{
s_currentFrame++;
if (!s_bPolled)
s_currentLagCount++;
if (IsRecordingInput())
{
s_totalFrames = s_currentFrame;
s_totalLagCount = s_currentLagCount;
}
s_bPolled = false;
}
static void CheckMD5();
static void GetMD5();
// called when game is booting up, even if no movie is active,
// but potentially after BeginRecordingInput or PlayInput has been called.
// NOTE: EmuThread
void Init(const BootParameters& boot)
{
if (std::holds_alternative<BootParameters::Disc>(boot.parameters))
s_current_file_name = std::get<BootParameters::Disc>(boot.parameters).path;
else
s_current_file_name.clear();
s_bPolled = false;
s_bSaveConfig = false;
if (IsPlayingInput())
{
ReadHeader();
std::thread md5thread(CheckMD5);
md5thread.detach();
if (strncmp(tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6))
{
PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})",
tmpHeader.GetGameID(), SConfig::GetInstance().GetGameID());
EndPlayInput(false);
}
}
if (IsRecordingInput())
{
GetSettings();
std::thread md5thread(GetMD5);
md5thread.detach();
s_tickCountAtLastInput = 0;
}
memset(&s_padState, 0, sizeof(s_padState));
for (auto& disp : s_InputDisplay)
disp.clear();
if (!IsMovieActive())
{
s_bRecordingFromSaveState = false;
s_rerecords = 0;
s_currentByte = 0;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
}
}
// NOTE: CPU Thread
void InputUpdate()
{
s_currentInputCount++;
if (IsRecordingInput())
{
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
s_totalInputCount = s_currentInputCount;
s_totalTickCount += core_timing.GetTicks() - s_tickCountAtLastInput;
s_tickCountAtLastInput = core_timing.GetTicks();
}
}
// NOTE: CPU Thread
void SetPolledDevice()
{
s_bPolled = true;
}
// NOTE: Host Thread
void SetReadOnly(bool bEnabled)
{
if (s_bReadOnly != bEnabled)
Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
s_bReadOnly = bEnabled;
}
bool IsRecordingInput()
{
return (s_playMode == PlayMode::Recording);
}
bool IsRecordingInputFromSaveState()
{
return s_bRecordingFromSaveState;
}
bool IsJustStartingRecordingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && s_currentFrame == 0;
}
bool IsJustStartingPlayingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && s_currentFrame == 1 && IsPlayingInput();
}
bool IsPlayingInput()
{
return (s_playMode == PlayMode::Playing);
}
bool IsMovieActive()
{
return s_playMode != PlayMode::None;
}
bool IsReadOnly()
{
return s_bReadOnly;
}
u64 GetRecordingStartTime()
{
return s_recordingStartTime;
}
u64 GetCurrentFrame()
{
return s_currentFrame;
}
u64 GetTotalFrames()
{
return s_totalFrames;
}
u64 GetCurrentInputCount()
{
return s_currentInputCount;
}
u64 GetTotalInputCount()
{
return s_totalInputCount;
}
u64 GetCurrentLagCount()
{
return s_currentLagCount;
}
u64 GetTotalLagCount()
{
return s_totalLagCount;
}
void SetClearSave(bool enabled)
{
s_bClearSave = enabled;
}
void SignalDiscChange(const std::string& new_path)
{
if (Movie::IsRecordingInput())
{
size_t size_of_path_without_filename = new_path.find_last_of("/\\") + 1;
std::string filename = new_path.substr(size_of_path_without_filename);
constexpr size_t maximum_length = sizeof(DTMHeader::discChange);
if (filename.length() > maximum_length)
{
PanicAlertFmtT("The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters.",
filename);
}
s_discChange = filename;
s_bDiscChange = true;
}
}
void SetReset(bool reset)
{
s_bReset = reset;
}
bool IsUsingPad(int controller)
{
return s_controllers[controller] != ControllerType::None;
}
bool IsUsingBongo(int controller)
{
return ((s_bongos & (1 << controller)) != 0);
}
bool IsUsingGBA(int controller)
{
return s_controllers[controller] == ControllerType::GBA;
}
bool IsUsingWiimote(int wiimote)
{
return s_wiimotes[wiimote];
}
bool IsConfigSaved()
{
return s_bSaveConfig;
}
bool IsStartingFromClearSave()
{
return s_bClearSave;
}
bool IsUsingMemcard(ExpansionInterface::Slot slot)
{
switch (slot)
{
case ExpansionInterface::Slot::A:
return (s_memcards & 1) != 0;
case ExpansionInterface::Slot::B:
return (s_memcards & 2) != 0;
default:
return false;
}
}
bool IsNetPlayRecording()
{
return s_bNetPlay;
}
// NOTE: Host Thread
void ChangePads()
{
if (!Core::IsRunning())
return;
ControllerTypeArray controllers{};
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
controllers[i] = ControllerType::GBA;
else if (SerialInterface::SIDevice_IsGCController(si_device))
controllers[i] = ControllerType::GC;
else
controllers[i] = ControllerType::None;
}
if (s_controllers == controllers)
return;
auto& si = Core::System::GetInstance().GetSerialInterface();
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE;
if (IsUsingGBA(i))
{
device = SerialInterface::SIDEVICE_GC_GBA_EMULATED;
}
else if (IsUsingPad(i))
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (SerialInterface::SIDevice_IsGCController(si_device))
{
device = si_device;
}
else
{
device = IsUsingBongo(i) ? SerialInterface::SIDEVICE_GC_TARUKONGA :
SerialInterface::SIDEVICE_GC_CONTROLLER;
}
}
si.ChangeDevice(device, i);
}
}
// NOTE: Host / Emu Threads
void ChangeWiiPads(bool instantly)
{
WiimoteEnabledArray wiimotes{};
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
}
// This is important for Wiimotes, because they can desync easily if they get re-activated
if (instantly && s_wiimotes == wiimotes)
return;
const auto bt = WiiUtils::GetBluetoothEmuDevice();
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
const bool is_using_wiimote = IsUsingWiimote(i);
Config::SetCurrent(Config::GetInfoForWiimoteSource(i),
is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
if (bt != nullptr)
bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
}
}
// NOTE: Host Thread
bool BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes)
{
if (s_playMode != PlayMode::None ||
(controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{}))
return false;
Core::RunAsCPUThread([controllers, wiimotes] {
s_controllers = controllers;
s_wiimotes = wiimotes;
s_currentFrame = s_totalFrames = 0;
s_currentLagCount = s_totalLagCount = 0;
s_currentInputCount = s_totalInputCount = 0;
s_totalTickCount = s_tickCountAtLastInput = 0;
s_bongos = 0;
s_memcards = 0;
if (NetPlay::IsNetPlayRunning())
{
s_bNetPlay = true;
s_recordingStartTime = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime();
}
else if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
{
s_recordingStartTime = Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
}
else
{
s_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
}
s_rerecords = 0;
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (si_device == SerialInterface::SIDEVICE_GC_TARUKONGA)
s_bongos |= (1 << i);
}
if (Core::IsRunningAndStarted())
{
const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
if (File::Exists(save_path))
File::Delete(save_path);
State::SaveAs(save_path);
s_bRecordingFromSaveState = true;
std::thread md5thread(GetMD5);
md5thread.detach();
GetSettings();
}
// Wiimotes cause desync issues if they're not reset before launching the game
if (!Core::IsRunningAndStarted())
{
// This will also reset the Wiimotes for GameCube games, but that shouldn't do anything
Wiimote::ResetAllWiimotes();
}
s_playMode = PlayMode::Recording;
s_author = Config::Get(Config::MAIN_MOVIE_MOVIE_AUTHOR);
s_temp_input.clear();
s_currentByte = 0;
// This is a bit of a hack, SYSCONF movie code expects the movie layer active for both recording
// and playback. That layer is really only designed for playback, not recording. Also, we can't
// know if we're using a Wii at this point. So, we'll assume a Wii is used here. In practice,
// this shouldn't affect anything for GC (as its only unique setting is language, which will be
// taken from base settings as expected)
static DTMHeader header = {.bWii = true};
ConfigLoaders::SaveToDTM(&header);
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&header));
if (Core::IsRunning())
Core::UpdateWantDeterminism();
});
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
static std::string Analog2DToString(u32 x, u32 y, const std::string& prefix, u32 range = 255)
{
const u32 center = range / 2 + 1;
if ((x <= 1 || x == center || x >= range) && (y <= 1 || y == center || y >= range))
{
if (x != center || y != center)
{
if (x != center && y != center)
{
return fmt::format("{}:{},{}", prefix, x < center ? "LEFT" : "RIGHT",
y < center ? "DOWN" : "UP");
}
if (x != center)
{
return fmt::format("{}:{}", prefix, x < center ? "LEFT" : "RIGHT");
}
return fmt::format("{}:{}", prefix, y < center ? "DOWN" : "UP");
}
return "";
}
return fmt::format("{}:{},{}", prefix, x, y);
}
static std::string Analog1DToString(u32 v, const std::string& prefix, u32 range = 255)
{
if (v == 0)
return "";
if (v == range)
return prefix;
return fmt::format("{}:{}", prefix, v);
}
// NOTE: CPU Thread
static void SetInputDisplayString(ControllerState padState, int controllerID)
{
std::string display_str = fmt::format("P{}:", controllerID + 1);
if (padState.is_connected)
{
if (padState.A)
display_str += " A";
if (padState.B)
display_str += " B";
if (padState.X)
display_str += " X";
if (padState.Y)
display_str += " Y";
if (padState.Z)
display_str += " Z";
if (padState.Start)
display_str += " START";
if (padState.DPadUp)
display_str += " UP";
if (padState.DPadDown)
display_str += " DOWN";
if (padState.DPadLeft)
display_str += " LEFT";
if (padState.DPadRight)
display_str += " RIGHT";
if (padState.reset)
display_str += " RESET";
if (padState.TriggerL == 255 || padState.L)
display_str += " L";
else
display_str += Analog1DToString(padState.TriggerL, " L");
if (padState.TriggerR == 255 || padState.R)
display_str += " R";
else
display_str += Analog1DToString(padState.TriggerR, " R");
display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
}
else
{
display_str += " DISCONNECTED";
}
std::lock_guard guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
static void SetWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
int controllerID = remoteID + 4;
std::string display_str = fmt::format("R{}:", remoteID + 1);
if (rpt.HasCore())
{
ButtonData buttons;
rpt.GetCoreData(&buttons);
if (buttons.left)
display_str += " LEFT";
if (buttons.right)
display_str += " RIGHT";
if (buttons.down)
display_str += " DOWN";
if (buttons.up)
display_str += " UP";
if (buttons.a)
display_str += " A";
if (buttons.b)
display_str += " B";
if (buttons.plus)
display_str += " +";
if (buttons.minus)
display_str += " -";
if (buttons.one)
display_str += " 1";
if (buttons.two)
display_str += " 2";
if (buttons.home)
display_str += " HOME";
}
if (rpt.HasAccel())
{
AccelData accel_data;
rpt.GetAccelData(&accel_data);
// FYI: This will only print partial data for interleaved reports.
display_str +=
fmt::format(" ACC:{},{},{}", accel_data.value.x, accel_data.value.y, accel_data.value.z);
}
if (rpt.HasIR())
{
const u8* const ir_data = rpt.GetIRDataPtr();
// TODO: This does not handle the different IR formats.
const u16 x = ir_data[0] | ((ir_data[2] >> 4 & 0x3) << 8);
const u16 y = ir_data[1] | ((ir_data[2] >> 6 & 0x3) << 8);
display_str += fmt::format(" IR:{},{}", x, y);
}
// Nunchuk
if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK)
{
const u8* const extData = rpt.GetExtDataPtr();
Nunchuk::DataFormat nunchuk;
memcpy(&nunchuk, extData, sizeof(nunchuk));
key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk));
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
const std::string accel = fmt::format(" N-ACC:{},{},{}", nunchuk.GetAccelX(),
nunchuk.GetAccelY(), nunchuk.GetAccelZ());
if (nunchuk.bt.c)
display_str += " C";
if (nunchuk.bt.z)
display_str += " Z";
display_str += accel;
display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA");
}
// Classic controller
if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC)
{
const u8* const extData = rpt.GetExtDataPtr();
Classic::DataFormat cc;
memcpy(&cc, extData, sizeof(cc));
key.Decrypt((u8*)&cc, 0, sizeof(cc));
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
if (cc.bt.dpad_left)
display_str += " LEFT";
if (cc.bt.dpad_right)
display_str += " RIGHT";
if (cc.bt.dpad_down)
display_str += " DOWN";
if (cc.bt.dpad_up)
display_str += " UP";
if (cc.bt.a)
display_str += " A";
if (cc.bt.b)
display_str += " B";
if (cc.bt.x)
display_str += " X";
if (cc.bt.y)
display_str += " Y";
if (cc.bt.zl)
display_str += " ZL";
if (cc.bt.zr)
display_str += " ZR";
if (cc.bt.plus)
display_str += " +";
if (cc.bt.minus)
display_str += " -";
if (cc.bt.home)
display_str += " HOME";
display_str += Analog1DToString(cc.GetLeftTrigger().value, " L", 31);
display_str += Analog1DToString(cc.GetRightTrigger().value, " R", 31);
const auto left_stick = cc.GetLeftStick().value;
display_str += Analog2DToString(left_stick.x, left_stick.y, " ANA", 63);
const auto right_stick = cc.GetRightStick().value;
display_str += Analog2DToString(right_stick.x, right_stick.y, " R-ANA", 31);
}
std::lock_guard guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID)
{
s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
s_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
s_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
s_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
s_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
s_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
s_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
s_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
s_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
s_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
s_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
s_padState.TriggerL = PadStatus->triggerLeft;
s_padState.TriggerR = PadStatus->triggerRight;
s_padState.AnalogStickX = PadStatus->stickX;
s_padState.AnalogStickY = PadStatus->stickY;
s_padState.CStickX = PadStatus->substickX;
s_padState.CStickY = PadStatus->substickY;
s_padState.is_connected = PadStatus->isConnected;
s_padState.get_origin = (PadStatus->button & PAD_GET_ORIGIN) != 0;
s_padState.disc = s_bDiscChange;
s_bDiscChange = false;
s_padState.reset = s_bReset;
s_bReset = false;
SetInputDisplayString(s_padState, controllerID);
}
// NOTE: CPU Thread
void RecordInput(const GCPadStatus* PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
CheckPadStatus(PadStatus, controllerID);
s_temp_input.resize(s_currentByte + sizeof(ControllerState));
memcpy(&s_temp_input[s_currentByte], &s_padState, sizeof(ControllerState));
s_currentByte += sizeof(ControllerState);
}
// NOTE: CPU Thread
void CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
SetWiiInputDisplayString(wiimote, rpt, ext, key);
if (IsRecordingInput())
RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize());
}
void RecordWiimote(int wiimote, const u8* data, u8 size)
{
if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
InputUpdate();
s_temp_input.resize(s_currentByte + size + 1);
s_temp_input[s_currentByte++] = size;
memcpy(&s_temp_input[s_currentByte], data, size);
s_currentByte += size;
}
// NOTE: EmuThread / Host Thread
void ReadHeader()
{
for (int i = 0; i < 4; ++i)
{
if (tmpHeader.GBAControllers & (1 << i))
s_controllers[i] = ControllerType::GBA;
else if (tmpHeader.controllers & (1 << i))
s_controllers[i] = ControllerType::GC;
else
s_controllers[i] = ControllerType::None;
s_wiimotes[i] = (tmpHeader.controllers & (1 << (i + 4))) != 0;
}
s_recordingStartTime = tmpHeader.recordingStartTime;
if (s_rerecords < tmpHeader.numRerecords)
s_rerecords = tmpHeader.numRerecords;
if (tmpHeader.bSaveConfig)
{
s_bSaveConfig = true;
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&tmpHeader));
s_bClearSave = tmpHeader.bClearSave;
s_memcards = tmpHeader.memcards;
s_bongos = tmpHeader.bongos;
s_bNetPlay = tmpHeader.bNetPlay;
s_revision = tmpHeader.revision;
}
else
{
GetSettings();
}
s_discChange = {tmpHeader.discChange.begin(), tmpHeader.discChange.end()};
s_author = {tmpHeader.author.begin(), tmpHeader.author.end()};
s_MD5 = tmpHeader.md5;
s_DSPiromHash = tmpHeader.DSPiromHash;
s_DSPcoefHash = tmpHeader.DSPcoefHash;
}
// NOTE: Host Thread
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path)
{
if (s_playMode != PlayMode::None)
return false;
File::IOFile recording_file(movie_path, "rb");
if (!recording_file.ReadArray(&tmpHeader, 1))
return false;
if (!IsMovieHeader(tmpHeader.filetype))
{
PanicAlertFmtT("Invalid recording file");
return false;
}
ReadHeader();
s_totalFrames = tmpHeader.frameCount;
s_totalLagCount = tmpHeader.lagCount;
s_totalInputCount = tmpHeader.inputCount;
s_totalTickCount = tmpHeader.tickCount;
s_currentFrame = 0;
s_currentLagCount = 0;
s_currentInputCount = 0;
s_playMode = PlayMode::Playing;
// Wiimotes cause desync issues if they're not reset before launching the game
Wiimote::ResetAllWiimotes();
Core::UpdateWantDeterminism();
s_temp_input.resize(recording_file.GetSize() - 256);
recording_file.ReadBytes(s_temp_input.data(), s_temp_input.size());
s_currentByte = 0;
recording_file.Close();
// Load savestate (and skip to frame data)
if (tmpHeader.bFromSaveState && savestate_path)
{
const std::string savestate_path_temp = movie_path + ".sav";
if (File::Exists(savestate_path_temp))
{
*savestate_path = savestate_path_temp;
}
else
{
PanicAlertFmtT("Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!",
movie_path, savestate_path_temp);
}
s_bRecordingFromSaveState = true;
Movie::LoadInput(movie_path);
}
return true;
}
void DoState(PointerWrap& p)
{
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(s_currentFrame);
p.Do(s_currentByte);
p.Do(s_currentLagCount);
p.Do(s_currentInputCount);
p.Do(s_bPolled);
p.Do(s_tickCountAtLastInput);
// other variables (such as s_totalBytes and s_totalFrames) are set in LoadInput
}
// NOTE: Host Thread
void LoadInput(const std::string& movie_path)
{
File::IOFile t_record;
if (!t_record.Open(movie_path, "r+b"))
{
PanicAlertFmtT("Failed to read {0}", movie_path);
EndPlayInput(false);
return;
}
t_record.ReadArray(&tmpHeader, 1);
if (!IsMovieHeader(tmpHeader.filetype))
{
PanicAlertFmtT("Savestate movie {0} is corrupted, movie recording stopping...", movie_path);
EndPlayInput(false);
return;
}
ReadHeader();
if (!s_bReadOnly)
{
s_rerecords++;
tmpHeader.numRerecords = s_rerecords;
t_record.Seek(0, File::SeekOrigin::Begin);
t_record.WriteArray(&tmpHeader, 1);
}
ChangePads();
if (SConfig::GetInstance().bWii)
ChangeWiiPads(true);
u64 totalSavedBytes = t_record.GetSize() - 256;
bool afterEnd = false;
// This can only happen if the user manually deletes data from the dtm.
if (s_currentByte > totalSavedBytes)
{
PanicAlertFmtT(
"Warning: You loaded a save whose movie ends before the current frame in the save "
"(byte {0} < {1}) (frame {2} < {3}). You should load another save before continuing.",
totalSavedBytes + 256, s_currentByte + 256, tmpHeader.frameCount, s_currentFrame);
afterEnd = true;
}
if (!s_bReadOnly || s_temp_input.empty())
{
s_totalFrames = tmpHeader.frameCount;
s_totalLagCount = tmpHeader.lagCount;
s_totalInputCount = tmpHeader.inputCount;
s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount;
s_temp_input.resize(static_cast<size_t>(totalSavedBytes));
t_record.ReadBytes(s_temp_input.data(), s_temp_input.size());
}
else if (s_currentByte > 0)
{
if (s_currentByte > totalSavedBytes)
{
}
else if (s_currentByte > s_temp_input.size())
{
afterEnd = true;
PanicAlertFmtT(
"Warning: You loaded a save that's after the end of the current movie. (byte {0} "
"> {1}) (input {2} > {3}). You should load another save before continuing, or load "
"this state with read-only mode off.",
s_currentByte + 256, s_temp_input.size() + 256, s_currentInputCount, s_totalInputCount);
}
else if (s_currentByte > 0 && !s_temp_input.empty())
{
// verify identical from movie start to the save's current frame
std::vector<u8> movInput(s_currentByte);
t_record.ReadArray(movInput.data(), movInput.size());
const auto result = std::mismatch(movInput.begin(), movInput.end(), s_temp_input.begin());
if (result.first != movInput.end())
{
const ptrdiff_t mismatch_index = std::distance(movInput.begin(), result.first);
// this is a "you did something wrong" alert for the user's benefit.
// we'll try to say what's going on in excruciating detail, otherwise the user might not
// believe us.
if (IsUsingWiimote(0))
{
const size_t byte_offset = static_cast<size_t>(mismatch_index) + sizeof(DTMHeader);
// TODO: more detail
PanicAlertFmtT("Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). "
"You should load another save before continuing, or load this state with "
"read-only mode off. Otherwise you'll probably get a desync.",
byte_offset, byte_offset);
std::copy(movInput.begin(), movInput.end(), s_temp_input.begin());
}
else
{
const ptrdiff_t frame = mismatch_index / sizeof(ControllerState);
ControllerState curPadState;
memcpy(&curPadState, &s_temp_input[frame * sizeof(ControllerState)],
sizeof(ControllerState));
ControllerState movPadState;
memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
PanicAlertFmtT(
"Warning: You loaded a save whose movie mismatches on frame {0}. You should load "
"another save before continuing, or load this state with read-only mode off. "
"Otherwise you'll probably get a desync.\n\n"
"More information: The current movie is {1} frames long and the savestate's movie "
"is {2} frames long.\n\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, DLeft={12}, "
"DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, AnalogY={19}, CX={20}, "
"CY={21}, Connected={22}"
"\n\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}",
frame, s_totalFrames, tmpHeader.frameCount, frame, curPadState.Start, curPadState.A,
curPadState.B, curPadState.X, curPadState.Y, curPadState.Z, curPadState.DPadUp,
curPadState.DPadDown, curPadState.DPadLeft, curPadState.DPadRight, curPadState.L,
curPadState.R, curPadState.TriggerL, curPadState.TriggerR, curPadState.AnalogStickX,
curPadState.AnalogStickY, curPadState.CStickX, curPadState.CStickY,
curPadState.is_connected, frame, movPadState.Start, movPadState.A, movPadState.B,
movPadState.X, movPadState.Y, movPadState.Z, movPadState.DPadUp, movPadState.DPadDown,
movPadState.DPadLeft, movPadState.DPadRight, movPadState.L, movPadState.R,
movPadState.TriggerL, movPadState.TriggerR, movPadState.AnalogStickX,
movPadState.AnalogStickY, movPadState.CStickX, movPadState.CStickY,
curPadState.is_connected);
}
}
}
}
t_record.Close();
s_bSaveConfig = tmpHeader.bSaveConfig;
if (!afterEnd)
{
if (s_bReadOnly)
{
if (s_playMode != PlayMode::Playing)
{
s_playMode = PlayMode::Playing;
Core::UpdateWantDeterminism();
Core::DisplayMessage("Switched to playback", 2000);
}
}
else
{
if (s_playMode != PlayMode::Recording)
{
s_playMode = PlayMode::Recording;
Core::UpdateWantDeterminism();
Core::DisplayMessage("Switched to recording", 2000);
}
}
}
else
{
EndPlayInput(false);
}
}
// NOTE: CPU Thread
static void CheckInputEnd()
{
if (s_currentByte >= s_temp_input.size() ||
(Core::System::GetInstance().GetCoreTiming().GetTicks() > s_totalTickCount &&
!IsRecordingInputFromSaveState()))
{
EndPlayInput(!s_bReadOnly);
}
}
// NOTE: CPU Thread
void PlayController(GCPadStatus* PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
// in the same order done during recording
if (!IsPlayingInput() || !IsUsingPad(controllerID) || s_temp_input.empty())
return;
if (s_currentByte + sizeof(ControllerState) > s_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayController. {0} + {1} > {2}", s_currentByte,
sizeof(ControllerState), s_temp_input.size());
EndPlayInput(!s_bReadOnly);
return;
}
memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState));
s_currentByte += sizeof(ControllerState);
PadStatus->isConnected = s_padState.is_connected;
PadStatus->triggerLeft = s_padState.TriggerL;
PadStatus->triggerRight = s_padState.TriggerR;
PadStatus->stickX = s_padState.AnalogStickX;
PadStatus->stickY = s_padState.AnalogStickY;
PadStatus->substickX = s_padState.CStickX;
PadStatus->substickY = s_padState.CStickY;
PadStatus->button = 0;
PadStatus->button |= PAD_USE_ORIGIN;
if (s_padState.A)
{
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
}
if (s_padState.B)
{
PadStatus->button |= PAD_BUTTON_B;
PadStatus->analogB = 0xFF;
}
if (s_padState.X)
PadStatus->button |= PAD_BUTTON_X;
if (s_padState.Y)
PadStatus->button |= PAD_BUTTON_Y;
if (s_padState.Z)
PadStatus->button |= PAD_TRIGGER_Z;
if (s_padState.Start)
PadStatus->button |= PAD_BUTTON_START;
if (s_padState.DPadUp)
PadStatus->button |= PAD_BUTTON_UP;
if (s_padState.DPadDown)
PadStatus->button |= PAD_BUTTON_DOWN;
if (s_padState.DPadLeft)
PadStatus->button |= PAD_BUTTON_LEFT;
if (s_padState.DPadRight)
PadStatus->button |= PAD_BUTTON_RIGHT;
if (s_padState.L)
PadStatus->button |= PAD_TRIGGER_L;
if (s_padState.R)
PadStatus->button |= PAD_TRIGGER_R;
if (s_padState.get_origin)
PadStatus->button |= PAD_GET_ORIGIN;
if (s_padState.disc)
{
Core::RunAsCPUThread([] {
auto& system = Core::System::GetInstance();
if (!system.GetDVDInterface().AutoChangeDisc())
{
system.GetCPU().Break();
PanicAlertFmtT("Change the disc to {0}", s_discChange);
}
});
}
if (s_padState.reset)
{
auto& system = Core::System::GetInstance();
system.GetProcessorInterface().ResetButton_Tap();
}
SetInputDisplayString(s_padState, controllerID);
CheckInputEnd();
}
// NOTE: CPU Thread
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || s_temp_input.empty())
return false;
if (s_currentByte > s_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} > {1}", s_currentByte,
s_temp_input.size());
EndPlayInput(!s_bReadOnly);
return false;
}
const u8 size = rpt.GetDataSize();
const u8 sizeInMovie = s_temp_input[s_currentByte];
if (size != sizeInMovie)
{
PanicAlertFmtT(
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte {2}.){3}",
sizeInMovie, size, s_currentByte,
(s_controllers == ControllerTypeArray{}) ?
" Try re-creating the recording with all GameCube controllers "
"disabled (in Configure > GameCube > Device Settings)." :
"");
EndPlayInput(!s_bReadOnly);
return false;
}
s_currentByte++;
if (s_currentByte + size > s_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} + {1} > {2}", s_currentByte, size,
s_temp_input.size());
EndPlayInput(!s_bReadOnly);
return false;
}
memcpy(rpt.GetDataPtr(), &s_temp_input[s_currentByte], size);
s_currentByte += size;
s_currentInputCount++;
CheckInputEnd();
return true;
}
// NOTE: Host / EmuThread / CPU Thread
void EndPlayInput(bool cont)
{
if (cont)
{
// If !IsMovieActive(), changing s_playMode requires calling UpdateWantDeterminism
ASSERT(IsMovieActive());
s_playMode = PlayMode::Recording;
Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
}
else if (s_playMode != PlayMode::None)
{
// We can be called by EmuThread during boot (CPU::State::PowerDown)
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping();
if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE))
cpu.Break();
s_rerecords = 0;
s_currentByte = 0;
s_playMode = PlayMode::None;
Core::DisplayMessage("Movie End.", 2000);
s_bRecordingFromSaveState = false;
Config::RemoveLayer(Config::LayerType::Movie);
// we don't clear these things because otherwise we can't resume playback if we load a movie
// state later
// s_totalFrames = s_totalBytes = 0;
// delete tmpInput;
// tmpInput = nullptr;
Core::QueueHostJob([=] { Core::UpdateWantDeterminism(); });
}
}
// NOTE: Save State + Host Thread
void SaveRecording(const std::string& filename)
{
File::IOFile save_record(filename, "wb");
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.filetype[0] = 'D';
header.filetype[1] = 'T';
header.filetype[2] = 'M';
header.filetype[3] = 0x1A;
strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii;
header.controllers = 0;
header.GBAControllers = 0;
for (int i = 0; i < 4; ++i)
{
if (IsUsingGBA(i))
header.GBAControllers |= 1 << i;
if (IsUsingPad(i))
header.controllers |= 1 << i;
if (IsUsingWiimote(i) && SConfig::GetInstance().bWii)
header.controllers |= 1 << (i + 4);
}
header.bFromSaveState = s_bRecordingFromSaveState;
header.frameCount = s_totalFrames;
header.lagCount = s_totalLagCount;
header.inputCount = s_totalInputCount;
header.numRerecords = s_rerecords;
header.recordingStartTime = s_recordingStartTime;
header.bSaveConfig = true;
ConfigLoaders::SaveToDTM(&header);
header.memcards = s_memcards;
header.bClearSave = s_bClearSave;
header.bNetPlay = s_bNetPlay;
strncpy(header.discChange.data(), s_discChange.c_str(), header.discChange.size());
strncpy(header.author.data(), s_author.c_str(), header.author.size());
header.md5 = s_MD5;
header.bongos = s_bongos;
header.revision = s_revision;
header.DSPiromHash = s_DSPiromHash;
header.DSPcoefHash = s_DSPcoefHash;
header.tickCount = s_totalTickCount;
// TODO
header.uniqueID = 0;
// header.audioEmulator;
save_record.WriteArray(&header, 1);
bool success = save_record.WriteBytes(s_temp_input.data(), s_temp_input.size());
if (success && s_bRecordingFromSaveState)
{
std::string stateFilename = filename + ".sav";
success = File::CopyRegularFile(File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav", stateFilename);
}
if (success)
Core::DisplayMessage(fmt::format("DTM {} saved", filename), 2000);
else
Core::DisplayMessage(fmt::format("Failed to save {}", filename), 2000);
}
// NOTE: GPU Thread
void SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
g_Config.bSkipEFBCopyToRam = tmpHeader.bSkipEFBCopyToRam;
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
g_Config.bImmediateXFB = tmpHeader.bImmediateXFB;
g_Config.bSkipXFBCopyToRam = tmpHeader.bSkipXFBCopyToRam;
}
// NOTE: EmuThread / Host Thread
void GetSettings()
{
using ExpansionInterface::EXIDeviceType;
const EXIDeviceType slot_a_type = Config::Get(Config::MAIN_SLOT_A);
const EXIDeviceType slot_b_type = Config::Get(Config::MAIN_SLOT_B);
const bool slot_a_has_raw_memcard = slot_a_type == EXIDeviceType::MemoryCard;
const bool slot_a_has_gci_folder = slot_a_type == EXIDeviceType::MemoryCardFolder;
const bool slot_b_has_raw_memcard = slot_b_type == EXIDeviceType::MemoryCard;
const bool slot_b_has_gci_folder = slot_b_type == EXIDeviceType::MemoryCardFolder;
s_bSaveConfig = true;
s_bNetPlay = NetPlay::IsNetPlayRunning();
if (SConfig::GetInstance().bWii)
{
u64 title_id = SConfig::GetInstance().GetTitleID();
s_bClearSave = !File::Exists(Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT) +
"/banner.bin");
}
else
{
const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) {
return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region));
};
const auto gci_folder_has_saves = [](ExpansionInterface::Slot card_slot) {
const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath(
card_slot, ExpansionInterface::AllowMovieFolder::No);
const u64 number_of_saves = File::ScanDirectoryTree(path, false).size;
return number_of_saves > 0;
};
s_bClearSave = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) &&
!(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) &&
!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
}
s_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0;
s_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1;
s_revision = ConvertGitRevisionToBytes(Common::GetScmRevGitStr());
if (!Config::Get(Config::MAIN_DSP_HLE))
{
std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
if (!File::Exists(irom_file))
irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
if (!File::Exists(coef_file))
coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
std::vector<u16> irom(DSP::DSP_IROM_SIZE);
File::IOFile file_irom(irom_file, "rb");
file_irom.ReadArray(irom.data(), irom.size());
file_irom.Close();
for (u16& entry : irom)
entry = Common::swap16(entry);
std::vector<u16> coef(DSP::DSP_COEF_SIZE);
File::IOFile file_coef(coef_file, "rb");
file_coef.ReadArray(coef.data(), coef.size());
file_coef.Close();
for (u16& entry : coef)
entry = Common::swap16(entry);
s_DSPiromHash =
Common::HashAdler32(reinterpret_cast<u8*>(irom.data()), DSP::DSP_IROM_BYTE_SIZE);
s_DSPcoefHash =
Common::HashAdler32(reinterpret_cast<u8*>(coef.data()), DSP::DSP_COEF_BYTE_SIZE);
}
else
{
s_DSPiromHash = 0;
s_DSPcoefHash = 0;
}
}
static const mbedtls_md_info_t* s_md5_info = mbedtls_md_info_from_type(MBEDTLS_MD_MD5);
// NOTE: Entrypoint for own thread
static void CheckMD5()
{
if (s_current_file_name.empty())
return;
for (int i = 0, n = 0; i < 16; ++i)
{
if (tmpHeader.md5[i] != 0)
continue;
n++;
if (n == 16)
return;
}
Core::DisplayMessage("Verifying checksum...", 2000);
std::array<u8, 16> game_md5;
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), game_md5.data());
if (game_md5 == s_MD5)
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
else
Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000);
}
// NOTE: Entrypoint for own thread
static void GetMD5()
{
if (s_current_file_name.empty())
return;
Core::DisplayMessage("Calculating checksum of game file...", 2000);
mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), s_MD5.data());
Core::DisplayMessage("Finished calculating checksum.", 2000);
}
// NOTE: EmuThread
void Shutdown()
{
s_currentInputCount = s_totalInputCount = s_totalFrames = s_tickCountAtLastInput = 0;
s_temp_input.clear();
}
} // namespace Movie