mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
1324 lines
35 KiB
C++
1324 lines
35 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Globals.h"
|
|
|
|
#include <wx/imaglist.h>
|
|
#include <wx/fontmap.h>
|
|
#include <wx/filename.h>
|
|
|
|
#include <algorithm>
|
|
#include <cinttypes>
|
|
#include <memory>
|
|
|
|
#include "FileSearch.h"
|
|
#include "StringUtil.h"
|
|
#include "ConfigManager.h"
|
|
#include "GameListCtrl.h"
|
|
#include "Blob.h"
|
|
#include "Core.h"
|
|
#include "ISOProperties.h"
|
|
#include "FileUtil.h"
|
|
#include "CDUtils.h"
|
|
#include "WxUtils.h"
|
|
#include "Main.h"
|
|
#include "MathUtil.h"
|
|
#include "HW/DVDInterface.h"
|
|
|
|
#include "resources/Flag_Europe.xpm"
|
|
#include "resources/Flag_Germany.xpm"
|
|
#include "resources/Flag_France.xpm"
|
|
#include "resources/Flag_Italy.xpm"
|
|
#include "resources/Flag_Japan.xpm"
|
|
#include "resources/Flag_USA.xpm"
|
|
#include "resources/Flag_Taiwan.xpm"
|
|
#include "resources/Flag_Korea.xpm"
|
|
#include "resources/Flag_Unknown.xpm"
|
|
#include "resources/Flag_SDK.xpm"
|
|
|
|
#include "resources/Platform_Wad.xpm"
|
|
#include "resources/Platform_Wii.xpm"
|
|
#include "resources/Platform_Gamecube.xpm"
|
|
#include "resources/rating_gamelist.h"
|
|
|
|
size_t CGameListCtrl::m_currentItem = 0;
|
|
size_t CGameListCtrl::m_numberItem = 0;
|
|
std::string CGameListCtrl::m_currentFilename;
|
|
bool sorted = false;
|
|
|
|
extern CFrame* main_frame;
|
|
|
|
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
|
|
long sortData = CGameListCtrl::COLUMN_TITLE)
|
|
{
|
|
int t = 1;
|
|
|
|
if (sortData < 0)
|
|
{
|
|
t = -1;
|
|
sortData = -sortData;
|
|
}
|
|
|
|
int indexOne = 0;
|
|
int indexOther = 0;
|
|
|
|
|
|
// index only matters for WADS and PAL GC games, but invalid indicies for the others
|
|
// will return the (only) language in the list
|
|
if (iso1->GetPlatform() == GameListItem::WII_WAD)
|
|
{
|
|
indexOne = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
|
}
|
|
else
|
|
{ // GC
|
|
indexOne = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
|
}
|
|
|
|
if (iso2->GetPlatform() == GameListItem::WII_WAD)
|
|
{
|
|
indexOther = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
|
}
|
|
else
|
|
{ // GC
|
|
indexOther = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
|
}
|
|
|
|
switch(sortData)
|
|
{
|
|
case CGameListCtrl::COLUMN_TITLE:
|
|
if (!strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()))
|
|
{
|
|
if (iso1->IsDiscTwo())
|
|
return 1 * t;
|
|
else if (iso2->IsDiscTwo())
|
|
return -1 * t;
|
|
}
|
|
return strcasecmp(iso1->GetName(indexOne).c_str(),
|
|
iso2->GetName(indexOther).c_str()) * t;
|
|
case CGameListCtrl::COLUMN_NOTES:
|
|
{
|
|
std::string cmp1 =
|
|
(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
|
iso1->GetCompany() : iso1->GetDescription(indexOne);
|
|
std::string cmp2 =
|
|
(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
|
iso2->GetCompany() : iso2->GetDescription(indexOther);
|
|
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
|
|
}
|
|
case CGameListCtrl::COLUMN_COUNTRY:
|
|
if(iso1->GetCountry() > iso2->GetCountry())
|
|
return 1 * t;
|
|
if(iso1->GetCountry() < iso2->GetCountry())
|
|
return -1 * t;
|
|
return 0;
|
|
case CGameListCtrl::COLUMN_SIZE:
|
|
if (iso1->GetFileSize() > iso2->GetFileSize())
|
|
return 1 * t;
|
|
if (iso1->GetFileSize() < iso2->GetFileSize())
|
|
return -1 * t;
|
|
return 0;
|
|
case CGameListCtrl::COLUMN_PLATFORM:
|
|
if(iso1->GetPlatform() > iso2->GetPlatform())
|
|
return 1 * t;
|
|
if(iso1->GetPlatform() < iso2->GetPlatform())
|
|
return -1 * t;
|
|
return 0;
|
|
|
|
case CGameListCtrl::COLUMN_EMULATION_STATE:
|
|
{
|
|
const int
|
|
nState1 = iso1->GetEmuState(),
|
|
nState2 = iso2->GetEmuState();
|
|
|
|
if (nState1 > nState2)
|
|
return 1 * t;
|
|
if (nState1 < nState2)
|
|
return -1 * t;
|
|
else
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool operator < (const GameListItem &one, const GameListItem &other)
|
|
{
|
|
return CompareGameListItems(&one, &other) < 0;
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(wxEmuStateTip, wxTipWindow)
|
|
EVT_KEY_DOWN(wxEmuStateTip::OnKeyDown)
|
|
END_EVENT_TABLE()
|
|
|
|
BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
|
|
EVT_SIZE(CGameListCtrl::OnSize)
|
|
EVT_RIGHT_DOWN(CGameListCtrl::OnRightClick)
|
|
EVT_LEFT_DOWN(CGameListCtrl::OnLeftClick)
|
|
EVT_LIST_KEY_DOWN(LIST_CTRL, CGameListCtrl::OnKeyPress)
|
|
EVT_MOTION(CGameListCtrl::OnMouseMotion)
|
|
EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
|
|
EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
|
|
EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
|
|
EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
|
|
EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
|
|
EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
|
|
EVT_MENU(IDM_EXPORTSAVE, CGameListCtrl::OnExportSave)
|
|
EVT_MENU(IDM_SETDEFAULTGCM, CGameListCtrl::OnSetDefaultGCM)
|
|
EVT_MENU(IDM_COMPRESSGCM, CGameListCtrl::OnCompressGCM)
|
|
EVT_MENU(IDM_MULTICOMPRESSGCM, CGameListCtrl::OnMultiCompressGCM)
|
|
EVT_MENU(IDM_MULTIDECOMPRESSGCM, CGameListCtrl::OnMultiDecompressGCM)
|
|
EVT_MENU(IDM_DELETEGCM, CGameListCtrl::OnDeleteGCM)
|
|
END_EVENT_TABLE()
|
|
|
|
CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
|
|
wxPoint& pos, const wxSize& size, long style)
|
|
: wxListCtrl(parent, id, pos, size, style), toolTip(0)
|
|
{
|
|
DragAcceptFiles(true);
|
|
Connect(wxEVT_DROP_FILES, wxDropFilesEventHandler(CGameListCtrl::OnDropFiles), NULL, this);
|
|
}
|
|
|
|
CGameListCtrl::~CGameListCtrl()
|
|
{
|
|
if (m_imageListSmall)
|
|
delete m_imageListSmall;
|
|
|
|
ClearIsoFiles();
|
|
}
|
|
|
|
void CGameListCtrl::InitBitmaps()
|
|
{
|
|
m_imageListSmall = new wxImageList(96, 32);
|
|
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
|
|
|
|
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_France_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_USA_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SDK] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_SDK_xpm), wxNullBitmap);
|
|
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] =
|
|
m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm), wxNullBitmap);
|
|
|
|
m_PlatformImageIndex.resize(3);
|
|
m_PlatformImageIndex[0] =
|
|
m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm), wxNullBitmap);
|
|
m_PlatformImageIndex[1] =
|
|
m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm), wxNullBitmap);
|
|
m_PlatformImageIndex[2] =
|
|
m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm), wxNullBitmap);
|
|
|
|
m_EmuStateImageIndex.resize(6);
|
|
m_EmuStateImageIndex[0] =
|
|
m_imageListSmall->Add(wxBitmap(rating_0), wxNullBitmap);
|
|
m_EmuStateImageIndex[1] =
|
|
m_imageListSmall->Add(wxBitmap(rating_1), wxNullBitmap);
|
|
m_EmuStateImageIndex[2] =
|
|
m_imageListSmall->Add(wxBitmap(rating_2), wxNullBitmap);
|
|
m_EmuStateImageIndex[3] =
|
|
m_imageListSmall->Add(wxBitmap(rating_3), wxNullBitmap);
|
|
m_EmuStateImageIndex[4] =
|
|
m_imageListSmall->Add(wxBitmap(rating_4), wxNullBitmap);
|
|
m_EmuStateImageIndex[5] =
|
|
m_imageListSmall->Add(wxBitmap(rating_5), wxNullBitmap);
|
|
}
|
|
|
|
void CGameListCtrl::BrowseForDirectory()
|
|
{
|
|
wxString dirHome;
|
|
wxGetHomeDir(&dirHome);
|
|
|
|
// browse
|
|
wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
|
|
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
|
|
|
if (dialog.ShowModal() == wxID_OK)
|
|
{
|
|
std::string sPath(WxStrToStr(dialog.GetPath()));
|
|
std::vector<std::string>::iterator itResult = std::find(
|
|
SConfig::GetInstance().m_ISOFolder.begin(),
|
|
SConfig::GetInstance().m_ISOFolder.end(), sPath);
|
|
|
|
if (itResult == SConfig::GetInstance().m_ISOFolder.end())
|
|
{
|
|
SConfig::GetInstance().m_ISOFolder.push_back(sPath);
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
Update();
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::Update()
|
|
{
|
|
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
|
|
// Don't let the user refresh it while a game is running
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
return;
|
|
|
|
if (m_imageListSmall)
|
|
{
|
|
delete m_imageListSmall;
|
|
m_imageListSmall = NULL;
|
|
}
|
|
|
|
Hide();
|
|
|
|
ScanForISOs();
|
|
|
|
ClearAll();
|
|
|
|
if (m_ISOFiles.size() != 0)
|
|
{
|
|
// Don't load bitmaps unless there are games to list
|
|
InitBitmaps();
|
|
|
|
// add columns
|
|
InsertColumn(COLUMN_DUMMY,_T(""));
|
|
InsertColumn(COLUMN_PLATFORM, _T(""));
|
|
InsertColumn(COLUMN_BANNER, _("Banner"));
|
|
InsertColumn(COLUMN_TITLE, _("Title"));
|
|
|
|
// Instead of showing the notes + the company, which is unknown with
|
|
// wii titles We show in the same column : company for GC games and
|
|
// description for wii/wad games
|
|
InsertColumn(COLUMN_NOTES, _("Notes"));
|
|
InsertColumn(COLUMN_COUNTRY, _T(""));
|
|
InsertColumn(COLUMN_SIZE, _("Size"));
|
|
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
|
|
|
|
#ifdef __WXMSW__
|
|
const int platform_padding = 0;
|
|
#else
|
|
const int platform_padding = 8;
|
|
#endif
|
|
|
|
// set initial sizes for columns
|
|
SetColumnWidth(COLUMN_DUMMY,0);
|
|
SetColumnWidth(COLUMN_PLATFORM, 35 + platform_padding);
|
|
SetColumnWidth(COLUMN_BANNER, 96 + platform_padding);
|
|
SetColumnWidth(COLUMN_TITLE, 200 + platform_padding);
|
|
SetColumnWidth(COLUMN_NOTES, 200 + platform_padding);
|
|
SetColumnWidth(COLUMN_COUNTRY, 32 + platform_padding);
|
|
SetColumnWidth(COLUMN_EMULATION_STATE, 50 + platform_padding);
|
|
|
|
// add all items
|
|
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
|
{
|
|
InsertItemInReportView(i);
|
|
if (m_ISOFiles[i]->IsCompressed())
|
|
SetItemTextColour(i, wxColour(0xFF0000));
|
|
}
|
|
|
|
// Sort items by Title
|
|
if (!sorted)
|
|
last_column = 0;
|
|
sorted = false;
|
|
wxListEvent event;
|
|
event.m_col = SConfig::GetInstance().m_ListSort2;
|
|
OnColumnClick(event);
|
|
|
|
event.m_col = SConfig::GetInstance().m_ListSort;
|
|
OnColumnClick(event);
|
|
sorted = true;
|
|
|
|
SetColumnWidth(COLUMN_SIZE, wxLIST_AUTOSIZE);
|
|
}
|
|
else
|
|
{
|
|
wxString errorString;
|
|
// We just check for one hide setting to be enabled, as we may only
|
|
// have GC games for example, and hide them, so we should show the
|
|
// second message instead
|
|
if ((SConfig::GetInstance().m_ListGC &&
|
|
SConfig::GetInstance().m_ListWii &&
|
|
SConfig::GetInstance().m_ListWad) &&
|
|
(SConfig::GetInstance().m_ListJap &&
|
|
SConfig::GetInstance().m_ListUsa &&
|
|
SConfig::GetInstance().m_ListPal))
|
|
{
|
|
errorString = _("Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for files...");
|
|
}
|
|
else
|
|
{
|
|
errorString = _("Dolphin is currently set to hide all games. Doubleclick here to show all games...");
|
|
}
|
|
InsertColumn(0, _("No ISOs or WADS found"));
|
|
long index = InsertItem(0, errorString);
|
|
SetItemFont(index, *wxITALIC_FONT);
|
|
SetColumnWidth(0, wxLIST_AUTOSIZE);
|
|
}
|
|
if (GetSelectedISO() == NULL)
|
|
main_frame->UpdateGUI();
|
|
Show();
|
|
|
|
AutomaticColumnWidth();
|
|
ScrollLines(scrollPos);
|
|
SetFocus();
|
|
}
|
|
|
|
wxString NiceSizeFormat(u64 _size)
|
|
{
|
|
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
|
|
|
|
auto const unit = Log2(std::max<u64>(_size, 1)) / 10;
|
|
auto const unit_size = (1 << (unit * 10));
|
|
|
|
// ugly rounding integer math
|
|
auto const value = (_size + unit_size / 2) / unit_size;
|
|
auto const frac = (_size % unit_size * 10 + unit_size / 2) / unit_size % 10;
|
|
|
|
return StrToWxStr(StringFromFormat("%" PRIu64 ".%" PRIu64 " %s", value, frac, unit_symbols[unit]));
|
|
}
|
|
|
|
void CGameListCtrl::InsertItemInReportView(long _Index)
|
|
{
|
|
// When using wxListCtrl, there is no hope of per-column text colors.
|
|
// But for reference, here are the old colors that were used: (BGR)
|
|
// title: 0xFF0000
|
|
// company: 0x007030
|
|
int ImageIndex = -1;
|
|
|
|
GameListItem& rISOFile = *m_ISOFiles[_Index];
|
|
|
|
// Insert a first row with nothing in it, that will be used as the Index
|
|
long ItemIndex = InsertItem(_Index, wxEmptyString);
|
|
|
|
// Insert the platform's image in the first (visible) column
|
|
SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
|
|
|
|
if (rISOFile.GetBitmap().IsOk())
|
|
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
|
|
|
|
// Set the game's banner in the second column
|
|
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
|
|
|
|
int SelectedLanguage = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
|
|
|
// Is this sane?
|
|
if (rISOFile.GetPlatform() == GameListItem::WII_WAD)
|
|
{
|
|
SelectedLanguage = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
|
}
|
|
|
|
std::string const name = rISOFile.GetName(SelectedLanguage);
|
|
SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
|
|
|
|
// We show the company string on Gamecube only
|
|
// On Wii we show the description instead as the company string is empty
|
|
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
|
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
|
|
SetItem(_Index, COLUMN_NOTES, StrToWxStr(notes), -1);
|
|
|
|
// Emulation state
|
|
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
|
|
|
|
// Country
|
|
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
|
|
|
|
// File size
|
|
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
|
|
|
|
// Background color
|
|
SetBackgroundColor();
|
|
|
|
// Item data
|
|
SetItemData(_Index, ItemIndex);
|
|
}
|
|
|
|
wxColour blend50(const wxColour& c1, const wxColour& c2)
|
|
{
|
|
unsigned char r,g,b,a;
|
|
r = c1.Red()/2 + c2.Red()/2;
|
|
g = c1.Green()/2 + c2.Green()/2;
|
|
b = c1.Blue()/2 + c2.Blue()/2;
|
|
a = c1.Alpha()/2 + c2.Alpha()/2;
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
|
|
void CGameListCtrl::SetBackgroundColor()
|
|
{
|
|
for(long i = 0; i < GetItemCount(); i++)
|
|
{
|
|
wxColour color = (i & 1) ?
|
|
blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
CGameListCtrl::SetItemBackgroundColour(i, color);
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::ScanForISOs()
|
|
{
|
|
ClearIsoFiles();
|
|
|
|
CFileSearch::XStringVector Directories(SConfig::GetInstance().m_ISOFolder);
|
|
|
|
if (SConfig::GetInstance().m_RecursiveISOFolder)
|
|
{
|
|
for (u32 i = 0; i < Directories.size(); i++)
|
|
{
|
|
File::FSTEntry FST_Temp;
|
|
File::ScanDirectoryTree(Directories[i], FST_Temp);
|
|
for (auto& Entry : FST_Temp.children)
|
|
{
|
|
if (Entry.isDirectory)
|
|
{
|
|
bool duplicate = false;
|
|
for (auto& Directory : Directories)
|
|
{
|
|
if (strcmp(Directory.c_str(),
|
|
Entry.physicalName.c_str()) == 0)
|
|
{
|
|
duplicate = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!duplicate)
|
|
Directories.push_back(
|
|
Entry.physicalName.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CFileSearch::XStringVector Extensions;
|
|
|
|
if (SConfig::GetInstance().m_ListGC)
|
|
Extensions.push_back("*.gcm");
|
|
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
|
|
{
|
|
Extensions.push_back("*.iso");
|
|
Extensions.push_back("*.ciso");
|
|
Extensions.push_back("*.gcz");
|
|
Extensions.push_back("*.wbfs");
|
|
}
|
|
if (SConfig::GetInstance().m_ListWad)
|
|
Extensions.push_back("*.wad");
|
|
|
|
CFileSearch FileSearch(Extensions, Directories);
|
|
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
|
|
|
if (rFilenames.size() > 0)
|
|
{
|
|
wxProgressDialog dialog(
|
|
_("Scanning for ISOs"),
|
|
_("Scanning..."),
|
|
(int)rFilenames.size() - 1,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_AUTO_HIDE |
|
|
wxPD_CAN_ABORT |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
|
|
);
|
|
|
|
for (u32 i = 0; i < rFilenames.size(); i++)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(rFilenames[i], NULL, &FileName, NULL);
|
|
|
|
// Update with the progress (i) and the message
|
|
dialog.Update(i, wxString::Format(_("Scanning %s"),
|
|
StrToWxStr(FileName)));
|
|
if (dialog.WasCancelled())
|
|
break;
|
|
|
|
std::unique_ptr<GameListItem> iso_file(new GameListItem(rFilenames[i]));
|
|
const GameListItem& ISOFile = *iso_file;
|
|
|
|
if (ISOFile.IsValid())
|
|
{
|
|
bool list = true;
|
|
|
|
switch(ISOFile.GetPlatform())
|
|
{
|
|
case GameListItem::WII_DISC:
|
|
if (!SConfig::GetInstance().m_ListWii)
|
|
list = false;
|
|
break;
|
|
case GameListItem::WII_WAD:
|
|
if (!SConfig::GetInstance().m_ListWad)
|
|
list = false;
|
|
break;
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListGC)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
switch(ISOFile.GetCountry())
|
|
{
|
|
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
|
if (!SConfig::GetInstance().m_ListTaiwan)
|
|
list = false;
|
|
case DiscIO::IVolume::COUNTRY_KOREA:
|
|
if (!SConfig::GetInstance().m_ListKorea)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_JAPAN:
|
|
if (!SConfig::GetInstance().m_ListJap)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_USA:
|
|
if (!SConfig::GetInstance().m_ListUsa)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_FRANCE:
|
|
if (!SConfig::GetInstance().m_ListFrance)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_ITALY:
|
|
if (!SConfig::GetInstance().m_ListItaly)
|
|
list = false;
|
|
break;
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListPal)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
if (list)
|
|
m_ISOFiles.push_back(iso_file.release());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ListDrives)
|
|
{
|
|
const std::vector<std::string> drives = cdio_get_devices();
|
|
|
|
for (const auto& drive : drives)
|
|
{
|
|
std::unique_ptr<GameListItem> gli(new GameListItem(drive));
|
|
|
|
if (gli->IsValid())
|
|
m_ISOFiles.push_back(gli.release());
|
|
}
|
|
}
|
|
|
|
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
|
|
}
|
|
|
|
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
|
|
event.Veto();
|
|
}
|
|
|
|
const GameListItem *CGameListCtrl::GetISO(size_t index) const
|
|
{
|
|
if (index < m_ISOFiles.size())
|
|
return m_ISOFiles[index];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
CGameListCtrl *caller;
|
|
#if wxCHECK_VERSION(2, 9, 0)
|
|
int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
|
#else // 2.8.x
|
|
int wxCALLBACK wxListCompare(long item1, long item2, long sortData)
|
|
#endif
|
|
{
|
|
// return 1 if item1 > item2
|
|
// return -1 if item1 < item2
|
|
// return 0 for identity
|
|
const GameListItem *iso1 = caller->GetISO(item1);
|
|
const GameListItem *iso2 = caller->GetISO(item2);
|
|
|
|
return CompareGameListItems(iso1, iso2, sortData);
|
|
}
|
|
|
|
void CGameListCtrl::OnColumnClick(wxListEvent& event)
|
|
{
|
|
if(event.GetColumn() != COLUMN_BANNER)
|
|
{
|
|
int current_column = event.GetColumn();
|
|
if (sorted)
|
|
{
|
|
if (last_column == current_column)
|
|
{
|
|
last_sort = -last_sort;
|
|
}
|
|
else
|
|
{
|
|
SConfig::GetInstance().m_ListSort2 = last_sort;
|
|
last_column = current_column;
|
|
last_sort = current_column;
|
|
}
|
|
SConfig::GetInstance().m_ListSort = last_sort;
|
|
}
|
|
else
|
|
{
|
|
last_sort = current_column;
|
|
last_column = current_column;
|
|
}
|
|
caller = this;
|
|
SortItems(wxListCompare, last_sort);
|
|
}
|
|
|
|
SetBackgroundColor();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This is used by keyboard gamelist search
|
|
void CGameListCtrl::OnKeyPress(wxListEvent& event)
|
|
{
|
|
static int lastKey = 0, sLoop = 0;
|
|
int Loop = 0;
|
|
|
|
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
|
{
|
|
// Easy way to get game string
|
|
wxListItem bleh;
|
|
bleh.SetId(i);
|
|
bleh.SetColumn(COLUMN_TITLE);
|
|
bleh.SetMask(wxLIST_MASK_TEXT);
|
|
GetItem(bleh);
|
|
|
|
wxString text = bleh.GetText();
|
|
|
|
#ifdef __WXGTK__
|
|
if (text.MakeLower()[0] == event.GetKeyCode())
|
|
#else
|
|
if (text.MakeUpper()[0] == event.GetKeyCode())
|
|
#endif
|
|
{
|
|
if (lastKey == event.GetKeyCode() && Loop < sLoop)
|
|
{
|
|
Loop++;
|
|
if (i+1 == (int)m_ISOFiles.size())
|
|
i = -1;
|
|
continue;
|
|
}
|
|
else if (lastKey != event.GetKeyCode())
|
|
{
|
|
sLoop = 0;
|
|
}
|
|
|
|
lastKey = event.GetKeyCode();
|
|
sLoop++;
|
|
|
|
UnselectAll();
|
|
SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
|
|
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
|
|
EnsureVisible(i);
|
|
break;
|
|
}
|
|
|
|
// If we get past the last game in the list,
|
|
// we'll have to go back to the first one.
|
|
if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
|
|
i = -1;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This shows a little tooltip with the current Game's emulation state
|
|
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|
{
|
|
int flags;
|
|
long subitem = 0;
|
|
const long item = HitTest(event.GetPosition(), flags, &subitem);
|
|
static int lastItem = -1;
|
|
|
|
if (GetColumnCount() <= 1)
|
|
return;
|
|
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
wxRect Rect;
|
|
#ifdef __WXMSW__
|
|
if (subitem == COLUMN_EMULATION_STATE)
|
|
#else
|
|
// The subitem parameter of HitTest is only implemented for wxMSW. On
|
|
// all other platforms it will always be -1. Check the x position
|
|
// instead.
|
|
GetItemRect(item, Rect);
|
|
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
|
|
#endif
|
|
{
|
|
if (toolTip || lastItem == item || this != FindFocus())
|
|
{
|
|
if (lastItem != item) lastItem = -1;
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Emulation status
|
|
static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" };
|
|
|
|
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
|
|
|
|
const int emu_state = rISO.GetEmuState();
|
|
const std::string& issues = rISO.GetIssues();
|
|
|
|
// Show a tooltip containing the EmuState and the state description
|
|
if (emu_state > 0 && emu_state < 6)
|
|
{
|
|
char temp[2048];
|
|
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
|
|
issues.size() > 0 ? " :\n" : "", issues.c_str());
|
|
toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip);
|
|
}
|
|
else
|
|
{
|
|
toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip);
|
|
}
|
|
|
|
// Get item Coords
|
|
GetItemRect(item, Rect);
|
|
int mx = Rect.GetWidth();
|
|
int my = Rect.GetY();
|
|
#ifndef __WXMSW__
|
|
// For some reason the y position does not account for the header
|
|
// row, so subtract the y position of the first visible item.
|
|
GetItemRect(GetTopItem(), Rect);
|
|
my -= Rect.GetY();
|
|
#endif
|
|
// Convert to screen coordinates
|
|
ClientToScreen(&mx, &my);
|
|
toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
|
toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my - 5 + Rect.GetHeight()));
|
|
lastItem = item;
|
|
}
|
|
}
|
|
if (!toolTip)
|
|
lastItem = -1;
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) &&
|
|
(!event.ControlDown()) && (!event.ShiftDown()))
|
|
{
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
wxGetApp().GetCFrame()->UpdateGUI();
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
|
|
{
|
|
UnselectAll();
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
}
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
}
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem *selected_iso = GetSelectedISO();
|
|
if (selected_iso)
|
|
{
|
|
wxMenu* popupMenu = new wxMenu;
|
|
popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
|
|
popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
|
|
popupMenu->AppendSeparator();
|
|
|
|
if (selected_iso->GetPlatform() != GameListItem::GAMECUBE_DISC)
|
|
{
|
|
popupMenu->Append(IDM_OPENSAVEFOLDER, _("Open Wii &save folder"));
|
|
popupMenu->Append(IDM_EXPORTSAVE, _("Export Wii save (Experimental)"));
|
|
}
|
|
popupMenu->Append(IDM_OPENCONTAININGFOLDER, _("Open &containing folder"));
|
|
popupMenu->AppendCheckItem(IDM_SETDEFAULTGCM, _("Set as &default ISO"));
|
|
|
|
// First we have to decide a starting value when we append it
|
|
if(selected_iso->GetFileName() == SConfig::GetInstance().
|
|
m_LocalCoreStartupParameter.m_strDefaultGCM)
|
|
popupMenu->FindItem(IDM_SETDEFAULTGCM)->Check();
|
|
|
|
popupMenu->AppendSeparator();
|
|
popupMenu->Append(IDM_DELETEGCM, _("&Delete ISO..."));
|
|
|
|
if (selected_iso->GetPlatform() != GameListItem::WII_WAD)
|
|
{
|
|
if (selected_iso->IsCompressed())
|
|
popupMenu->Append(IDM_COMPRESSGCM, _("Decompress ISO..."));
|
|
else if (selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".ciso"
|
|
&& selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".wbfs")
|
|
popupMenu->Append(IDM_COMPRESSGCM, _("Compress ISO..."));
|
|
}
|
|
else
|
|
{
|
|
popupMenu->Append(IDM_LIST_INSTALLWAD, _("Install to Wii Menu"));
|
|
}
|
|
|
|
PopupMenu(popupMenu);
|
|
}
|
|
}
|
|
else if (GetSelectedItemCount() > 1)
|
|
{
|
|
wxMenu* popupMenu = new wxMenu;
|
|
popupMenu->Append(IDM_DELETEGCM, _("&Delete selected ISOs..."));
|
|
popupMenu->AppendSeparator();
|
|
popupMenu->Append(IDM_MULTICOMPRESSGCM, _("Compress selected ISOs..."));
|
|
popupMenu->Append(IDM_MULTIDECOMPRESSGCM, _("Decompress selected ISOs..."));
|
|
PopupMenu(popupMenu);
|
|
}
|
|
}
|
|
|
|
const GameListItem * CGameListCtrl::GetSelectedISO()
|
|
{
|
|
if (m_ISOFiles.size() == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
else if (GetSelectedItemCount() == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
|
if (item == wxNOT_FOUND)
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
// Here is a little workaround for multiselections:
|
|
// when > 1 item is selected, return info on the first one
|
|
// and deselect it so the next time GetSelectedISO() is called,
|
|
// the next item's info is returned
|
|
if (GetSelectedItemCount() > 1)
|
|
SetItemState(item, 0, wxLIST_STATE_SELECTED);
|
|
|
|
return m_ISOFiles[GetItemData(item)];
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
|
path.MakeAbsolute();
|
|
WxUtils::Explore(path.GetPath().char_str());
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
std::string path = iso->GetWiiFSPath();
|
|
if (!path.empty())
|
|
WxUtils::Explore(path.c_str());
|
|
}
|
|
|
|
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
u64 title;
|
|
DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
|
|
if (Iso)
|
|
{
|
|
if (Iso->GetTitleID((u8*)&title))
|
|
{
|
|
title = Common::swap64(title);
|
|
CWiiSaveCrypted::ExportWiiSave(title);
|
|
}
|
|
delete Iso;
|
|
}
|
|
}
|
|
|
|
// Save this file as the default file
|
|
void CGameListCtrl::OnSetDefaultGCM(wxCommandEvent& event)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso) return;
|
|
|
|
if (event.IsChecked())
|
|
{
|
|
// Write the new default value and save it the ini file
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM =
|
|
iso->GetFileName();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
else
|
|
{
|
|
// Otherwise blank the value and save it
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM = "";
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnDeleteGCM(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
File::Delete(iso->GetFileName());
|
|
Update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
int selected = GetSelectedItemCount();
|
|
|
|
for (int i = 0; i < selected; i++)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
File::Delete(iso->GetFileName());
|
|
}
|
|
Update();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
CISOProperties ISOProperties(iso->GetFileName(), this);
|
|
if(ISOProperties.ShowModal() == wxID_OK)
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
std::string wikiUrl = "http://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=[GAME_ID]";
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_ID]", UriEncode(iso->GetUniqueID()));
|
|
if (UriEncode(iso->GetName(0)).length() < 100)
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_NAME]", UriEncode(iso->GetName(0)));
|
|
else
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_NAME]", "");
|
|
|
|
WxUtils::Launch(wikiUrl.c_str());
|
|
}
|
|
|
|
void CGameListCtrl::MultiCompressCB(const char* text, float percent, void* arg)
|
|
{
|
|
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
|
|
wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
|
|
m_currentFilename.c_str(), (int)m_currentItem+1,
|
|
(int)m_numberItem, text)));
|
|
|
|
((wxProgressDialog*)arg)->Update((int)(percent*1000), textString);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiCompressGCM(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(true);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiDecompressGCM(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(false);
|
|
}
|
|
|
|
void CGameListCtrl::CompressSelection(bool _compress)
|
|
{
|
|
wxString dirHome;
|
|
wxGetHomeDir(&dirHome);
|
|
|
|
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
|
|
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
|
if (browseDialog.ShowModal() != wxID_OK)
|
|
return;
|
|
|
|
bool all_good = true;
|
|
|
|
{
|
|
wxProgressDialog progressDialog(
|
|
_compress ? _("Compressing ISO") : _("Decompressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
m_currentItem = 0;
|
|
m_numberItem = GetSelectedItemCount();
|
|
for (u32 i=0; i < m_numberItem; i++)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
|
|
if (!iso->IsCompressed() && _compress)
|
|
{
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
FileName.append(".gcz");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (wxFileExists(StrToWxStr(OutputFileName)) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::CompressFileToBlob(iso->GetFileName().c_str(),
|
|
OutputFileName.c_str(),
|
|
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
|
|
16384, &MultiCompressCB, &progressDialog);
|
|
}
|
|
else if (iso->IsCompressed() && !_compress)
|
|
{
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
if (iso->GetPlatform() == GameListItem::WII_DISC)
|
|
FileName.append(".iso");
|
|
else
|
|
FileName.append(".gcm");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (wxFileExists(StrToWxStr(OutputFileName)) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
|
|
OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
|
|
}
|
|
m_currentItem++;
|
|
}
|
|
}
|
|
|
|
if (!all_good)
|
|
wxMessageBox(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::CompressCB(const char* text, float percent, void* arg)
|
|
{
|
|
((wxProgressDialog*)arg)->
|
|
Update((int)(percent*1000), StrToWxStr(text));
|
|
}
|
|
|
|
void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxString path;
|
|
|
|
std::string FileName, FilePath, FileExtension;
|
|
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
|
|
|
do
|
|
{
|
|
if (iso->IsCompressed())
|
|
{
|
|
wxString FileType;
|
|
if (iso->GetPlatform() == GameListItem::WII_DISC)
|
|
FileType = _("All Wii ISO files (iso)") + wxString(wxT("|*.iso"));
|
|
else
|
|
FileType = _("All Gamecube GCM files (gcm)") + wxString(wxT("|*.gcm"));
|
|
|
|
path = wxFileSelector(
|
|
_("Save decompressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + FileType.After('*'),
|
|
wxEmptyString,
|
|
FileType + wxT("|") + wxGetTranslation(wxALL_FILES),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
else
|
|
{
|
|
path = wxFileSelector(
|
|
_("Save compressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + _T(".gcz"),
|
|
wxEmptyString,
|
|
_("All compressed GC/Wii ISO files (gcz)") +
|
|
wxString::Format(wxT("|*.gcz|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
if (!path)
|
|
return;
|
|
} while (wxFileExists(path) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO);
|
|
|
|
bool all_good = false;
|
|
|
|
{
|
|
wxProgressDialog dialog(
|
|
iso->IsCompressed() ? _("Decompressing ISO") : _("Compressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
|
|
if (iso->IsCompressed())
|
|
all_good = DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
|
|
path.char_str(), &CompressCB, &dialog);
|
|
else
|
|
all_good = DiscIO::CompressFileToBlob(iso->GetFileName().c_str(),
|
|
path.char_str(),
|
|
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
|
|
16384, &CompressCB, &dialog);
|
|
}
|
|
|
|
if (!all_good)
|
|
wxMessageBox(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::OnSize(wxSizeEvent& event)
|
|
{
|
|
if (lastpos == event.GetSize())
|
|
return;
|
|
|
|
lastpos = event.GetSize();
|
|
AutomaticColumnWidth();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::AutomaticColumnWidth()
|
|
{
|
|
wxRect rc(GetClientRect());
|
|
|
|
if (GetColumnCount() == 1)
|
|
{
|
|
SetColumnWidth(0, rc.GetWidth());
|
|
}
|
|
else if (GetColumnCount() > 4)
|
|
{
|
|
int resizable = rc.GetWidth() - (
|
|
GetColumnWidth(COLUMN_BANNER)
|
|
+ GetColumnWidth(COLUMN_COUNTRY)
|
|
+ GetColumnWidth(COLUMN_SIZE)
|
|
+ GetColumnWidth(COLUMN_EMULATION_STATE)
|
|
+ GetColumnWidth(COLUMN_PLATFORM));
|
|
|
|
// We hide the Notes column if the window is too small
|
|
if (resizable > 400)
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable / 2);
|
|
SetColumnWidth(COLUMN_NOTES, resizable / 2);
|
|
}
|
|
else
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable);
|
|
SetColumnWidth(COLUMN_NOTES, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::UnselectAll()
|
|
{
|
|
for (int i=0; i<GetItemCount(); i++)
|
|
{
|
|
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnDropFiles(wxDropFilesEvent& event)
|
|
{
|
|
if (event.GetNumberOfFiles() != 1)
|
|
return;
|
|
if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
|
|
return;
|
|
|
|
wxFileName file = event.GetFiles()[0];
|
|
|
|
if (file.GetExt() == "dtm")
|
|
{
|
|
if (Core::IsRunning())
|
|
return;
|
|
|
|
if (!Movie::IsReadOnly())
|
|
{
|
|
// let's make the read-only flag consistent at the start of a movie.
|
|
Movie::SetReadOnly(true);
|
|
main_frame->GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
|
|
}
|
|
|
|
if (Movie::PlayInput(file.GetFullPath().c_str()))
|
|
main_frame->BootGame(std::string(""));
|
|
}
|
|
else if (!Core::IsRunning())
|
|
{
|
|
main_frame->BootGame(WxStrToStr(file.GetFullPath()));
|
|
}
|
|
else
|
|
{
|
|
DVDInterface::ChangeDisc(WxStrToStr(file.GetFullPath()).c_str());
|
|
}
|
|
}
|