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dolphin
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a56a27a219c3e29a36751a1c671505b1b51b6f63
dolphin
/
Data
/
Sys
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Shaders
History
Sam Belliveau
fa4e45e915
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
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Anaglyph
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Passive
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16bit.glsl
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32bit.glsl
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acidmetal.glsl
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acidtrip2.glsl
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acidtrip.glsl
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asciiart.glsl
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
2023-03-29 23:12:50 +02:00
auto_toon2.glsl
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auto_toon.glsl
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AutoHDR.glsl
Make AutoHDR work with color luminance instead of average
2023-09-09 18:12:47 +03:00
bad_bloom.glsl
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brighten.glsl
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chrismas.glsl
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cool1.glsl
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darkerbrighter.glsl
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default_pre_post_process.glsl
Fix sharp bilinear using ceil instead of floor
2023-12-18 01:43:25 +02:00
emboss.glsl
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fire2.glsl
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fire.glsl
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firewater.glsl
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FXAA.glsl
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grayscale2.glsl
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grayscale.glsl
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integer_scaling.glsl
Add post-processing option that can do Integer Scaling.
2022-06-14 07:42:29 -07:00
invert_blue.glsl
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invert.glsl
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invertedoutline.glsl
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lens_distortion.glsl
Video: Fix lens_distortion post process shader not compiling
2023-06-01 20:32:16 +02:00
mad_world.glsl
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nightvision2.glsl
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nightvision2scanlines.glsl
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nightvision.glsl
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PerceptualHDR.glsl
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
posterize2.glsl
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posterize.glsl
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primarycolors.glsl
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sepia.glsl
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sketchy.glsl
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spookey1.glsl
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spookey2.glsl
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sunset.glsl
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swap_RGB_BGR.glsl
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swap_RGB_BRG.glsl
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swap_RGB_GBR.glsl
Fix swap_RGB_GBR.gls post-processing shader
2021-07-19 13:20:58 -07:00
swap_RGB_GRB.glsl
Fix swap_RGB_GRB.gls post-processing shader
2021-07-19 13:21:41 -07:00
swap_RGB_RBG.glsl
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toxic.glsl
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