dolphin/Source/Core
spxtr a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
..
AudioCommon Remove NonCopyable 2017-08-22 16:40:34 +02:00
Common Fix regression in File::CopyDir 2017-08-25 19:14:14 +02:00
Core DSP: Fix missing masking for accelerator registers 2017-09-04 00:26:13 +02:00
DiscIO DiscIO: Fix TMD extraction 2017-08-25 17:31:50 +02:00
DolphinNoGUI DolphinWX: Add a progress dialog host command 2017-07-30 12:38:48 +10:00
DolphinQt2 Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
DolphinWX Fix DolphinWX build issue 2017-08-22 13:35:20 +02:00
InputCommon Implement GamePAd and MultiAxisController detection 2017-08-24 00:31:59 -04:00
UICommon Config: Fix the loader Load() being called twice 2017-07-31 22:32:05 +08:00
VideoBackends Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
VideoCommon Merge pull request #6013 from stenzek/d3d-logic-op 2017-09-03 19:26:50 -07:00
CMakeLists.txt