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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266.
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2012-05-02 07:29:15 +02:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPFunctions.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPMemory.cpp
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
BPStructs.cpp
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Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip.
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2012-03-25 21:35:57 +11:00 |
BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
DataReader.h
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Debugger.cpp
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
Debugger.h
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DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
DLCache.h
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EmuWindow.cpp
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
Fifo.cpp
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- I've fixed possibles random hangs in DC mode.
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2012-03-08 02:47:55 -03:00 |
Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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MainBase.cpp
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This release still fixed the hangs produced by fifo overflow without sacrifice performance.
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2012-03-05 02:40:10 -03:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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Merged 'FifoBusy' branch. Thanks
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2012-03-20 19:37:25 +11:00 |
PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
PixelShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
PixelShaderGen.h
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
PixelShaderManager.cpp
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Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
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2012-03-24 15:58:44 +01:00 |
PixelShaderManager.h
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Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
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2012-03-24 15:58:44 +01:00 |
RenderBase.cpp
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
RenderBase.h
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCacheBase: Support dumping individual mipmaps.
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2012-05-13 17:41:04 +02:00 |
TextureCacheBase.h
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TextureCacheBase: Support dumping individual mipmaps.
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2012-05-13 17:41:04 +02:00 |
TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Fix "Disable Lighting" in D3D9 and D3D11.
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2011-04-30 17:34:08 +00:00 |
VertexManagerBase.h
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VertexShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
VertexShaderGen.h
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
VertexShaderManager.cpp
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
VertexShaderManager.h
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VideoCommon.h
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Added proper Bounding Box support.
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2011-10-26 01:19:10 +01:00 |
VideoConfig.cpp
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
VideoConfig.h
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
VideoState.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
XFStructs.cpp
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Add a call to VertexManager::Flush() when changing TC gen settings
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2011-10-01 02:36:03 +02:00 |
XFStructs.h
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