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These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.
21 lines
549 B
INI
21 lines
549 B
INI
# GC6E01, GC6P01 - Pokemon Colosseum
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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SafeTextureCacheColorSamples = 0
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# Many areas of the game have unused vertexes, especially with cutscenes
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# involving Shadow Pokémon, such as the purification cutscene.
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# CPU Cull ends up greatly boosting performance for these cases.
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CPUCull = True
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