dolphin/Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp
LillyJadeKatrin 2cb14edafa Add Hardcore switch to Achievement Settings dialog
This adds the actual switch to turn on Hardcore Mode to the settings tab of the Achievements dialog. It is accompanied by a large tooltip warning explaining what it does and when it can be enabled.
The switch is only enabled to be turned on when no game is running, so that games are started in hardcore mode and can only be loaded via the console's memory card, as in the original hardware. Hardcore may be turned off while a game is running, but cannot be turned back on until the game is disabled.
The toggle trigger for hardcore mode also automatically disables the settings that are not allowed during hardcore mode.
Finally, the original flag in AchievementSettingsWidget to set whether things are enabled in hardcore mode (primarily Leaderboards) is replaced with the actual Hardcore Mode setting.
2023-12-02 16:41:17 -05:00

324 lines
15 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QString>
#include <QVBoxLayout>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
AchievementSettingsWidget::AchievementSettingsWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&AchievementSettingsWidget::LoadSettings);
// If hardcore is enabled when the emulator starts, make sure it turns off what it needs to
if (Config::Get(Config::RA_HARDCORE_ENABLED))
ToggleHardcore();
}
void AchievementSettingsWidget::UpdateData()
{
LoadSettings();
}
void AchievementSettingsWidget::CreateLayout()
{
m_common_layout = new QVBoxLayout();
m_common_integration_enabled_input =
new ToolTipCheckBox(tr("Enable RetroAchievements.org Integration"));
m_common_integration_enabled_input->SetDescription(
tr("Enable integration with RetroAchievements for earning achievements and competing in "
"leaderboards.<br><br>Must log in with a RetroAchievements account to use. Dolphin does "
"not save your password locally and uses an API token to maintain login."));
m_common_username_label = new QLabel(tr("Username"));
m_common_username_input = new QLineEdit(QStringLiteral(""));
m_common_password_label = new QLabel(tr("Password"));
m_common_password_input = new QLineEdit(QStringLiteral(""));
m_common_password_input->setEchoMode(QLineEdit::Password);
m_common_login_button = new QPushButton(tr("Log In"));
m_common_logout_button = new QPushButton(tr("Log Out"));
m_common_login_failed = new QLabel(tr("Login Failed"));
m_common_login_failed->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
m_common_login_failed->setVisible(false);
m_common_achievements_enabled_input = new ToolTipCheckBox(tr("Enable Achievements"));
m_common_achievements_enabled_input->SetDescription(tr("Enable unlocking achievements.<br>"));
m_common_leaderboards_enabled_input = new ToolTipCheckBox(tr("Enable Leaderboards"));
m_common_leaderboards_enabled_input->SetDescription(
tr("Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode must be enabled "
"to use."));
m_common_rich_presence_enabled_input = new ToolTipCheckBox(tr("Enable Rich Presence"));
m_common_rich_presence_enabled_input->SetDescription(
tr("Enable detailed rich presence on the RetroAchievements website.<br><br>This provides a "
"detailed description of what the player is doing in game to the website. If this is "
"disabled, the website will only report what game is being played.<br><br>This has no "
"bearing on Discord rich presence."));
m_common_unofficial_enabled_input = new ToolTipCheckBox(tr("Enable Unofficial Achievements"));
m_common_unofficial_enabled_input->SetDescription(
tr("Enable unlocking unofficial achievements as well as official "
"achievements.<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful for testing or "
"simply for fun."));
m_common_hardcore_enabled_input = new ToolTipCheckBox(tr("Enable Hardcore Mode"));
m_common_hardcore_enabled_input->SetDescription(
tr("Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended to provide "
"an experience as close to gaming on the original hardware as possible. RetroAchievements "
"rankings are primarily oriented towards Hardcore points (Softcore points are tracked but "
"not as heavily emphasized) and leaderboards require Hardcore Mode to be on.<br><br>To "
"ensure this experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving states is "
"allowed<br>- Emulator speeds below 100%<br>-- Frame advance is disabled<br>-- Turbo is "
"allowed<br>- Cheats<br>- Memory patches<br>-- File patches are allowed<br>- Debug "
"UI<br>- Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling.<br>Be aware that "
"turning Hardcore Mode off while a game is running requires the game to be closed before "
"re-enabling."));
m_common_progress_enabled_input = new ToolTipCheckBox(tr("Enable Progress Notifications"));
m_common_progress_enabled_input->SetDescription(
tr("Enable progress notifications on achievements.<br><br>Displays a brief popup message "
"whenever the player makes progress on an achievement that tracks an accumulated value, "
"such as 60 out of 120 stars."));
m_common_badges_enabled_input = new ToolTipCheckBox(tr("Enable Achievement Badges"));
m_common_badges_enabled_input->SetDescription(
tr("Enable achievement badges.<br><br>Displays icons for the player, game, and achievements. "
"Simple visual option, but will require a small amount of extra memory and time to "
"download the images."));
m_common_encore_enabled_input = new ToolTipCheckBox(tr("Enable Encore Achievements"));
m_common_encore_enabled_input->SetDescription(tr(
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables achievements "
"the player has already unlocked on the site so that the player will be notified if they "
"meet the unlock conditions again, useful for custom speedrun criteria or simply for fun."));
m_common_layout->addWidget(m_common_integration_enabled_input);
m_common_layout->addWidget(m_common_username_label);
m_common_layout->addWidget(m_common_username_input);
m_common_layout->addWidget(m_common_password_label);
m_common_layout->addWidget(m_common_password_input);
m_common_layout->addWidget(m_common_login_button);
m_common_layout->addWidget(m_common_logout_button);
m_common_layout->addWidget(m_common_login_failed);
m_common_layout->addWidget(m_common_achievements_enabled_input);
m_common_layout->addWidget(m_common_leaderboards_enabled_input);
m_common_layout->addWidget(m_common_rich_presence_enabled_input);
m_common_layout->addWidget(m_common_hardcore_enabled_input);
m_common_layout->addWidget(m_common_progress_enabled_input);
m_common_layout->addWidget(m_common_badges_enabled_input);
m_common_layout->addWidget(m_common_unofficial_enabled_input);
m_common_layout->addWidget(m_common_encore_enabled_input);
m_common_layout->setAlignment(Qt::AlignTop);
setLayout(m_common_layout);
}
void AchievementSettingsWidget::ConnectWidgets()
{
connect(m_common_integration_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRAIntegration);
connect(m_common_login_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Logout);
connect(m_common_achievements_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleAchievements);
connect(m_common_leaderboards_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleLeaderboards);
connect(m_common_rich_presence_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRichPresence);
connect(m_common_hardcore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleHardcore);
connect(m_common_progress_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleProgress);
connect(m_common_badges_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleBadges);
connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleUnofficial);
connect(m_common_encore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleEncore);
}
void AchievementSettingsWidget::OnControllerInterfaceConfigure()
{
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void AchievementSettingsWidget::LoadSettings()
{
bool enabled = Config::Get(Config::RA_ENABLED);
bool achievements_enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
std::string username = Config::Get(Config::RA_USERNAME);
SignalBlocking(m_common_integration_enabled_input)->setChecked(enabled);
SignalBlocking(m_common_username_label)->setEnabled(enabled);
if (!username.empty())
SignalBlocking(m_common_username_input)->setText(QString::fromStdString(username));
SignalBlocking(m_common_username_input)->setEnabled(enabled && logged_out);
SignalBlocking(m_common_password_label)->setVisible(logged_out);
SignalBlocking(m_common_password_label)->setEnabled(enabled);
SignalBlocking(m_common_password_input)->setVisible(logged_out);
SignalBlocking(m_common_password_input)->setEnabled(enabled);
SignalBlocking(m_common_login_button)->setVisible(logged_out);
SignalBlocking(m_common_login_button)->setEnabled(enabled && !Core::IsRunning());
SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
SignalBlocking(m_common_logout_button)->setEnabled(enabled);
SignalBlocking(m_common_achievements_enabled_input)->setChecked(achievements_enabled);
SignalBlocking(m_common_achievements_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_leaderboards_enabled_input)
->setChecked(Config::Get(Config::RA_LEADERBOARDS_ENABLED));
SignalBlocking(m_common_leaderboards_enabled_input)->setEnabled(enabled && hardcore_enabled);
SignalBlocking(m_common_rich_presence_enabled_input)
->setChecked(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
SignalBlocking(m_common_rich_presence_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
SignalBlocking(m_common_hardcore_enabled_input)
->setEnabled(enabled &&
(hardcore_enabled ||
(Core::GetState() == Core::State::Uninitialized && !Movie::IsPlayingInput())));
SignalBlocking(m_common_progress_enabled_input)
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_badges_enabled_input)->setChecked(Config::Get(Config::RA_BADGES_ENABLED));
SignalBlocking(m_common_badges_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_encore_enabled_input)->setChecked(Config::Get(Config::RA_ENCORE_ENABLED));
SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled && achievements_enabled);
}
void AchievementSettingsWidget::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(Config::RA_ENABLED, m_common_integration_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ACHIEVEMENTS_ENABLED,
m_common_achievements_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_LEADERBOARDS_ENABLED,
m_common_leaderboards_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_RICH_PRESENCE_ENABLED,
m_common_rich_presence_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_HARDCORE_ENABLED,
m_common_hardcore_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_PROGRESS_ENABLED,
m_common_unofficial_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_BADGES_ENABLED, m_common_badges_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_UNOFFICIAL_ENABLED,
m_common_unofficial_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
Config::Save();
}
void AchievementSettingsWidget::ToggleRAIntegration()
{
SaveSettings();
if (Config::Get(Config::RA_ENABLED))
AchievementManager::GetInstance()->Init();
else
AchievementManager::GetInstance()->Shutdown();
}
void AchievementSettingsWidget::Login()
{
Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
AchievementManager::GetInstance()->Login(m_common_password_input->text().toStdString());
m_common_password_input->setText(QString());
m_common_login_failed->setVisible(Config::Get(Config::RA_API_TOKEN).empty());
SaveSettings();
}
void AchievementSettingsWidget::Logout()
{
AchievementManager::GetInstance()->Logout();
SaveSettings();
}
void AchievementSettingsWidget::ToggleAchievements()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
void AchievementSettingsWidget::ToggleLeaderboards()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateLeaderboards();
}
void AchievementSettingsWidget::ToggleRichPresence()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateRichPresence();
}
void AchievementSettingsWidget::ToggleHardcore()
{
SaveSettings();
if (Config::Get(Config::RA_HARDCORE_ENABLED))
{
if (Config::Get(Config::MAIN_EMULATION_SPEED) < 1.0f)
Config::SetBaseOrCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, false);
Settings::Instance().SetCheatsEnabled(false);
Settings::Instance().SetDebugModeEnabled(false);
}
emit Settings::Instance().EmulationStateChanged(Core::GetState());
}
void AchievementSettingsWidget::ToggleProgress()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleBadges()
{
SaveSettings();
AchievementManager::GetInstance()->FetchBadges();
}
void AchievementSettingsWidget::ToggleUnofficial()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
void AchievementSettingsWidget::ToggleEncore()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
#endif // USE_RETRO_ACHIEVEMENTS