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7cecb28bdf
This fixes a problem I was having where using frame advance with the debugger open would frequently cause panic alerts about invalid addresses due to the CPU thread changing MSR.DR while the host thread was trying to access memory. To aid in tracking down all the places where we weren't properly locking the CPU, I've created a new type (in Core.h) that you have to pass as a reference or pointer to functions that require running as the CPU thread.
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QDockWidget>
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#include "Common/CommonTypes.h"
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#include "Common/Debug/Threads.h"
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class QCloseEvent;
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class QGroupBox;
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class QLineEdit;
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class QShowEvent;
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class QTableWidget;
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class ThreadWidget : public QDockWidget
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{
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Q_OBJECT
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public:
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explicit ThreadWidget(QWidget* parent = nullptr);
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~ThreadWidget();
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signals:
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void RequestBreakpoint(u32 addr);
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void RequestMemoryBreakpoint(u32 addr);
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void RequestWatch(QString name, u32 addr);
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void RequestViewInCode(u32 addr);
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void RequestViewInMemory(u32 addr);
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protected:
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void closeEvent(QCloseEvent*) override;
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void showEvent(QShowEvent* event) override;
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private:
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void CreateWidgets();
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void ConnectWidgets();
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QLineEdit* CreateLineEdit() const;
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QGroupBox* CreateContextGroup();
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QGroupBox* CreateActiveThreadQueueGroup();
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QGroupBox* CreateThreadGroup();
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QGroupBox* CreateThreadContextGroup();
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QGroupBox* CreateThreadCallstackGroup();
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void ShowContextMenu(QTableWidget* table);
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void Update();
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void UpdateThreadContext(const Common::Debug::PartialContext& context);
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void UpdateThreadCallstack(const Core::CPUThreadGuard& guard,
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const Common::Debug::PartialContext& context);
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void OnSelectionChanged(int row);
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QGroupBox* m_state;
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QLineEdit* m_current_context;
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QLineEdit* m_current_thread;
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QLineEdit* m_default_thread;
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QLineEdit* m_queue_head;
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QLineEdit* m_queue_tail;
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QTableWidget* m_thread_table;
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QTableWidget* m_context_table;
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QTableWidget* m_callstack_table;
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Common::Debug::Threads m_threads;
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};
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