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85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <thread>
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#include <gtest/gtest.h>
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#include "Common/BlockingLoop.h"
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TEST(BlockingLoop, MultiThreaded)
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{
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Common::BlockingLoop loop;
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std::atomic<int> signaled_a(0);
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std::atomic<int> received_a(0);
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std::atomic<int> signaled_b(0);
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std::atomic<int> received_b(0);
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for (int i = 0; i < 100; i++)
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{
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// Invalidate the current state.
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received_a.store(signaled_a.load() + 1);
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received_b.store(signaled_b.load() + 123);
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// Must not block as the loop is stopped.
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loop.Wait();
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std::thread loop_thread(
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[&]() {
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loop.Run(
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[&]() {
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received_a.store(signaled_a.load());
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received_b.store(signaled_b.load());
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});
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});
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// Now Wait must block.
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loop.Prepare();
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// The payload must run at least once on startup.
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loop.Wait();
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EXPECT_EQ(signaled_a.load(), received_a.load());
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EXPECT_EQ(signaled_b.load(), received_b.load());
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std::thread run_a_thread(
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[&]() {
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for (int j = 0; j < 100; j++)
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{
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for (int k = 0; k < 100; k++)
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{
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signaled_a++;
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loop.Wakeup();
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}
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loop.Wait();
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EXPECT_EQ(signaled_a.load(), received_a.load());
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}
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});
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std::thread run_b_thread(
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[&]() {
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for (int j = 0; j < 100; j++)
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{
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for (int k = 0; k < 100; k++)
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{
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signaled_b++;
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loop.Wakeup();
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}
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loop.Wait();
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EXPECT_EQ(signaled_b.load(), received_b.load());
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}
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});
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run_a_thread.join();
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run_b_thread.join();
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loop.Stop();
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// Must not block
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loop.Wait();
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loop_thread.join();
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}
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}
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