mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
522746b2c2
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency). * Related to CPUID detecting: - Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture. + minor and passive changes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
925 lines
21 KiB
C
925 lines
21 KiB
C
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _BPMEMORY_H
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#define _BPMEMORY_H
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#include "Common.h"
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#pragma pack(4)
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#define BPMEM_GENMODE 0x00
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#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
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#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
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#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
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#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
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#define BPMEM_IND_IMASK 0x0F
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#define BPMEM_IND_CMD 0x10 // 0x10 + 16
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#define BPMEM_SCISSORTL 0x20
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#define BPMEM_SCISSORBR 0x21
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#define BPMEM_LINEPTWIDTH 0x22
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#define BPMEM_PERF0_TRI 0x23
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#define BPMEM_PERF0_QUAD 0x24
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#define BPMEM_RAS1_SS0 0x25
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#define BPMEM_RAS1_SS1 0x26
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#define BPMEM_IREF 0x27
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#define BPMEM_TREF 0x28 // 0x28 + 8
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#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
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#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
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#define BPMEM_ZMODE 0x40
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#define BPMEM_BLENDMODE 0x41
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#define BPMEM_CONSTANTALPHA 0x42
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#define BPMEM_ZCOMPARE 0x43
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#define BPMEM_FIELDMASK 0x44
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#define BPMEM_SETDRAWDONE 0x45
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#define BPMEM_BUSCLOCK0 0x46
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#define BPMEM_PE_TOKEN_ID 0x47
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#define BPMEM_PE_TOKEN_INT_ID 0x48
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#define BPMEM_EFB_TL 0x49
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#define BPMEM_EFB_BR 0x4A
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#define BPMEM_EFB_ADDR 0x4B
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#define BPMEM_MIPMAP_STRIDE 0x4D
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#define BPMEM_COPYYSCALE 0x4E
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#define BPMEM_CLEAR_AR 0x4F
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#define BPMEM_CLEAR_GB 0x50
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#define BPMEM_CLEAR_Z 0x51
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#define BPMEM_TRIGGER_EFB_COPY 0x52
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#define BPMEM_COPYFILTER0 0x53
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#define BPMEM_COPYFILTER1 0x54
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#define BPMEM_CLEARBBOX1 0x55
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#define BPMEM_CLEARBBOX2 0x56
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#define BPMEM_UNKOWN_57 0x57
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#define BPMEM_REVBITS 0x58
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_UNKNOWN_60 0x60
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#define BPMEM_UNKNOWN_61 0x61
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#define BPMEM_UNKNOWN_62 0x62
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#define BPMEM_TEXMODESYNC 0x63
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#define BPMEM_LOADTLUT0 0x64
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#define BPMEM_LOADTLUT1 0x65
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#define BPMEM_TEXINVALIDATE 0x66
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#define BPMEM_PERF1 0x67
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#define BPMEM_FIELDMODE 0x68
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#define BPMEM_BUSCLOCK1 0x69
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#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
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#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
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#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
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#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
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#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
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#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
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#define BPMEM_TX_SETTLUT 0x98 // 0x98 + 4
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#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
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#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
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#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
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#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
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#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
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#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
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#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
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#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
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#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
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#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
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#define BPMEM_FOGRANGE 0xE8
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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#define BPMEM_FOGPARAM3 0xF1
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#define BPMEM_FOGCOLOR 0xF2
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#define BPMEM_ALPHACOMPARE 0xF3
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#define BPMEM_BIAS 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
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#define BPMEM_BP_MASK 0xFE
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// Tev/combiner things
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#define TEVSCALE_1 0
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#define TEVSCALE_2 1
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#define TEVSCALE_4 2
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#define TEVDIVIDE_2 3
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#define TEVCMP_R8 0
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#define TEVCMP_GR16 1
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#define TEVCMP_BGR24 2
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#define TEVCMP_RGB8 3
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#define TEVOP_ADD 0
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#define TEVOP_SUB 1
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#define TEVCMP_R8_GT 8
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#define TEVCMP_R8_EQ 9
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#define TEVCMP_GR16_GT 10
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#define TEVCMP_GR16_EQ 11
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#define TEVCMP_BGR24_GT 12
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#define TEVCMP_BGR24_EQ 13
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#define TEVCMP_RGB8_GT 14
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#define TEVCMP_RGB8_EQ 15
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#define TEVCMP_A8_GT 14
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#define TEVCMP_A8_EQ 15
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#define TEVCOLORARG_CPREV 0
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#define TEVCOLORARG_APREV 1
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#define TEVCOLORARG_C0 2
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#define TEVCOLORARG_A0 3
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#define TEVCOLORARG_C1 4
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#define TEVCOLORARG_A1 5
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#define TEVCOLORARG_C2 6
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#define TEVCOLORARG_A2 7
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#define TEVCOLORARG_TEXC 8
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#define TEVCOLORARG_TEXA 9
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#define TEVCOLORARG_RASC 10
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#define TEVCOLORARG_RASA 11
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#define TEVCOLORARG_ONE 12
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#define TEVCOLORARG_HALF 13
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#define TEVCOLORARG_KONST 14
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#define TEVCOLORARG_ZERO 15
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#define TEVALPHAARG_APREV 0
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#define TEVALPHAARG_A0 1
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#define TEVALPHAARG_A1 2
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#define TEVALPHAARG_A2 3
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#define TEVALPHAARG_TEXA 4
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#define TEVALPHAARG_RASA 5
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#define TEVALPHAARG_KONST 6
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#define TEVALPHAARG_ZERO 7
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#define ALPHACMP_NEVER 0
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#define ALPHACMP_LESS 1
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#define ALPHACMP_EQUAL 2
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#define ALPHACMP_LEQUAL 3
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#define ALPHACMP_GREATER 4
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#define ALPHACMP_NEQUAL 5
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#define ALPHACMP_GEQUAL 6
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#define ALPHACMP_ALWAYS 7
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enum Compare
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{
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COMPARE_NEVER = 0,
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COMPARE_LESS,
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COMPARE_EQUAL,
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COMPARE_LEQUAL,
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COMPARE_GREATER,
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COMPARE_NEQUAL,
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COMPARE_GEQUAL,
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COMPARE_ALWAYS
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};
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#define ZTEXTURE_DISABLE 0
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#define ZTEXTURE_ADD 1
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#define ZTEXTURE_REPLACE 2
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#define TevBias_ZERO 0
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#define TevBias_ADDHALF 1
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#define TevBias_SUBHALF 2
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#define TevBias_COMPARE 3
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enum AlphaOp
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{
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ALPHAOP_AND = 0,
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ALPHAOP_OR,
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ALPHAOP_XOR,
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ALPHAOP_XNOR,
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};
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union IND_MTXA
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{
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struct
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{
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s32 ma : 11;
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s32 mb : 11;
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u32 s0 : 2; // bits 0-1 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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union IND_MTXB
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{
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struct
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{
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s32 mc : 11;
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s32 md : 11;
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u32 s1 : 2; // bits 2-3 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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union IND_MTXC
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{
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struct
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{
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s32 me : 11;
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s32 mf : 11;
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u32 s2 : 2; // bits 4-5 of scale factor
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u32 rid : 8;
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};
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u32 hex;
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};
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struct IND_MTX
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{
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IND_MTXA col0;
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IND_MTXB col1;
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IND_MTXC col2;
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};
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union IND_IMASK
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{
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struct
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{
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u32 mask : 24;
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u32 rid : 8;
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};
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u32 hex;
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};
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#define TEVSELCC_CPREV 0
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#define TEVSELCC_APREV 1
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#define TEVSELCC_C0 2
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#define TEVSELCC_A0 3
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#define TEVSELCC_C1 4
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#define TEVSELCC_A1 5
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#define TEVSELCC_C2 6
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#define TEVSELCC_A2 7
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#define TEVSELCC_TEXC 8
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#define TEVSELCC_TEXA 9
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#define TEVSELCC_RASC 10
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#define TEVSELCC_RASA 11
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#define TEVSELCC_ONE 12
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#define TEVSELCC_HALF 13
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#define TEVSELCC_KONST 14
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#define TEVSELCC_ZERO 15
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#define TEVSELCA_APREV 0
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#define TEVSELCA_A0 1
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#define TEVSELCA_A1 2
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#define TEVSELCA_A2 3
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#define TEVSELCA_TEXA 4
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#define TEVSELCA_RASA 5
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#define TEVSELCA_KONST 6
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#define TEVSELCA_ZERO 7
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struct TevStageCombiner
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{
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union ColorCombiner
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{
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struct //abc=8bit,d=10bit
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{
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u32 d : 4; // TEVSELCC_X
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u32 c : 4; // TEVSELCC_X
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u32 b : 4; // TEVSELCC_X
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u32 a : 4; // TEVSELCC_X
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u32 bias : 2;
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u32 op : 1;
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u32 clamp : 1;
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u32 shift : 2;
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u32 dest : 2; //1,2,3
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};
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u32 hex;
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};
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union AlphaCombiner
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{
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struct
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{
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u32 rswap : 2;
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u32 tswap : 2;
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u32 d : 3; // TEVSELCA_
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u32 c : 3; // TEVSELCA_
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u32 b : 3; // TEVSELCA_
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u32 a : 3; // TEVSELCA_
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u32 bias : 2; //GXTevBias
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u32 op : 1;
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u32 clamp : 1;
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u32 shift : 2;
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u32 dest : 2; //1,2,3
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};
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u32 hex;
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};
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ColorCombiner colorC;
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AlphaCombiner alphaC;
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};
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#define ITF_8 0
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#define ITF_5 1
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#define ITF_4 2
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#define ITF_3 3
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#define ITB_NONE 0
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#define ITB_S 1
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#define ITB_T 2
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#define ITB_ST 3
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#define ITB_U 4
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#define ITB_SU 5
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#define ITB_TU 6
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#define ITB_STU 7
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#define ITBA_OFF 0
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#define ITBA_S 1
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#define ITBA_T 2
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#define ITBA_U 3
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#define ITW_OFF 0
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#define ITW_256 1
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#define ITW_128 2
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#define ITW_64 3
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#define ITW_32 4
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#define ITW_16 5
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#define ITW_0 6
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// several discoveries:
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// GXSetTevIndBumpST(tevstage, indstage, matrixind)
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// if( matrix == 2 ) realmat = 6; // 10
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// else if( matrix == 3 ) realmat = 7; // 11
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// else if( matrix == 1 ) realmat = 5; // 9
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// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
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// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
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// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
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union TevStageIndirect
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{
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// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
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struct
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{
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u32 bt : 2; // indirect tex stage ID
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u32 fmt : 2; // format: ITF_X
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u32 bias : 3; // ITB_X
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u32 bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
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u32 mid : 4; // matrix id to multiply offsets with
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u32 sw : 3; // ITW_X, wrapping factor for S of regular coord
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u32 tw : 3; // ITW_X, wrapping factor for T of regular coord
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u32 lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
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u32 fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
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u32 pad0 : 3;
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u32 rid : 8;
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};
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struct
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{
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u32 hex : 21;
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u32 unused : 11;
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};
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bool IsActive() { return (hex&0x17fe00)!=0; }
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};
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union TwoTevStageOrders
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{
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struct
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{
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u32 texmap0 : 3; // indirect tex stage texmap
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u32 texcoord0 : 3;
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u32 enable0 : 1; // 1 if should read from texture
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u32 colorchan0 : 3; // RAS1_CC_X
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u32 pad0 : 2;
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u32 texmap1 : 3;
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u32 texcoord1 : 3;
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u32 enable1 : 1; // 1 if should read from texture
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u32 colorchan1 : 3; // RAS1_CC_X
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u32 pad1 : 2;
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u32 rid : 8;
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};
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u32 hex;
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int getTexMap(int i){return i?texmap1:texmap0;}
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int getTexCoord(int i){return i?texcoord1:texcoord0;}
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int getEnable(int i){return i?enable1:enable0;}
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int getColorChan(int i){return i?colorchan1:colorchan0;}
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};
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union TEXSCALE
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{
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struct
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{
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u32 ss0 : 4; // indirect tex stage 0, 2^(-ss0)
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u32 ts0 : 4; // indirect tex stage 0
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u32 ss1 : 4; // indirect tex stage 1
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u32 ts1 : 4; // indirect tex stage 1
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u32 pad : 8;
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u32 rid : 8;
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};
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u32 hex;
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float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
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float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
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};
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union RAS1_IREF
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{
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struct
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{
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u32 bi0 : 3; // indirect tex stage 0 ntexmap
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u32 bc0 : 3; // indirect tex stage 0 ntexcoord
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u32 bi1 : 3;
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u32 bc1 : 3;
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u32 bi2 : 3;
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u32 bc3 : 3;
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u32 bi4 : 3;
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u32 bc4 : 3;
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u32 rid : 8;
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};
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u32 hex;
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u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
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u32 getTexMap(int i) { return (hex>>(6*i))&3; }
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};
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// Texture structs
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union TexMode0
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{
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struct
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{
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u32 wrap_s : 2;
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u32 wrap_t : 2;
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u32 mag_filter : 1;
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u32 min_filter : 3;
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u32 diag_lod : 1;
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s32 lod_bias : 8;
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u32 pad0 : 2;
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u32 max_aniso : 2;
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u32 lod_clamp : 1;
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};
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u32 hex;
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};
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union TexMode1
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{
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struct
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{
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u32 min_lod : 8;
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u32 max_lod : 8;
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};
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u32 hex;
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};
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union TexImage0
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{
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struct
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{
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u32 width : 10; //actually w-1
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u32 height : 10; //actually h-1
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u32 format : 4;
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};
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u32 hex;
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};
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union TexImage1
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{
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struct
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{
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u32 tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
|
|
u32 cache_width : 3;
|
|
u32 cache_height : 3;
|
|
u32 image_type : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union TexImage2
|
|
{
|
|
struct
|
|
{
|
|
u32 tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
|
|
u32 cache_width : 3;
|
|
u32 cache_height : 3;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union TexImage3
|
|
{
|
|
struct
|
|
{
|
|
u32 image_base: 24; //address in memory >> 5 (was 20 for GC)
|
|
};
|
|
u32 hex;
|
|
};
|
|
union TexTLUT
|
|
{
|
|
struct
|
|
{
|
|
u32 tmem_offset : 10;
|
|
u32 tlut_format : 2;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union ZTex1
|
|
{
|
|
struct
|
|
{
|
|
u32 bias : 24;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union ZTex2
|
|
{
|
|
struct
|
|
{
|
|
u32 type : 2; // TEV_Z_TYPE_X
|
|
u32 op : 2; // GXZTexOp
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
// Z-texture types (formats)
|
|
#define TEV_ZTEX_TYPE_U8 0
|
|
#define TEV_ZTEX_TYPE_U16 1
|
|
#define TEV_ZTEX_TYPE_U24 2
|
|
|
|
#define TEV_ZTEX_DISABLE 0
|
|
#define TEV_ZTEX_ADD 1
|
|
#define TEV_ZTEX_REPLACE 2
|
|
|
|
|
|
struct FourTexUnits
|
|
{
|
|
TexMode0 texMode0[4];
|
|
TexMode1 texMode1[4];
|
|
TexImage0 texImage0[4];
|
|
TexImage1 texImage1[4];
|
|
TexImage2 texImage2[4];
|
|
TexImage3 texImage3[4];
|
|
TexTLUT texTlut[4];
|
|
u32 unknown[4];
|
|
};
|
|
|
|
|
|
|
|
// Geometry/other structs
|
|
|
|
union GenMode
|
|
{
|
|
struct
|
|
{
|
|
u32 numtexgens : 4; // 0xF
|
|
u32 numcolchans : 5; // 0x1E0
|
|
u32 ms_en : 1; // 0x200
|
|
u32 numtevstages : 4; // 0x3C00
|
|
u32 cullmode : 2; // 0xC000
|
|
u32 numindstages : 3; // 0x30000
|
|
u32 zfreeze : 5; //0x3C0000
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union LPSize
|
|
{
|
|
struct
|
|
{
|
|
u32 linesize : 8; // in 1/6th pixels
|
|
u32 pointsize : 8; // in 1/6th pixels
|
|
u32 lineoff : 3;
|
|
u32 pointoff : 3;
|
|
u32 lineaspect : 1;
|
|
u32 padding : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
|
|
union X12Y12
|
|
{
|
|
struct
|
|
{
|
|
u32 y : 12;
|
|
u32 x : 12;
|
|
};
|
|
u32 hex;
|
|
};
|
|
union X10Y10
|
|
{
|
|
struct
|
|
{
|
|
u32 x : 10;
|
|
u32 y : 10;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
|
|
// Framebuffer/pixel stuff (incl fog)
|
|
|
|
union BlendMode
|
|
{
|
|
struct
|
|
{
|
|
u32 blendenable : 1;
|
|
u32 logicopenable : 1;
|
|
u32 dither : 1;
|
|
u32 colorupdate : 1;
|
|
u32 alphaupdate : 1;
|
|
u32 dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
|
|
u32 srcfactor : 3;
|
|
u32 subtract : 1;
|
|
u32 logicmode : 4;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
|
|
union FogParam0
|
|
{
|
|
struct
|
|
{
|
|
u32 mantissa : 11;
|
|
u32 exponent : 8;
|
|
u32 sign : 1;
|
|
};
|
|
|
|
float GetA() {
|
|
union { u32 i; float f; } dummy;
|
|
dummy.i = ((u32)sign << 31) | ((u32)exponent << 23) | ((u32)mantissa << 12); // scale mantissa from 11 to 23 bits
|
|
return dummy.f;
|
|
}
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
union FogParam3
|
|
{
|
|
struct
|
|
{
|
|
u32 c_mant : 11;
|
|
u32 c_exp : 8;
|
|
u32 c_sign : 1;
|
|
u32 proj : 1; // 0 - perspective, 1 - orthographic
|
|
u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
|
|
};
|
|
|
|
// amount to subtract from eyespacez after range adjustment
|
|
float GetC() {
|
|
union { u32 i; float f; } dummy;
|
|
dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12); // scale mantissa from 11 to 23 bits
|
|
return dummy.f;
|
|
}
|
|
|
|
u32 hex;
|
|
};
|
|
|
|
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
|
|
struct FogParams
|
|
{
|
|
FogParam0 a;
|
|
u32 b_magnitude;
|
|
u32 b_shift; // b's exp + 1?
|
|
FogParam3 c_proj_fsel;
|
|
|
|
union FogColor
|
|
{
|
|
struct
|
|
{
|
|
u32 b : 8;
|
|
u32 g : 8;
|
|
u32 r : 8;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
FogColor color; //0:b 8:g 16:r - nice!
|
|
};
|
|
|
|
union ZMode
|
|
{
|
|
struct
|
|
{
|
|
u32 testenable : 1;
|
|
u32 func : 3;
|
|
u32 updateenable : 1; //size?
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union ConstantAlpha
|
|
{
|
|
struct
|
|
{
|
|
u32 alpha : 8;
|
|
u32 enable : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
#define PIXELFMT_RGB8_Z24 0
|
|
#define PIXELFMT_RGBA6_Z24 1
|
|
#define PIXELFMT_RGB565_Z16 2
|
|
#define PIXELFMT_Z24 3
|
|
#define PIXELFMT_Y8 4
|
|
#define PIXELFMT_U8 5
|
|
#define PIXELFMT_V8 6
|
|
#define PIXELFMT_YUV420 7
|
|
|
|
union PE_CONTROL
|
|
{
|
|
struct
|
|
{
|
|
u32 pixel_format : 3; // PIXELFMT_X
|
|
u32 zformat : 3; // 0 - linear, 1 - near, 2 - mid, 3 - far
|
|
u32 zcomploc : 1; // 1: before tex stage
|
|
u32 unused : 17;
|
|
u32 rid : 8;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
|
|
// Texture coordinate stuff
|
|
|
|
union TCInfo
|
|
{
|
|
struct
|
|
{
|
|
u32 scale_minus_1 : 16;
|
|
u32 range_bias : 1;
|
|
u32 cylindric_wrap : 1;
|
|
};
|
|
u32 hex;
|
|
};
|
|
struct TCoordInfo
|
|
{
|
|
TCInfo s;
|
|
TCInfo t;
|
|
};
|
|
|
|
|
|
union ColReg
|
|
{
|
|
u32 hex;
|
|
struct
|
|
{
|
|
s32 a : 11;
|
|
u32 : 1;
|
|
s32 b : 11;
|
|
u32 type : 1;
|
|
};
|
|
};
|
|
|
|
struct TevReg
|
|
{
|
|
ColReg low;
|
|
ColReg high;
|
|
};
|
|
|
|
union TevKSel
|
|
{
|
|
struct {
|
|
u32 swap1 : 2;
|
|
u32 swap2 : 2;
|
|
u32 kcsel0 : 5;
|
|
u32 kasel0 : 5;
|
|
u32 kcsel1 : 5;
|
|
u32 kasel1 : 5;
|
|
};
|
|
u32 hex;
|
|
|
|
int getKC(int i) {return i?kcsel1:kcsel0;}
|
|
int getKA(int i) {return i?kasel1:kasel0;}
|
|
};
|
|
|
|
union AlphaFunc
|
|
{
|
|
struct
|
|
{
|
|
u32 ref0 : 8;
|
|
u32 ref1 : 8;
|
|
u32 comp0 : 3;
|
|
u32 comp1 : 3;
|
|
u32 logic : 2;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union UPE_Copy
|
|
{
|
|
u32 Hex;
|
|
struct
|
|
{
|
|
u32 clamp0 : 1; // if set clamp top
|
|
u32 clamp1 : 1; // if set clamp bottom
|
|
u32 yuv : 1; // if set, color conversion from RGB to YUV
|
|
u32 target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb (pattern: cycling right shift)
|
|
u32 gamma : 2; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved
|
|
u32 half_scale : 1; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1)
|
|
u32 scale_invert : 1; // if set vertical scaling is on
|
|
u32 clear : 1;
|
|
u32 frame_to_field : 2; // 0 progressive ; 1 is reserved ; 2 = interlaced (even lines) ; 3 = interlaced 1 (odd lines)
|
|
u32 copy_to_xfb : 1;
|
|
u32 intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
|
|
u32 auto_conv : 1; // if 0 automatic color conversion by texture format and pixel type
|
|
};
|
|
u32 tp_realFormat() {
|
|
return target_pixel_format / 2 + (target_pixel_format & 1) * 8;
|
|
}
|
|
};
|
|
|
|
|
|
// All of BP memory
|
|
|
|
|
|
struct BPCmd
|
|
{
|
|
int address;
|
|
int changes;
|
|
int newvalue;
|
|
};
|
|
|
|
struct BPMemory
|
|
{
|
|
GenMode genMode;
|
|
u32 display_copy_filter[4]; // 01-04
|
|
u32 unknown; // 05
|
|
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
|
|
// abc form a 2x3 offset matrix, there's 3 such matrices
|
|
// the 3 offset matrices can either be indirect type, S-type, or T-type
|
|
// 6bit scale factor s is distributed across IND_MTXA/B/C.
|
|
// before using matrices scale by 2^-(s-17)
|
|
IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
|
|
IND_IMASK imask;//0f
|
|
TevStageIndirect tevind[16];//10 GXSetTevIndirect
|
|
X12Y12 scissorTL; //20
|
|
X12Y12 scissorBR; //21
|
|
LPSize lineptwidth; //22 line and point width
|
|
u32 sucounter; //23
|
|
u32 rascounter; //24
|
|
TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
|
|
RAS1_IREF tevindref; //27 GXSetIndTexOrder
|
|
TwoTevStageOrders tevorders[8]; //28-2F
|
|
TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
|
|
ZMode zmode; //40
|
|
BlendMode blendmode; //41
|
|
ConstantAlpha dstalpha; //42
|
|
PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
|
|
u32 fieldmask; //44
|
|
u32 drawdone; //45, bit1=1 if end of list
|
|
u32 unknown5; //46 clock?
|
|
u32 petoken; //47
|
|
u32 petokenint; // 48
|
|
X10Y10 copyTexSrcXY; // 49
|
|
X10Y10 copyTexSrcWH; // 4a
|
|
u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
|
|
u32 unknown6; //4c
|
|
u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
|
|
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
|
|
u32 dispcopyyscale; //4e
|
|
u32 clearcolorAR; //4f
|
|
u32 clearcolorGB; //50
|
|
u32 clearZValue; //51
|
|
UPE_Copy triggerEFBCopy; //52
|
|
u32 copyfilter[2]; //53,54
|
|
u32 boundbox0;//55
|
|
u32 boundbox1;//56
|
|
u32 unknown7[2];//57,58
|
|
X10Y10 scissorOffset; //59
|
|
u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync), 0x60-0x63 have to do with preloaded textures?
|
|
u32 tlutXferSrc; //64
|
|
u32 tlutXferDest; //65
|
|
u32 texinvalidate;//66
|
|
u32 metric; //67
|
|
u32 fieldmode;//68
|
|
u32 unknown10[7];//69-6F
|
|
u32 unknown11[16];//70-7F
|
|
FourTexUnits tex[2]; //80-bf
|
|
TevStageCombiner combiners[16]; //0xC0-0xDF
|
|
TevReg tevregs[4]; //0xE0
|
|
u32 fogRangeAdj; //0xE8
|
|
u32 unknown15[3]; //0xe9,0xea,0xeb - fog related
|
|
u32 tev_range_adj_c; //0xec - screenx center for range adjustment, range adjustment enable
|
|
u32 tev_range_adj_k; //0xed - specifies range adjustment function = sqrt(x*x+k*k)/k
|
|
FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
|
|
AlphaFunc alphaFunc; //0xF3
|
|
ZTex1 ztex1; //0xf4,0xf5
|
|
ZTex2 ztex2;
|
|
TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
|
|
u32 bpMask; //0xFE
|
|
u32 unknown18; //ff
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
extern BPMemory bpmem;
|
|
|
|
void LoadBPReg(u32 value0);
|
|
|
|
#endif // _BPMEMORY_H
|