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https://github.com/dolphin-emu/dolphin.git
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8842a0f402
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <mbedtls/aes.h>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Lazy.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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class BlobReader;
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enum class BlobType;
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enum class Country;
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class FileSystem;
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enum class Language;
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enum class Region;
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enum class Platform;
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class VolumeWii : public Volume
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{
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public:
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VolumeWii(std::unique_ptr<BlobReader> reader);
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~VolumeWii();
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bool Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const override;
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bool IsEncryptedAndHashed() const override;
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std::vector<Partition> GetPartitions() const override;
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Partition GetGamePartition() const override;
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std::optional<u32> GetPartitionType(const Partition& partition) const override;
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std::optional<u64> GetTitleID(const Partition& partition) const override;
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const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override;
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const FileSystem* GetFileSystem(const Partition& partition) const override;
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static u64 EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
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u64 partition_data_offset);
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u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const override;
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std::string GetGameID(const Partition& partition) const override;
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std::string GetGameTDBID(const Partition& partition) const override;
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std::string GetMakerID(const Partition& partition) const override;
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std::optional<u16> GetRevision(const Partition& partition) const override;
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std::string GetInternalName(const Partition& partition) const override;
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std::map<Language, std::string> GetLongNames() const override;
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std::vector<u32> GetBanner(u32* width, u32* height) const override;
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std::string GetApploaderDate(const Partition& partition) const override;
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std::optional<u8> GetDiscNumber(const Partition& partition) const override;
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Platform GetVolumeType() const override;
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bool SupportsIntegrityCheck() const override { return true; }
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bool CheckIntegrity(const Partition& partition) const override;
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Region GetRegion() const override;
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Country GetCountry(const Partition& partition) const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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static constexpr unsigned int BLOCK_HEADER_SIZE = 0x0400;
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static constexpr unsigned int BLOCK_DATA_SIZE = 0x7C00;
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static constexpr unsigned int BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE;
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protected:
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u32 GetOffsetShift() const override { return 2; }
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private:
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struct PartitionDetails
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{
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Common::Lazy<std::unique_ptr<mbedtls_aes_context>> key;
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Common::Lazy<IOS::ES::TicketReader> ticket;
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Common::Lazy<IOS::ES::TMDReader> tmd;
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Common::Lazy<std::unique_ptr<FileSystem>> file_system;
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Common::Lazy<u64> data_offset;
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u32 type;
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};
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std::unique_ptr<BlobReader> m_reader;
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std::map<Partition, PartitionDetails> m_partitions;
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Partition m_game_partition;
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bool m_encrypted;
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mutable u64 m_last_decrypted_block;
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mutable u8 m_last_decrypted_block_data[BLOCK_DATA_SIZE];
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};
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} // namespace
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