mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
31cfc73a09
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
347 lines
11 KiB
C++
347 lines
11 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cmath>
|
|
|
|
#include "Common/Common.h"
|
|
|
|
#include "VideoCommon/PixelShaderManager.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
static bool s_bFogRangeAdjustChanged;
|
|
static bool s_bViewPortChanged;
|
|
static int nLightsChanged[2]; // min,max
|
|
|
|
PixelShaderConstants PixelShaderManager::constants;
|
|
bool PixelShaderManager::dirty;
|
|
|
|
void PixelShaderManager::Init()
|
|
{
|
|
memset(&constants, 0, sizeof(constants));
|
|
Dirty();
|
|
}
|
|
|
|
void PixelShaderManager::Dirty()
|
|
{
|
|
s_bFogRangeAdjustChanged = true;
|
|
s_bViewPortChanged = true;
|
|
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
|
|
|
|
SetColorChanged(0, 0);
|
|
SetColorChanged(0, 1);
|
|
SetColorChanged(0, 2);
|
|
SetColorChanged(0, 3);
|
|
SetColorChanged(1, 0);
|
|
SetColorChanged(1, 1);
|
|
SetColorChanged(1, 2);
|
|
SetColorChanged(1, 3);
|
|
SetAlpha();
|
|
SetDestAlpha();
|
|
SetZTextureBias();
|
|
SetViewportChanged();
|
|
SetIndTexScaleChanged(false);
|
|
SetIndTexScaleChanged(true);
|
|
SetIndMatrixChanged(0);
|
|
SetIndMatrixChanged(1);
|
|
SetIndMatrixChanged(2);
|
|
SetZTextureTypeChanged();
|
|
SetTexCoordChanged(0);
|
|
SetTexCoordChanged(1);
|
|
SetTexCoordChanged(2);
|
|
SetTexCoordChanged(3);
|
|
SetTexCoordChanged(4);
|
|
SetTexCoordChanged(5);
|
|
SetTexCoordChanged(6);
|
|
SetTexCoordChanged(7);
|
|
SetFogColorChanged();
|
|
SetFogParamChanged();
|
|
}
|
|
|
|
void PixelShaderManager::Shutdown()
|
|
{
|
|
|
|
}
|
|
|
|
void PixelShaderManager::SetConstants()
|
|
{
|
|
if (s_bFogRangeAdjustChanged)
|
|
{
|
|
// set by two components, so keep changed flag here
|
|
// TODO: try to split both registers and move this logic to the shader
|
|
if (!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
|
|
{
|
|
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
|
|
int center = ((u32)bpmem.fogRange.Base.Center) - 342;
|
|
// normalize center to make calculations easy
|
|
float ScreenSpaceCenter = center / (2.0f * xfregs.viewport.wd);
|
|
ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
|
|
//bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor
|
|
//observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest
|
|
// they always seems to be larger than 256 so my theory is :
|
|
// they are the coefficients from the center to the border of the screen
|
|
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
|
|
constants.fog[2][0] = ScreenSpaceCenter;
|
|
constants.fog[2][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd));
|
|
constants.fog[2][2] = bpmem.fogRange.K[4].HI / 256.0f;
|
|
}
|
|
else
|
|
{
|
|
constants.fog[2][0] = 0;
|
|
constants.fog[2][1] = 1;
|
|
constants.fog[2][2] = 1;
|
|
}
|
|
dirty = true;
|
|
|
|
s_bFogRangeAdjustChanged = false;
|
|
}
|
|
|
|
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
|
|
{
|
|
if (nLightsChanged[0] >= 0)
|
|
{
|
|
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
|
int istart = nLightsChanged[0] / 0x10;
|
|
int iend = (nLightsChanged[1] + 15) / 0x10;
|
|
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
|
|
|
|
for (int i = istart; i < iend; ++i)
|
|
{
|
|
u32 color = *(const u32*)(xfmemptr + 3);
|
|
constants.plights[5*i][0] = ((color >> 24) & 0xFF) / 255.0f;
|
|
constants.plights[5*i][1] = ((color >> 16) & 0xFF) / 255.0f;
|
|
constants.plights[5*i][2] = ((color >> 8) & 0xFF) / 255.0f;
|
|
constants.plights[5*i][3] = ((color) & 0xFF) / 255.0f;
|
|
xfmemptr += 4;
|
|
|
|
for (int j = 0; j < 4; ++j, xfmemptr += 3)
|
|
{
|
|
if (j == 1 &&
|
|
fabs(xfmemptr[0]) < 0.00001f &&
|
|
fabs(xfmemptr[1]) < 0.00001f &&
|
|
fabs(xfmemptr[2]) < 0.00001f)
|
|
// dist attenuation, make sure not equal to 0!!!
|
|
constants.plights[5*i+j+1][0] = 0.00001f;
|
|
else
|
|
constants.plights[5*i+j+1][0] = xfmemptr[0];
|
|
constants.plights[5*i+j+1][1] = xfmemptr[1];
|
|
constants.plights[5*i+j+1][2] = xfmemptr[2];
|
|
}
|
|
}
|
|
dirty = true;
|
|
|
|
nLightsChanged[0] = nLightsChanged[1] = -1;
|
|
}
|
|
}
|
|
|
|
if (s_bViewPortChanged)
|
|
{
|
|
constants.zbias[1][0] = xfregs.viewport.farZ / 16777216.0f;
|
|
constants.zbias[1][1] = xfregs.viewport.zRange / 16777216.0f;
|
|
dirty = true;
|
|
s_bViewPortChanged = false;
|
|
}
|
|
}
|
|
|
|
// This one is high in profiles (0.5%).
|
|
// TODO: Move conversion out, only store the raw color value
|
|
// and update it when the shader constant is set, only.
|
|
// TODO: Conversion should be checked in the context of tev_fixes..
|
|
void PixelShaderManager::SetColorChanged(int type, int num)
|
|
{
|
|
float4* c = type ? constants.kcolors : constants.colors;
|
|
c[num][0] = bpmem.tevregs[num].low.a / 255.0f;
|
|
c[num][3] = bpmem.tevregs[num].low.b / 255.0f;
|
|
c[num][2] = bpmem.tevregs[num].high.a / 255.0f;
|
|
c[num][1] = bpmem.tevregs[num].high.b / 255.0f;
|
|
dirty = true;
|
|
|
|
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, c[num][0], c[num][1], c[num][2], c[num][3]);
|
|
}
|
|
|
|
void PixelShaderManager::SetAlpha()
|
|
{
|
|
constants.alpha[0] = bpmem.alpha_test.ref0 / 255.0f;
|
|
constants.alpha[1] = bpmem.alpha_test.ref1 / 255.0f;
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetDestAlpha()
|
|
{
|
|
constants.alpha[3] = bpmem.dstalpha.alpha / 255.0f;
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
|
|
{
|
|
// TODO: move this check out to callee. There we could just call this function on texture changes
|
|
// or better, use textureSize() in glsl
|
|
if (constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
|
|
dirty = true;
|
|
|
|
constants.texdims[texmapid][0] = 1.0f/width;
|
|
constants.texdims[texmapid][1] = 1.0f/height;
|
|
}
|
|
|
|
void PixelShaderManager::SetZTextureBias()
|
|
{
|
|
constants.zbias[1][3] = bpmem.ztex1.bias/16777215.0f;
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetViewportChanged()
|
|
{
|
|
s_bViewPortChanged = true;
|
|
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
|
|
}
|
|
|
|
void PixelShaderManager::SetIndTexScaleChanged(bool high)
|
|
{
|
|
constants.indtexscale[high][0] = bpmem.texscale[high].getScaleS(0);
|
|
constants.indtexscale[high][1] = bpmem.texscale[high].getScaleT(0);
|
|
constants.indtexscale[high][2] = bpmem.texscale[high].getScaleS(1);
|
|
constants.indtexscale[high][3] = bpmem.texscale[high].getScaleT(1);
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
|
|
{
|
|
int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
|
|
((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
|
|
((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
|
|
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
|
|
|
|
// xyz - static matrix
|
|
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
|
// rev 2972 - now using / 256.... verify that this works
|
|
constants.indtexmtx[2*matrixidx][0] = bpmem.indmtx[matrixidx].col0.ma * fscale;
|
|
constants.indtexmtx[2*matrixidx][1] = bpmem.indmtx[matrixidx].col1.mc * fscale;
|
|
constants.indtexmtx[2*matrixidx][2] = bpmem.indmtx[matrixidx].col2.me * fscale;
|
|
constants.indtexmtx[2*matrixidx][3] = fscale * 4.0f;
|
|
constants.indtexmtx[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb * fscale;
|
|
constants.indtexmtx[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md * fscale;
|
|
constants.indtexmtx[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf * fscale;
|
|
constants.indtexmtx[2*matrixidx+1][3] = fscale * 4.0f;
|
|
dirty = true;
|
|
|
|
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n",
|
|
matrixidx, 1024.0f*fscale,
|
|
bpmem.indmtx[matrixidx].col0.ma * fscale, bpmem.indmtx[matrixidx].col1.mc * fscale, bpmem.indmtx[matrixidx].col2.me * fscale,
|
|
bpmem.indmtx[matrixidx].col0.mb * fscale, bpmem.indmtx[matrixidx].col1.md * fscale, bpmem.indmtx[matrixidx].col2.mf * fscale);
|
|
|
|
}
|
|
|
|
void PixelShaderManager::SetZTextureTypeChanged()
|
|
{
|
|
switch (bpmem.ztex2.type)
|
|
{
|
|
case TEV_ZTEX_TYPE_U8:
|
|
constants.zbias[0][0] = 0;
|
|
constants.zbias[0][1] = 0;
|
|
constants.zbias[0][2] = 0;
|
|
constants.zbias[0][3] = 255.0f/16777215.0f;
|
|
break;
|
|
case TEV_ZTEX_TYPE_U16:
|
|
constants.zbias[0][0] = 255.0f/16777215.0f;
|
|
constants.zbias[0][1] = 0;
|
|
constants.zbias[0][2] = 0;
|
|
constants.zbias[0][3] = 65280.0f/16777215.0f;
|
|
break;
|
|
case TEV_ZTEX_TYPE_U24:
|
|
constants.zbias[0][0] = 16711680.0f/16777215.0f;
|
|
constants.zbias[0][1] = 65280.0f/16777215.0f;
|
|
constants.zbias[0][2] = 255.0f/16777215.0f;
|
|
constants.zbias[0][3] = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
|
|
{
|
|
TCoordInfo& tc = bpmem.texcoords[texmapid];
|
|
constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1);
|
|
constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1);
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetFogColorChanged()
|
|
{
|
|
constants.fog[0][0] = bpmem.fog.color.r / 255.0f;
|
|
constants.fog[0][1] = bpmem.fog.color.g / 255.0f;
|
|
constants.fog[0][2] = bpmem.fog.color.b / 255.0f;
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetFogParamChanged()
|
|
{
|
|
if (!g_ActiveConfig.bDisableFog)
|
|
{
|
|
constants.fog[1][0] = bpmem.fog.a.GetA();
|
|
constants.fog[1][1] = (float)bpmem.fog.b_magnitude / 0xFFFFFF;
|
|
constants.fog[1][2] = bpmem.fog.c_proj_fsel.GetC();
|
|
constants.fog[1][3] = (float)(1 << bpmem.fog.b_shift);
|
|
}
|
|
else
|
|
{
|
|
constants.fog[1][0] = 0;
|
|
constants.fog[1][1] = 1;
|
|
constants.fog[1][2] = 0;
|
|
constants.fog[1][3] = 1;
|
|
}
|
|
dirty = true;
|
|
}
|
|
|
|
void PixelShaderManager::SetFogRangeAdjustChanged()
|
|
{
|
|
s_bFogRangeAdjustChanged = true;
|
|
}
|
|
|
|
void PixelShaderManager::InvalidateXFRange(int start, int end)
|
|
{
|
|
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
|
{
|
|
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
|
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
|
|
|
if (nLightsChanged[0] == -1 )
|
|
{
|
|
nLightsChanged[0] = _start;
|
|
nLightsChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
|
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
|
|
{
|
|
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
|
{
|
|
constants.pmaterials[index][0] = ((color >> 24) & 0xFF) / 255.0f;
|
|
constants.pmaterials[index][1] = ((color >> 16) & 0xFF) / 255.0f;
|
|
constants.pmaterials[index][2] = ((color >> 8) & 0xFF) / 255.0f;
|
|
constants.pmaterials[index][3] = ( color & 0xFF) / 255.0f;
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
void PixelShaderManager::DoState(PointerWrap &p)
|
|
{
|
|
p.Do(constants);
|
|
p.Do(dirty);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
Dirty();
|
|
}
|
|
}
|