dolphin/Source/Core/Common/Src/OpenCL.h
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00

71 lines
1.6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __OPENCL_H__
#define __OPENCL_H__
#include "Common.h"
// Change to #if 1 if you want to test OpenCL (and you have it) on Windows
#if 0
#pragma comment(lib, "OpenCL.lib")
#define HAVE_OPENCL 1
#endif
#if defined(HAVE_OPENCL) && HAVE_OPENCL
#ifdef __APPLE__
#include <OpenCL/opencl.h>
#else
#include <CL/cl.h>
#endif
#else
typedef void *cl_context;
typedef void *cl_command_queue;
typedef void *cl_program;
typedef void *cl_kernel;
typedef void *cl_mem;
typedef void *cl_int;
#endif
namespace OpenCL
{
#if defined(HAVE_OPENCL) && HAVE_OPENCL
extern cl_device_id device_id;
extern cl_context g_context;
extern cl_command_queue g_cmdq;
#endif
bool Initialize();
cl_context GetContext();
cl_command_queue GetCommandQueue();
void Destroy();
cl_program CompileProgram(const char *Kernel);
cl_kernel CompileKernel(cl_program program, const char *Function);
void HandleCLError(cl_int error, char* str = 0);
}
#endif