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144c23dead
This is mostly pointless and can inhibit move construction
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Filesystem.h"
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namespace DiscIO
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{
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class IVolume;
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class CFileSystemGCWii : public IFileSystem
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{
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public:
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CFileSystemGCWii(const IVolume* _rVolume);
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virtual ~CFileSystemGCWii();
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bool IsValid() const override { return m_Valid; }
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u64 GetFileSize(const std::string& _rFullPath) override;
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const std::vector<SFileInfo>& GetFileList() override;
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std::string GetFileName(u64 _Address) override;
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u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
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u64 _OffsetInFile) override;
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bool ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename) override;
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bool ExportApploader(const std::string& _rExportFolder) const override;
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bool ExportDOL(const std::string& _rExportFolder) const override;
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u64 GetBootDOLOffset() const override;
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u32 GetBootDOLSize(u64 dol_offset) const override;
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private:
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bool m_Initialized;
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bool m_Valid;
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bool m_Wii;
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std::vector<SFileInfo> m_FileInfoVector;
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std::string GetStringFromOffset(u64 _Offset) const;
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const SFileInfo* FindFileInfo(const std::string& _rFullPath);
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bool DetectFileSystem();
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void InitFileSystem();
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size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex,
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const std::string& _szDirectory, u64 _NameTableOffset);
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u32 GetOffsetShift() const;
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};
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} // namespace
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