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https://github.com/dolphin-emu/dolphin.git
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679 lines
18 KiB
C++
679 lines
18 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <map>
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#include <string>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "DiscIO/Enums.h"
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namespace DiscIO
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{
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std::string GetName(Country country, bool translate)
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{
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std::string name;
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switch (country)
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{
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case Country::Europe:
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name = _trans("Europe");
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break;
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case Country::Japan:
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name = _trans("Japan");
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break;
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case Country::USA:
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name = _trans("USA");
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break;
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case Country::Australia:
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name = _trans("Australia");
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break;
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case Country::France:
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name = _trans("France");
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break;
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case Country::Germany:
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name = _trans("Germany");
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break;
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case Country::Italy:
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name = _trans("Italy");
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break;
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case Country::Korea:
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name = _trans("Korea");
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break;
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case Country::Netherlands:
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name = _trans("Netherlands");
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break;
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case Country::Russia:
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name = _trans("Russia");
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break;
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case Country::Spain:
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name = _trans("Spain");
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break;
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case Country::Taiwan:
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name = _trans("Taiwan");
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break;
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case Country::World:
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name = _trans("World");
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break;
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default:
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name = _trans("Unknown");
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break;
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}
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return translate ? Common::GetStringT(name.c_str()) : name;
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}
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std::string GetName(Language language, bool translate)
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{
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std::string name;
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switch (language)
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{
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case Language::Japanese:
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name = _trans("Japanese");
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break;
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case Language::English:
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name = _trans("English");
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break;
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case Language::German:
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name = _trans("German");
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break;
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case Language::French:
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name = _trans("French");
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break;
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case Language::Spanish:
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name = _trans("Spanish");
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break;
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case Language::Italian:
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name = _trans("Italian");
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break;
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case Language::Dutch:
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name = _trans("Dutch");
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break;
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case Language::SimplifiedChinese:
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name = _trans("Simplified Chinese");
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break;
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case Language::TraditionalChinese:
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name = _trans("Traditional Chinese");
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break;
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case Language::Korean:
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name = _trans("Korean");
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break;
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default:
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name = _trans("Unknown");
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break;
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}
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return translate ? Common::GetStringT(name.c_str()) : name;
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}
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bool IsDisc(Platform volume_type)
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{
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return volume_type == Platform::GameCubeDisc || volume_type == Platform::WiiDisc;
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}
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bool IsWii(Platform volume_type)
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{
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return volume_type == Platform::WiiDisc || volume_type == Platform::WiiWAD;
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}
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bool IsNTSC(Region region)
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{
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return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
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}
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// Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified
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Country TypicalCountryForRegion(Region region)
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{
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switch (region)
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{
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case Region::NTSC_J:
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return Country::Japan;
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case Region::NTSC_U:
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return Country::USA;
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case Region::PAL:
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return Country::Europe;
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case Region::NTSC_K:
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return Country::Korea;
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default:
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return Country::Unknown;
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}
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}
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Region CountryCodeToRegion(u8 country_code, Platform platform, Region expected_region,
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std::optional<u16> revision)
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{
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switch (country_code)
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{
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case '\2':
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return expected_region; // Wii Menu (same title ID for all regions)
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case 'J':
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return Region::NTSC_J;
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case 'W':
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if (expected_region == Region::PAL)
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return Region::PAL; // Only the Nordic version of Ratatouille (Wii)
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else
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return Region::NTSC_J; // Korean GC games in English or Taiwanese Wii games
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case 'E':
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if (platform != Platform::GameCubeDisc)
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return Region::NTSC_U; // The most common country code for NTSC-U
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if (revision)
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{
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if (*revision >= 0x30)
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return Region::NTSC_J; // Korean GC games in English
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else
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return Region::NTSC_U; // The most common country code for NTSC-U
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}
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else
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{
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if (expected_region == Region::NTSC_J)
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return Region::NTSC_J; // Korean GC games in English
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else
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return Region::NTSC_U; // The most common country code for NTSC-U
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}
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case 'B':
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case 'N':
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return Region::NTSC_U;
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case 'X':
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case 'Y':
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case 'Z':
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// Additional language versions, store-exclusive versions, other special versions
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return expected_region == Region::NTSC_U ? Region::NTSC_U : Region::PAL;
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case 'D':
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case 'F':
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case 'H':
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case 'I':
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case 'L':
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case 'M':
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case 'P':
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case 'R':
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case 'S':
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case 'U':
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case 'V':
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return Region::PAL;
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case 'K':
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case 'Q':
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case 'T':
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// All of these country codes are Korean, but the NTSC-K region doesn't exist on GC
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return platform == Platform::GameCubeDisc ? Region::NTSC_J : Region::NTSC_K;
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default:
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return Region::Unknown;
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}
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}
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Country CountryCodeToCountry(u8 country_code, Platform platform, Region region,
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std::optional<u16> revision)
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{
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switch (country_code)
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{
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// Worldwide
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case 'A':
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return Country::World;
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// Mixed regions
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case 'X':
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case 'Y':
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case 'Z':
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// Additional language versions, store-exclusive versions, other special versions
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return region == Region::NTSC_U ? Country::USA : Country::Europe;
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case 'W':
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if (platform == Platform::GameCubeDisc)
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return Country::Korea; // GC games in English released in Korea
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else if (region == Region::PAL)
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return Country::Europe; // Only the Nordic version of Ratatouille (Wii)
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else
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return Country::Taiwan; // Wii games in traditional Chinese released in Taiwan
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// PAL
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case 'D':
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return Country::Germany;
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case 'L': // NTSC-J games released on PAL VC
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case 'M': // NTSC-U games released on PAL VC
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case 'V': // Used by some Nordic Wii releases
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case 'P': // The most common country code for PAL
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return Country::Europe;
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case 'U':
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return Country::Australia;
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case 'F':
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return Country::France;
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case 'I':
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return Country::Italy;
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case 'H':
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return Country::Netherlands;
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case 'R':
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return Country::Russia;
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case 'S':
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return Country::Spain;
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// NTSC
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case 'E':
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if (platform != Platform::GameCubeDisc)
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return Country::USA; // The most common country code for NTSC-U
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if (revision)
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{
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if (*revision >= 0x30)
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return Country::Korea; // GC games in English released in Korea
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else
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return Country::USA; // The most common country code for NTSC-U
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}
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else
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{
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if (region == Region::NTSC_J)
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return Country::Korea; // GC games in English released in Korea
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else
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return Country::USA; // The most common country code for NTSC-U
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}
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case 'B': // PAL games released on NTSC-U VC
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case 'N': // NTSC-J games released on NTSC-U VC
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return Country::USA;
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case 'J':
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return Country::Japan;
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case 'K': // Games in Korean released in Korea
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case 'Q': // NTSC-J games released on NTSC-K VC
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case 'T': // NTSC-U games released on NTSC-K VC
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return Country::Korea;
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default:
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if (country_code > 'A') // Silently ignore IOS wads
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WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
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return Country::Unknown;
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}
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}
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Region GetSysMenuRegion(u16 title_version)
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{
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switch (title_version & 0xf)
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{
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case 0:
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return Region::NTSC_J;
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case 1:
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return Region::NTSC_U;
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case 2:
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return Region::PAL;
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case 6:
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return Region::NTSC_K;
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default:
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return Region::Unknown;
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}
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}
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std::string GetSysMenuVersionString(u16 title_version)
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{
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std::string region_letter;
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switch (GetSysMenuRegion(title_version))
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{
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case Region::NTSC_J:
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region_letter = "J";
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break;
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case Region::NTSC_U:
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region_letter = "U";
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break;
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case Region::PAL:
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region_letter = "E";
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break;
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case Region::NTSC_K:
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region_letter = "K";
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break;
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case Region::Unknown:
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WARN_LOG(DISCIO, "Unknown region for Wii Menu version %u", title_version);
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break;
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}
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switch (title_version & ~0xf)
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{
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case 32:
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return "1.0" + region_letter;
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case 96:
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case 128:
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return "2.0" + region_letter;
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case 160:
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return "2.1" + region_letter;
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case 192:
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return "2.2" + region_letter;
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case 224:
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return "3.0" + region_letter;
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case 256:
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return "3.1" + region_letter;
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case 288:
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return "3.2" + region_letter;
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case 320:
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case 352:
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return "3.3" + region_letter;
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case 384:
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return (region_letter != "K" ? "3.4" : "3.5") + region_letter;
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case 416:
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return "4.0" + region_letter;
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case 448:
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return "4.1" + region_letter;
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case 480:
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return "4.2" + region_letter;
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case 512:
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return "4.3" + region_letter;
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default:
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return "?.?" + region_letter;
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}
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}
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const std::string& GetCompanyFromID(const std::string& company_id)
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{
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static const std::map<std::string, std::string> companies = {
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{"01", "Nintendo"},
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{"02", "Nintendo"},
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{"08", "Capcom"},
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{"0A", "Jaleco Entertainment"},
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{"0M", "Entertainment Software Publishing"},
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{"0Q", "IE Institute"},
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{"13", "Electronic Arts / EA Sports"},
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{"18", "Hudson Entertainment"},
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{"1K", "Titus Software"},
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{"20", "DSI Games / ZOO Digital Publishing"},
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{"28", "Kemco"},
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{"29", "SETA"},
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{"2K", "NEC Interchannel"},
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{"2L", "Agatsuma Entertainment"},
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{"2M", "Jorudan"},
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{"2N", "Rocket Company"},
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{"2Q", "MediaKite"},
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{"36", "Codemasters"},
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{"41", "Ubisoft"},
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{"4F", "Eidos Interactive"},
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{"4Q", "Disney Interactive Studios / Buena Vista Games"},
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{"4Z", "Crave Entertainment / Red Wagon Games"},
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{"51", "Acclaim Entertainment"},
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{"52", "Activision / Activision Value / RedOctane"},
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{"54", "Rockstar Games / 2K Play / Global Star Software"},
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{"5D", "Midway Games"},
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{"5G", "Majesco Entertainment"},
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{"5H", "3DO / Global Star Software"},
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{"5L", "NewKidCo"},
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{"5S", "Evolved Games / Xicat Interactive"},
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{"5V", "Agetec"},
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{"5Z", "Conspiracy Entertainment"},
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{"60", "Titus Software"},
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{"64", "LucasArts"},
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{"68", "Bethesda Softworks / Mud Duck Productions / Vir2L Studios"},
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{"69", "Electronic Arts / EA Sports / MTV Games"},
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{"6E", "Sega"},
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{"6K", "UFO Interactive Games"},
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{"6L", "BAM! Entertainment"},
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{"6M", "System 3"},
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{"6N", "Midas Interactive Entertainment"},
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{"6S", "TDK Mediactive"},
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{"6U", "The Adventure Company / DreamCatcher Interactive"},
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{"6V", "JoWooD Entertainment"},
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{"6W", "Sega"},
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{"6X", "Wanadoo Edition"},
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{"6Z", "NDS Software"},
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{"70", "Atari"},
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{"71", "Interplay Entertainment"},
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{"75", "SCi"},
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{"78", "THQ / Play THQ"},
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{"7D", "Sierra Entertainment / Vivendi Games / Universal Interactive Studios"},
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{"7F", "Kemco"},
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{"7G", "Rage Software"},
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{"7H", "Encore Software"},
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{"7J", "Zushi Games / ZOO Digital Publishing"},
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{"7K", "Kiddinx Entertainment"},
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{"7L", "Simon & Schuster Interactive"},
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{"7N", "Empire Interactive / Xplosiv"},
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{"7S", "Rockstar Games"},
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{"7T", "Scholastic"},
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{"7U", "Ignition Entertainment"},
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{"82", "Namco"},
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{"8G", "NEC Interchannel"},
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{"8J", "Kadokawa Shoten"},
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{"8M", "CyberFront"},
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{"8N", "Success"},
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{"8P", "Sega"},
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{"91", "Chunsoft"},
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{"99", "Marvelous Entertainment / Victor Entertainment / Pack-In-Video / Rising Star Games"},
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{"9B", "Tecmo"},
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{"9G", "Take-Two Interactive / Gotham Games / Gathering of Developers"},
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{"A4", "Konami"},
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{"A7", "Takara / Takara Tomy"},
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{"AF", "Namco Bandai Games"},
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{"AU", "Alternative Software"},
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{"B0", "Acclaim Entertainment"},
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{"B2", "Bandai Games"},
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{"BB", "Gaijinworks"},
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{"BL", "MTO"},
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{"BN", "Sunrise Interactive"},
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{"BP", "Global A Entertainment"},
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{"C0", "Taito"},
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{"C8", "Koei"},
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{"CM", "Konami"},
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{"CQ", "From Software"},
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{"D9", "Banpresto"},
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{"DA", "Takara Tomy"},
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{"DQ", "Compile Heart / Idea Factory"},
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{"E5", "Epoch"},
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{"E7", "Athena"},
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{"E8", "Asmik Ace Entertainment"},
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{"E9", "Natsume"},
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{"EB", "Atlus"},
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{"EL", "Spike"},
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{"EM", "Konami"},
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{"EP", "Sting Entertainment"},
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{"ES", "Starfish SD"},
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{"EY", "Vblank Entertainment"},
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{"FH", "Easy Interactive"},
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{"FJ", "Virtual Toys"},
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{"FK", "The Game Factory"},
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{"FP", "Mastiff"},
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{"FR", "Digital Tainment Pool"},
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{"FS", "XS Games"},
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{"G0", "Alpha Unit"},
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{"G2", "Yuke's"},
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{"G9", "D3 Publisher"},
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{"GA", "PIN Change"},
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{"GD", "Square Enix"},
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{"GE", "Kids Station"},
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{"GG", "O3 Entertainment"},
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{"GJ", "Detn8"},
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{"GL", "Gameloft / Ubisoft"},
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{"GM", "Gamecock Media Group"},
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{"GN", "Oxygen Games"},
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{"GR", "GSP"},
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{"GT", "505 Games"},
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{"GX", "Commodore"},
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{"GY", "The Game Factory"},
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{"GZ", "Gammick Entertainment"},
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{"H3", "Zen United"},
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{"H4", "SNK Playmore"},
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{"HA", "Nobilis"},
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{"HF", "Level-5"},
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{"HG", "Graffiti Entertainment"},
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{"HH", "Focus Home Interactive"},
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{"HJ", "Genius Products"},
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{"HL", "Frontier Developments"},
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{"HM", "HMH Interactive"},
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{"HN", "High Voltage Software"},
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{"HQ", "Abstraction Games"},
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{"HS", "Tru Blu"},
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{"HU", "Ghostfire Games"},
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{"HW", "Incredible Technologies"},
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{"HY", "Reef Entertainment"},
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{"HZ", "Nordcurrent"},
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{"J8", "D4 Enterprise"},
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{"J9", "AQ Interactive"},
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{"JD", "SKONEC Entertainment"},
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{"JE", "E Frontier"},
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{"JF", "Arc System Works"},
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{"JG", "The Games Company"},
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{"JH", "City Interactive"},
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{"JJ", "Deep Silver"},
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{"JR", "Engine Software"},
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{"JS", "Digital Leisure"},
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{"JT", "Empty Clip Studios"},
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{"JW", "BigBen Interactive"},
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{"JX", "Shin'en Multimedia"},
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{"JZ", "505 Games"},
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{"K3", "Yudo"},
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{"K6", "Nihon System"},
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{"KB", "Nippon Ichi Software America"},
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{"KG", "Kando Games"},
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{"KJ", "Studio Zan"},
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{"KL", "Abylight"},
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{"KM", "Deep Silver"},
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{"KP", "Purple Hills"},
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{"KQ", "Over the Top Games"},
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{"KR", "KREA Medie"},
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{"KW", "Semnat Studios"},
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{"L3", "G-Mode"},
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{"LG", "Black Bean Games"},
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{"LJ", "Legendo Entertainment"},
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{"LL", "HB Studios"},
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{"LP", "Left Field Productions"},
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{"LR", "Koch Media"},
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{"LT", "Legacy Interactive"},
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|
{"LY", "Icon Games"},
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|
{"MD", "Ateam"},
|
|
{"MH", "Mentor Interactive"},
|
|
{"MJ", "Mumbo Jumbo"},
|
|
{"ML", "DTP Young Entertainment"},
|
|
{"MM", "Big John Games"},
|
|
{"MR", "Mindscape"},
|
|
{"MS", "Milestone / UFO Interactive Games"},
|
|
{"MT", "Blast! Entertainment"},
|
|
{"MV", "Marvelous Entertainment"},
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|
{"MZ", "Mad Catz"},
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|
{"N9", "Tera Box"},
|
|
{"NG", "Nordic Games"},
|
|
{"NH", "Gevo Entertainment"},
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|
{"NJ", "Enjoy Gaming"},
|
|
{"NK", "Neko Entertainment"},
|
|
{"NL", "Nordic Softsales"},
|
|
{"NP", "Nobilis"},
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|
{"NQ", "Namco Bandai Partners"},
|
|
{"NR", "Bold Games / Destineer Games"},
|
|
{"NS", "Nippon Ichi Software"},
|
|
{"NV", "Nicalis"},
|
|
{"NW", "Deep Fried Entertainment"},
|
|
{"NX", "Barnstorm Games"},
|
|
{"NY", "Nicalis"},
|
|
{"PH", "Playful Entertainment"},
|
|
{"PK", "Knowledge Adventure"},
|
|
{"PL", "Playlogic Entertainment"},
|
|
{"PM", "Warner Bros. Interactive Entertainment"},
|
|
{"PN", "P2 Games"},
|
|
{"PQ", "PopCap Games"},
|
|
{"PZ", "GameMill Publishing"},
|
|
{"Q4", "Hamster"},
|
|
{"QC", "Kadokawa Shoten / Enterbrain"},
|
|
{"QH", "Virtual Play Games"},
|
|
{"QK", "MACHINE Studios"},
|
|
{"QM", "Object Vision Software"},
|
|
{"QT", "CALARIS"},
|
|
{"QU", "QubicGames"},
|
|
{"QX", "Press Play"},
|
|
{"RA", "Office Create"},
|
|
{"RG", "Ronimo Games"},
|
|
{"RM", "Rondomedia"},
|
|
{"RN", "Mastiff / N3V Games"},
|
|
{"RS", "Brash Entertainment"},
|
|
{"RT", "RTL Enterprises"},
|
|
{"RV", "bitComposer Games"},
|
|
{"RW", "RealArcade"},
|
|
{"RZ", "Akaoni Studio"},
|
|
{"S5", "SouthPeak Games"},
|
|
{"SJ", "Cosmonaut Games"},
|
|
{"SP", "Blade Interactive Studios"},
|
|
{"SQ", "Sonalysts"},
|
|
{"SU", "Slitherine"},
|
|
{"SV", "7G//AMES"},
|
|
{"SZ", "Storm City Games"},
|
|
{"TJ", "Broken Rules"},
|
|
{"TL", "Telltale Games"},
|
|
{"TR", "Tetris Online"},
|
|
{"TV", "Tivola"},
|
|
{"TW", "Two Tribes"},
|
|
{"TY", "Teyon"},
|
|
{"UG", "Data Design Interactive / Popcorn Arcade / Metro 3D"},
|
|
{"UH", "Intenium Console"},
|
|
{"UJ", "Ghostlight"},
|
|
{"UN", "Chillingo"},
|
|
{"UP", "EnjoyUp Games"},
|
|
{"UR", "Sudden Games"},
|
|
{"UU", "Onteca"},
|
|
{"UW", "Coresoft"},
|
|
{"VL", "Eko Software"},
|
|
{"VN", "Valcon Games"},
|
|
{"VP", "Virgin Play"},
|
|
{"VS", "Korner Entertainment"},
|
|
{"VT", "Microforum Games"},
|
|
{"VV", "Pixonauts"},
|
|
{"VZ", "Little Orbit"},
|
|
{"WG", "2D Boy"},
|
|
{"WH", "NinjaBee"},
|
|
{"WJ", "Studio Walljump"},
|
|
{"WN", "tons of bits"},
|
|
{"WR", "Warner Bros. Interactive Entertainment"},
|
|
{"WS", "MonkeyPaw Games"},
|
|
{"WW", "Slang Publishing"},
|
|
{"WY", "WayForward Technologies"},
|
|
{"WZ", "Wizarbox"},
|
|
{"X3", "CK Games"},
|
|
{"X4", "Easy Interactive"},
|
|
{"XG", "XGen Studios"},
|
|
{"XJ", "XSEED Games"},
|
|
{"XK", "Exkee"},
|
|
{"XM", "DreamBox Games"},
|
|
{"XS", "Aksys Games"},
|
|
{"XT", "Funbox Media"},
|
|
{"XV", "Keystone Game Studio"},
|
|
{"XW", "Lemon Games"},
|
|
{"Y1", "Tubby Games"},
|
|
{"Y5", "Easy Interactive"},
|
|
{"Y6", "Motiviti"},
|
|
{"YC", "NECA"},
|
|
{"YD", "Infinite Dreams"},
|
|
{"YF", "Oxygene"},
|
|
{"YG", "Maximum Family Games"},
|
|
{"YT", "Valcon Games"},
|
|
{"YY", "FDG Entertainment"},
|
|
{"Z4", "Ntreev Soft"},
|
|
{"ZA", "WBA Interactive"},
|
|
{"ZG", "Zallag"},
|
|
{"ZH", "Internal Engine"},
|
|
{"ZJ", "Performance Designed Products"},
|
|
{"ZK", "Anima Game Studio"},
|
|
{"ZS", "Zinkia Entertainment"},
|
|
{"ZW", "Judo Baby"},
|
|
{"ZX", "TopWare Interactive"}};
|
|
|
|
static const std::string EMPTY_STRING;
|
|
auto iterator = companies.find(company_id);
|
|
if (iterator != companies.end())
|
|
return iterator->second;
|
|
else
|
|
return EMPTY_STRING;
|
|
}
|
|
} // namespace DiscIO
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