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https://github.com/dolphin-emu/dolphin.git
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b0b4b69d6e
This changes the Host Input Authority and Golf Mode checkboxes into a set of radio buttons, consisting of Fair Input Delay, Host Input Authority, and Golf Mode. This represents the 3 network modes we have. Although Golf Mode is just an extension of Host Input Authority, it's more logical to the user to present it as a separate option, rather than enabling the Golf Mode checkbox only when Host Input Authority is enabled. This also eliminates the need to first enable Host Input Authority before Golf Mode can be enabled. This also adds tooltips to provide brief descriptions of the options, as well as reintroducing tooltips that were previously removed.
161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <QMenuBar>
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#include "Common/Lazy.h"
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#include "Core/NetPlayClient.h"
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#include "VideoCommon/OnScreenDisplay.h"
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class ChunkedProgressDialog;
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class MD5Dialog;
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class GameListModel;
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class PadMappingDialog;
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class QCheckBox;
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class QComboBox;
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QSpinBox;
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class QSplitter;
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class QTableWidget;
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class QTextEdit;
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class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
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{
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Q_OBJECT
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public:
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explicit NetPlayDialog(QWidget* parent = nullptr);
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~NetPlayDialog();
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void show(std::string nickname, bool use_traversal);
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void reject() override;
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// NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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bool IsHosting() const override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(TraversalClient::State state) override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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void OnIndexAdded(bool success, const std::string error) override;
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void OnIndexRefreshFailed(const std::string error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
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void LoadSettings();
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void SaveSettings();
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
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const std::vector<int>& players) override;
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void HideChunkedProgressDialog() override;
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void SetChunkedProgress(int pid, u64 progress) override;
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signals:
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void Boot(const QString& filename);
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void Stop();
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private:
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void CreateChatLayout();
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void CreatePlayersLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void OnChat();
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void OnStart();
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void DisplayMessage(const QString& msg, const std::string& color,
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int duration = OSD::Duration::NORMAL);
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void ResetExternalIP();
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void UpdateDiscordPresence();
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void UpdateGUI();
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void GameStatusChanged(bool running);
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void SetOptionsEnabled(bool enabled);
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void SetGame(const QString& game_path);
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void SendMessage(const std::string& message);
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// Chat
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QGroupBox* m_chat_box;
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QTextEdit* m_chat_edit;
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QLineEdit* m_chat_type_edit;
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QPushButton* m_chat_send_button;
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// Players
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QGroupBox* m_players_box;
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QComboBox* m_room_box;
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QLabel* m_hostcode_label;
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QPushButton* m_hostcode_action_button;
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QTableWidget* m_players_list;
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QPushButton* m_kick_button;
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QPushButton* m_assign_ports_button;
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// Other
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QMenuBar* m_menu_bar;
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QMenu* m_data_menu;
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QMenu* m_network_menu;
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QMenu* m_md5_menu;
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QMenu* m_other_menu;
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QPushButton* m_game_button;
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QPushButton* m_start_button;
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QLabel* m_buffer_label;
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QSpinBox* m_buffer_size_box;
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QAction* m_save_sd_action;
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QAction* m_load_wii_action;
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QAction* m_sync_save_data_action;
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QAction* m_sync_codes_action;
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QAction* m_record_input_action;
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QAction* m_reduce_polling_rate_action;
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QAction* m_strict_settings_sync_action;
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QAction* m_host_input_authority_action;
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QAction* m_sync_all_wii_saves_action;
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QAction* m_golf_mode_action;
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QAction* m_golf_mode_overlay_action;
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QAction* m_fixed_delay_action;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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QActionGroup* m_network_mode_group;
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QGridLayout* m_main_layout;
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MD5Dialog* m_md5_dialog;
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ChunkedProgressDialog* m_chunked_progress_dialog;
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PadMappingDialog* m_pad_mapping;
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std::string m_current_game;
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Common::Lazy<std::string> m_external_ip_address;
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std::string m_nickname;
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GameListModel* m_game_list_model = nullptr;
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bool m_use_traversal = false;
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bool m_is_copy_button_retry = false;
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bool m_got_stop_request = true;
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int m_buffer_size = 0;
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int m_player_count = 0;
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int m_old_player_count = 0;
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bool m_host_input_authority = false;
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};
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