dolphin/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
Lioncash 8da425b008 Formatting cleanup for VideoCommon.
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00

669 lines
20 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common.h"
#include "VideoConfig.h"
#include "MathUtil.h"
#include <cmath>
#include <sstream>
#include "Statistics.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
#include "BPMemory.h"
#include "CPMemory.h"
#include "XFMemory.h"
#include "VideoCommon.h"
#include "VertexManagerBase.h"
#include "RenderBase.h"
float GC_ALIGNED16(g_fProjectionMatrix[16]);
// track changes
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
static int nMaterialsChanged;
static int nTransformMatricesChanged[2]; // min,max
static int nNormalMatricesChanged[2]; // min,max
static int nPostTransformMatricesChanged[2]; // min,max
static int nLightsChanged[2]; // min,max
static Matrix44 s_viewportCorrection;
static Matrix33 s_viewRotationMatrix;
static Matrix33 s_viewInvRotationMatrix;
static float s_fViewTranslationVector[3];
static float s_fViewRotation[2];
void UpdateViewport(Matrix44& vpCorrection);
void UpdateViewportWithCorrection()
{
UpdateViewport(s_viewportCorrection);
}
inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetVSConstant4f(const_number, f1, f2, f3, f4);
}
inline void SetVSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetVSConstant4fv(const_number, f);
}
inline void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant3fv(const_number, count, f);
}
inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant4fv(const_number, count, f);
}
namespace
{
// Control Variables
static ProjectionHack g_ProjHack1;
static ProjectionHack g_ProjHack2;
static bool g_ProjHack3;
} // Namespace
float PHackValue(std::string sValue)
{
float f = 0;
bool fp = false;
const char *cStr = sValue.c_str();
char *c = new char[strlen(cStr)+1];
std::istringstream sTof("");
for (unsigned int i=0; i<=strlen(cStr); ++i)
{
if (i == 20)
{
c[i] = '\0';
break;
}
c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
if (c[i] == '.')
fp = true;
}
cStr = c;
sTof.str(cStr);
sTof >> f;
if (!fp)
f /= 0xF4240;
delete [] c;
return f;
}
void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
{
float fhackvalue1 = 0, fhackvalue2 = 0;
float fhacksign1 = 1.0, fhacksign2 = 1.0;
bool bProjHack3 = false;
const char *sTemp[2];
if (iPhackvalue[0] == 1)
{
NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
sTemp[0] = (iPhackvalue[1] == 1) ? " * (-1)" : "";
fhacksign2 *= (iPhackvalue[2] == 1) ? -1.0f : fhacksign2;
sTemp[1] = (iPhackvalue[2] == 1) ? " * (-1)" : "";
fhackvalue1 = PHackValue(sPhackvalue[0]);
NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", fhackvalue1, sTemp[0]);
fhackvalue2 = PHackValue(sPhackvalue[1]);
NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", fhackvalue2, sTemp[1]);
sTemp[0] = "DISABLED";
bProjHack3 = (iPhackvalue[3] == 1) ? true : bProjHack3;
if (bProjHack3)
sTemp[0] = "ENABLED";
NOTICE_LOG(VIDEO, "- Extra Parameter: %s", sTemp[0]);
}
// Set the projections hacks
g_ProjHack1 = ProjectionHack(fhacksign1, fhackvalue1);
g_ProjHack2 = ProjectionHack(fhacksign2, fhackvalue2);
g_ProjHack3 = bProjHack3;
}
void VertexShaderManager::Init()
{
Dirty();
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
ResetView();
// TODO: should these go inside ResetView()?
Matrix44::LoadIdentity(s_viewportCorrection);
memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
for (int i = 0; i < 4; ++i)
g_fProjectionMatrix[i*5] = 1.0f;
}
void VertexShaderManager::Shutdown()
{
}
void VertexShaderManager::Dirty()
{
nTransformMatricesChanged[0] = 0;
nTransformMatricesChanged[1] = 256;
nNormalMatricesChanged[0] = 0;
nNormalMatricesChanged[1] = 96;
nPostTransformMatricesChanged[0] = 0;
nPostTransformMatricesChanged[1] = 256;
nLightsChanged[0] = 0;
nLightsChanged[1] = 0x80;
bPosNormalMatrixChanged = true;
bTexMatricesChanged[0] = true;
bTexMatricesChanged[1] = true;
bProjectionChanged = true;
nMaterialsChanged = 15;
}
// Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{
int startn = nTransformMatricesChanged[0] / 4;
int endn = (nTransformMatricesChanged[1] + 3) / 4;
const float* pstart = (const float*)&xfmem[startn * 4];
SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
}
if (nNormalMatricesChanged[0] >= 0)
{
int startn = nNormalMatricesChanged[0] / 3;
int endn = (nNormalMatricesChanged[1] + 2) / 3;
const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
}
if (nPostTransformMatricesChanged[0] >= 0)
{
int startn = nPostTransformMatricesChanged[0] / 4;
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
}
if (nLightsChanged[0] >= 0)
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
for (int i = istart; i < iend; ++i)
{
u32 color = *(const u32*)(xfmemptr + 3);
float NormalizationCoef = 1 / 255.0f;
SetVSConstant4f(C_LIGHTS + 5 * i,
((color >> 24) & 0xFF) * NormalizationCoef,
((color >> 16) & 0xFF) * NormalizationCoef,
((color >> 8) & 0xFF) * NormalizationCoef,
((color) & 0xFF) * NormalizationCoef);
xfmemptr += 4;
for (int j = 0; j < 4; ++j, xfmemptr += 3)
{
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f)
{
// dist attenuation, make sure not equal to 0!!!
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
}
else
{
SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
}
}
}
nLightsChanged[0] = nLightsChanged[1] = -1;
}
if (nMaterialsChanged)
{
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << i))
{
u32 data = *(xfregs.ambColor + i);
material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
material[3] = ( data & 0xFF) * NormalizationCoef;
SetVSConstant4fv(C_MATERIALS + i, material);
}
}
for (int i = 0; i < 2; ++i)
{
if (nMaterialsChanged & (1 << (i + 2)))
{
u32 data = *(xfregs.matColor + i);
material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
material[3] = ( data & 0xFF) * NormalizationCoef;
SetVSConstant4fv(C_MATERIALS + i + 2, material);
}
}
nMaterialsChanged = 0;
}
if (bPosNormalMatrixChanged)
{
bPosNormalMatrixChanged = false;
const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
}
if (bTexMatricesChanged[0])
{
bTexMatricesChanged[0] = false;
const float *fptrs[] =
{
(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
};
for (int i = 0; i < 4; ++i)
{
SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
}
}
if (bTexMatricesChanged[1])
{
bTexMatricesChanged[1] = false;
const float *fptrs[] = {
(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
};
for (int i = 0; i < 4; ++i)
{
SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
}
}
if (bViewportChanged)
{
bViewportChanged = false;
SetVSConstant4f(C_DEPTHPARAMS,
xfregs.viewport.farZ / 16777216.0f,
xfregs.viewport.zRange / 16777216.0f,
-1.f / (float)g_renderer->EFBToScaledX((int)ceil(2.0f * xfregs.viewport.wd)),
1.f / (float)g_renderer->EFBToScaledY((int)ceil(-2.0f * xfregs.viewport.ht)));
// This is so implementation-dependent that we can't have it here.
UpdateViewport(s_viewportCorrection);
bProjectionChanged = true;
}
if (bProjectionChanged)
{
bProjectionChanged = false;
float *rawProjection = xfregs.projection.rawProjection;
switch(xfregs.projection.type)
{
case GX_PERSPECTIVE:
g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = rawProjection[1];
g_fProjectionMatrix[3] = 0.0f;
g_fProjectionMatrix[4] = 0.0f;
g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
g_fProjectionMatrix[6] = rawProjection[3];
g_fProjectionMatrix[7] = 0.0f;
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = rawProjection[4];
g_fProjectionMatrix[11] = rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
// donkopunchstania: GC GPU rounds differently?
// -(1 + epsilon) so objects are clipped as they are on the real HW
g_fProjectionMatrix[14] = -1.00000011921f;
g_fProjectionMatrix[15] = 0.0f;
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
break;
case GX_ORTHOGRAPHIC:
g_fProjectionMatrix[0] = rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = 0.0f;
g_fProjectionMatrix[3] = rawProjection[1];
g_fProjectionMatrix[4] = 0.0f;
g_fProjectionMatrix[5] = rawProjection[2];
g_fProjectionMatrix[6] = 0.0f;
g_fProjectionMatrix[7] = rawProjection[3];
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = (g_ProjHack1.value + rawProjection[4]) * ((g_ProjHack1.sign == 0) ? 1.0f : g_ProjHack1.sign);
g_fProjectionMatrix[11] = (g_ProjHack2.value + rawProjection[5]) * ((g_ProjHack2.sign == 0) ? 1.0f : g_ProjHack2.sign);
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
/*
projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
g_fProjectionMatrix[15] = 1.0f was the default setting before
this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
Only works for OGL and DX9...this is not helping DX11
*/
g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = (g_ProjHack3 && rawProjection[0] == 2.0f ? 0.0f : 1.0f); //causes either the efb copy or bloom layer not to show if proj hack enabled
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
SETSTAT_FT(stats.proj_0, rawProjection[0]);
SETSTAT_FT(stats.proj_1, rawProjection[1]);
SETSTAT_FT(stats.proj_2, rawProjection[2]);
SETSTAT_FT(stats.proj_3, rawProjection[3]);
SETSTAT_FT(stats.proj_4, rawProjection[4]);
SETSTAT_FT(stats.proj_5, rawProjection[5]);
break;
default:
ERROR_LOG(VIDEO, "Unknown projection type: %d", xfregs.projection.type);
}
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfregs.projection.type == GX_PERSPECTIVE)
{
Matrix44 mtxA;
Matrix44 mtxB;
Matrix44 viewMtx;
Matrix44::Translate(mtxA, s_fViewTranslationVector);
Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
Matrix44::Set(mtxB, g_fProjectionMatrix);
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
SetMultiVSConstant4fv(C_PROJECTION, 4, mtxB.data);
}
else
{
Matrix44 projMtx;
Matrix44::Set(projMtx, g_fProjectionMatrix);
Matrix44 correctedMtx;
Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
}
}
}
void VertexShaderManager::InvalidateXFRange(int start, int end)
{
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9))
{
bPosNormalMatrixChanged = true;
}
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12))
{
bTexMatricesChanged[0] = true;
}
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12))
{
bTexMatricesChanged[1] = true;
}
if (start < XFMEM_POSMATRICES_END)
{
if (nTransformMatricesChanged[0] == -1)
{
nTransformMatricesChanged[0] = start;
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
}
else
{
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
}
}
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
{
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
if (nNormalMatricesChanged[0] == -1)
{
nNormalMatricesChanged[0] = _start;
nNormalMatricesChanged[1] = _end;
}
else
{
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
}
}
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
{
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
if (nPostTransformMatricesChanged[0] == -1)
{
nPostTransformMatricesChanged[0] = _start;
nPostTransformMatricesChanged[1] = _end;
}
else
{
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
}
}
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
if (nLightsChanged[0] == -1 )
{
nLightsChanged[0] = _start;
nLightsChanged[1] = _end;
}
else
{
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
}
}
}
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (MatrixIndexA.Hex != Value)
{
VertexManager::Flush();
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
bPosNormalMatrixChanged = true;
bTexMatricesChanged[0] = true;
MatrixIndexA.Hex = Value;
}
}
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (MatrixIndexB.Hex != Value)
{
VertexManager::Flush();
bTexMatricesChanged[1] = true;
MatrixIndexB.Hex = Value;
}
}
void VertexShaderManager::SetViewportChanged()
{
bViewportChanged = true;
}
void VertexShaderManager::SetProjectionChanged()
{
bProjectionChanged = true;
}
void VertexShaderManager::SetMaterialColorChanged(int index)
{
nMaterialsChanged |= (1 << index);
}
void VertexShaderManager::TranslateView(float x, float y)
{
float result[3];
float vector[3] = { x,0,y };
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
for (int i = 0; i < 3; i++)
s_fViewTranslationVector[i] += result[i];
bProjectionChanged = true;
}
void VertexShaderManager::RotateView(float x, float y)
{
s_fViewRotation[0] += x;
s_fViewRotation[1] += y;
Matrix33 mx;
Matrix33 my;
Matrix33::RotateX(mx, s_fViewRotation[1]);
Matrix33::RotateY(my, s_fViewRotation[0]);
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
// reverse rotation
Matrix33::RotateX(mx, -s_fViewRotation[1]);
Matrix33::RotateY(my, -s_fViewRotation[0]);
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
bProjectionChanged = true;
}
void VertexShaderManager::ResetView()
{
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
Matrix33::LoadIdentity(s_viewRotationMatrix);
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
bProjectionChanged = true;
}
void VertexShaderManager::DoState(PointerWrap &p)
{
p.Do(g_fProjectionMatrix);
p.Do(s_viewportCorrection);
p.Do(s_viewRotationMatrix);
p.Do(s_viewInvRotationMatrix);
p.Do(s_fViewTranslationVector);
p.Do(s_fViewRotation);
if (p.GetMode() == PointerWrap::MODE_READ)
{
Dirty();
}
}