dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.h
2009-02-16 09:25:22 +00:00

242 lines
10 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __CONFIGDIALOG_h__
#define __CONFIGDIALOG_h__
#include <iostream>
#include <vector>
#include <wx/wx.h>
#include <wx/dialog.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
class ConfigDialog : public wxDialog
{
public:
ConfigDialog(wxWindow *parent, wxWindowID id = 1,
const wxString &title = wxT("Wii Remote Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~ConfigDialog();
// General open, close and event functions
void CloseClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0); void UpdateGUIButtonMapping(int controller);
void OnKeyDown(wxKeyEvent& event);
void LoadFile(); void SaveFile();
// Timers
wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad;
// General status
wxStaticText * m_TextUpdateRate;
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4];
wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
int m_iRecordTo;
void RecordMovement(wxCommandEvent& event);
void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes);
void DoRecordA(bool Pressed);
void Convert2Box(int &x);
void ConvertToString();
void Update(wxTimerEvent& WXUNUSED(event));
void ShutDown(wxTimerEvent& WXUNUSED(event));
void UpdateOnce(wxTimerEvent& event);
// Gamepad configuration
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4], *m_PageRecording;
wxButton *m_About, *m_Close, *m_Apply;
wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain;
// Emulated Wiimote key settings
wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_gDeadZoneHoriz[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4],
// Nunchuck
*m_SNcShake[4], *m_SNcZ[4], *m_SNcC[4], *m_SNcL[4], *m_SNcR[4], *m_SNcU[4], *m_SNcD[4],
// Wiimote
*m_SWmVertLeft[4], *m_SWmVertRight[4], *m_SWmShake[4], *m_SWmPitchL[4], *m_SWmPitchR[4], *m_SWmA[4], *m_SWmB[4], *m_SWm1[4], *m_SWm2[4], *m_SWmP[4], *m_SWmM[4], *m_SWmH[4], *m_SWmL[4], *m_SWmR[4], *m_SWmU[4], *m_SWmD[4],
*m_HorizControllerMapping[4], *m_NunchuckStick[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
*m_GridLeftStick[4], *m_GridRightStick[4];
wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4];
wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4],
// Nunchuck
*m_bNcShake[4], *m_bNcZ[4], *m_bNcC[4], *m_bNcL[4], *m_bNcR[4], *m_bNcU[4], *m_bNcD[4],
// Wiimote
*m_bWmShake[4], *m_bWmPitchL[4], *m_bWmPitchR[4], *m_bWmA[4], *m_bWmB[4], *m_bWm1[4], *m_bWm2[4], *m_bWmP[4], *m_bWmM[4], *m_bWmH[4], *m_bWmD[4], *m_bWmU[4], *m_bWmR[4], *m_bWmL[4];
wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4],
// Nunchuck
*m_tNcShake[4], *m_tNcZ[4], *m_tNcC[4], *m_tNcL[4], *m_tNcR[4], *m_tNcU[4], *m_tNcD[4],
// Wiimote
*m_tWmShake[4], *m_tWmPitchL[4], *m_tWmPitchR[4], *m_tWmA[4], *m_tWmB[4], *m_tWm1[4], *m_tWm2[4], *m_tWmP[4], *m_tWmM[4], *m_tWmH[4], *m_tWmL[4], *m_tWmR[4], *m_tWmU[4],*m_tWmD[4],
*m_NunchuckTextStick[5];
wxButton *ClickedButton;
wxString OldLabel;
// Emulated Wiimote settings
wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4], *m_WideScreen[4];
wxCheckBox *m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4];
wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4],
*m_NunchuckComboStick[4];
// Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3];
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4],
*m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4];
wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear();
wxButton * m_RecordButton[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeySwitch[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyWiimote[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyNunchuck[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyIR[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1];
wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1];
/*
struct m_sRecording
{
u8 x;
u8 y;
u8 z;
double Time;
};
*/
std::vector<SRecording> m_vRecording;
int IRBytes;
enum
{
ID_CLOSE = 1000,
ID_APPLY,
ID_ABOUTOGL,
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
// Emulated Wiimote
ID_SIDEWAYSDPAD,
ID_WIDESCREEN,
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
IDC_WIMOTE_ON,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
ID_TRIGGER_L, ID_TRIGGER_R,
// Wiimote
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_SHAKE, IDB_WM_PITCH_L, IDB_WM_PITCH_R,
// Nunchuck
IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D,
IDB_NC_SHAKE,
// Classic Controller
IDB_CC_A, IDB_CC_B,
IDB_CC_X, IDB_CC_Y,
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
IDCB_NUNCHUCK_STICK,
// Real
ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
IDB_RECORD = 2000,
IDC_RECORD = 3000,
IDC_PLAY_WIIMOTE, IDC_PLAY_NUNCHUCK, IDC_PLAY_IR, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateGUIControlsRecording();
void AboutClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void DoConnectReal(); // Real
void DoUseReal();
void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated
// Gamepad configuration
void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
wxString GetButtonText(int id, int Page = -1);
void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
void SaveKeyboardMapping(int Controller, int Id, int Key);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
void OnButtonClick(wxCommandEvent& event);
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
};
extern ConfigDialog *frame;
#endif