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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
38 lines
974 B
C++
38 lines
974 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoCommon/NativeVertexFormat.h"
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namespace Vulkan
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{
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class VertexFormat : public ::NativeVertexFormat
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{
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public:
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VertexFormat(const PortableVertexDeclaration& vtx_decl);
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// Passed to pipeline state creation
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const VkPipelineVertexInputStateCreateInfo& GetVertexInputStateInfo() const;
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// Converting PortableVertexDeclaration -> Vulkan types
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void MapAttributes();
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void SetupInputState();
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private:
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void AddAttribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset);
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VkVertexInputBindingDescription m_binding_description = {};
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std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions =
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{};
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VkPipelineVertexInputStateCreateInfo m_input_state_info = {};
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uint32_t m_num_attributes = 0;
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};
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} // namespace Vulkan
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