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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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class D3DTexture2D;
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namespace DX11
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{
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class DXTexture final : public AbstractTexture
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{
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public:
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explicit DXTexture(const TextureConfig& tex_config);
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~DXTexture();
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void Bind(unsigned int stage) override;
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void Unmap() override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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D3DTexture2D* GetRawTexIdentifier() const;
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private:
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std::optional<RawTextureInfo> MapFullImpl() override;
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std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
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u32 height) override;
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D3DTexture2D* m_texture;
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ID3D11Texture2D* m_staging_texture = nullptr;
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};
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} // namespace DX11
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