..
Crypto
ABI.cpp
Fixed the crash in DSP LLE JIT on x64 by aligning the stack.
2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h
Atomic_Win32.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
A little iterator bug and a compiler warning in the OpenGL code.
2010-07-12 20:11:19 +00:00
CDUtils.h
ChunkFile.h
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h
Allow full-length Unix pathnames.
2010-07-10 21:17:08 +00:00
CommonFuncs.h
CommonPaths.h
Config.h needs to be included in CommonPaths.h because CommonPaths.h is included in Common.h before Config.h is. If you want to find an alternate way to fix this so that Config.h is only included in Common.h watch for circular inclusions next time.
2010-06-26 14:54:43 +00:00
CommonTypes.h
OS X buildfix
2010-05-02 21:12:51 +00:00
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp
CPUDetect.h
DebugInterface.h
DynamicLibrary.cpp
Fix a segmentation fault when attempting to load an invalid plugin.
2010-07-03 16:47:49 +00:00
DynamicLibrary.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp
Oops, that wasn't supposed to be in there.
2010-06-13 14:52:11 +00:00
FileUtil.h
OSX fix Dolphin not actually using the Application Support path.
2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
IniFile.h
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
LinearDiskCache.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
Log.h
Allow C code to use the Dolphin log manager so that Wiiuse text output
2010-07-16 19:08:26 +00:00
LogManager.cpp
Allow C code to use the Dolphin log manager so that Wiiuse text output
2010-07-16 19:08:26 +00:00
LogManager.h
MathUtil.cpp
MathUtil.h
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp
cleanup + some eolz
2010-07-06 13:14:51 +00:00
OpenCL.h
Allow full-length Unix pathnames.
2010-07-10 21:17:08 +00:00
Plugin.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
Plugin.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
PluginDSP.cpp
PluginDSP.h
PluginVideo.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
PluginVideo.h
My first commit :D
2010-06-24 13:28:54 +00:00
PluginWiimote.cpp
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
PluginWiimote.h
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
SConscript
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
SDCardUtil.cpp
build fixin', warning fixin'.
2010-06-09 21:19:23 +00:00
SDCardUtil.h
misc stuff
2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
Nits.
2010-06-04 20:54:13 +00:00
StringUtil.h
Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
2010-06-04 19:56:34 +00:00
svnrev_template.h
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
SymbolDB.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
SymbolDB.h
SysConf.cpp
SysConf.h
Thread.cpp
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Thread.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp
Forgot to add Version.cpp in previous.
2010-07-08 15:44:39 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Fix a bug in DSP Jit where branches had a blockSize of zero.
2010-06-30 16:17:20 +00:00
x64Emitter.h