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303325768b
This changes GetSymbolFromName to not require the passed name to completely match with the symbol name. Instead, we now match against the stripped symbol name (i.e. only the function name). This fixes a regression introduced by #4160, which prevented HLE::PatchFunctions() from working properly.
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <map>
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#include <string>
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#include <utility>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/SymbolDB.h"
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void SymbolDB::List()
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{
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for (const auto& func : functions)
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{
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DEBUG_LOG(OSHLE, "%s @ %08x: %i bytes (hash %08x) : %i calls", func.second.name.c_str(),
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func.second.address, func.second.size, func.second.hash, func.second.numCalls);
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}
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INFO_LOG(OSHLE, "%zu functions known in this program above.", functions.size());
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}
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void SymbolDB::Clear(const char* prefix)
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{
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// TODO: honor prefix
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functions.clear();
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checksumToFunction.clear();
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}
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void SymbolDB::Index()
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{
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int i = 0;
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for (auto& func : functions)
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{
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func.second.index = i++;
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}
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}
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Symbol* SymbolDB::GetSymbolFromName(const std::string& name)
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{
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for (auto& func : functions)
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{
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if (func.second.function_name == name)
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return &func.second;
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}
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return nullptr;
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}
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void SymbolDB::AddCompleteSymbol(const Symbol& symbol)
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{
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functions.emplace(symbol.address, symbol);
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}
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