dolphin/Source/Core/VideoCommon/Src/Fifo.h
pierre e5f629da37 Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread)

glxMakeCurrent is supposed to error out when the context is
still current in another thread. NVIDIA handles that, but mesa3d errors.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-04 21:02:32 +00:00

49 lines
1.3 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FIFO_H
#define _FIFO_H
#include "pluginspecs_video.h"
#include "Common.h"
class PointerWrap;
#define FIFO_SIZE (1024*1024)
extern volatile bool g_bSkipCurrentFrame;
void Fifo_Init();
void Fifo_Shutdown();
void Fifo_SendFifoData(u8* _uData, u32 len);
// These two are for dual core mode only.
void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
void Fifo_ExitLoop();
void Fifo_ExitLoopNonBlocking();
void Fifo_RunLoop(bool run);
void Fifo_DoState(PointerWrap &f);
void Fifo_SetRendering(bool bEnabled);
// Implemented by the Video Plugin
void VideoFifo_CheckAsyncRequest();
#endif // _FIFO_H