mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
317 lines
9.7 KiB
C++
317 lines
9.7 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#ifdef _WIN32
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#include <shlobj.h> // for SHGetFolderPath
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#endif
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/STM/STM.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/UICommon.h"
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#include "UICommon/USBUtils.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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#endif
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#ifdef __APPLE__
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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void Init()
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{
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Config::Init();
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Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
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SConfig::Init();
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LogManager::Init();
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VideoBackendBase::PopulateList();
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WiimoteReal::LoadSettings();
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GCAdapter::Init();
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VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
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SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers);
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}
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void Shutdown()
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{
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GCAdapter::Shutdown();
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WiimoteReal::Shutdown();
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VideoBackendBase::ClearList();
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LogManager::Shutdown();
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SConfig::Shutdown();
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Config::Shutdown();
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}
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void CreateDirectories()
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{
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// Copy initial Wii NAND data from Sys to User.
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, File::GetUserPath(D_WIIROOT_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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#ifndef ANDROID
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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#endif
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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if (!custom_path.empty())
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{
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File::CreateFullPath(custom_path + DIR_SEP);
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File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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return;
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}
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std::string user_path = "";
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases
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// (on top of the command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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HKEY hkey;
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DWORD local = 0;
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TCHAR configPath[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
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&hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
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reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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local = 0;
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size = MAX_PATH;
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath,
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&size) != ERROR_SUCCESS)
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configPath[0] = 0;
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RegCloseKey(hkey);
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}
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local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Program Files path in case we need it.
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TCHAR my_documents[MAX_PATH];
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bool my_documents_found = SUCCEEDED(
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SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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if (local) // Case 1-2
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath[0]) // Case 3
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user_path = TStrToUTF8(configPath);
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else if (my_documents_found) // Case 4
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user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix
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// of \ and /.
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user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (*user_path.rbegin() != DIR_SEP_CHR)
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user_path += DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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{
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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}
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else
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{
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const char* home = getenv("HOME");
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if (!home)
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home = getenv("PWD");
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if (!home)
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home = "";
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std::string home_path = std::string(home) + DIR_SEP;
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#if defined(__APPLE__) || defined(ANDROID)
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user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
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#else
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// We are on a non-Apple and non-Android POSIX system, there are 3 cases:
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// 1. GetExeDirectory()/portable.txt exists
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// -> Use GetExeDirectory/User
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// 2. ~/.dolphin-emu directory exists
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// -> Use ~/.dolphin-emu
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// 3. Default
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// -> Use XDG basedir, see
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// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
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std::string exe_path = File::GetExeDirectory();
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if (File::Exists(exe_path + DIR_SEP "portable.txt"))
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{
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user_path = exe_path + DIR_SEP "User" DIR_SEP;
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}
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else if (!File::Exists(user_path))
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{
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const char* data_home = getenv("XDG_DATA_HOME");
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std::string data_path =
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std::string(data_home && data_home[0] == '/' ? data_home :
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(home_path + ".local" DIR_SEP "share")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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const char* config_home = getenv("XDG_CONFIG_HOME");
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std::string config_path =
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std::string(config_home && config_home[0] == '/' ? config_home :
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(home_path + ".config")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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const char* cache_home = getenv("XDG_CACHE_HOME");
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std::string cache_path =
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std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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File::SetUserPath(D_USER_IDX, data_path);
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File::SetUserPath(D_CONFIG_IDX, config_path);
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File::SetUserPath(D_CACHE_IDX, cache_path);
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return;
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}
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#endif
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}
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#endif
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File::SetUserPath(D_USER_IDX, user_path);
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}
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void SaveWiimoteSources()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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std::string secname("Wiimote");
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secname += (char)('1' + i);
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[i]);
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}
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std::string secname("BalanceBoard");
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
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inifile.Save(ini_filename);
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}
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bool TriggerSTMPowerEvent()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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return false;
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const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
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if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
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return false;
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Core::DisplayMessage("Shutting down", 30000);
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ProcessorInterface::PowerButton_Tap();
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return true;
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}
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#if defined(HAVE_XRANDR) && HAVE_X11
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void EnableScreenSaver(Display* display, Window win, bool enable)
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#else
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void EnableScreenSaver(bool enable)
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#endif
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{
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// Inhibit the screensaver. Depending on the operating system this may also
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// disable low-power states and/or screen dimming.
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#if defined(HAVE_X11) && HAVE_X11
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if (SConfig::GetInstance().bDisableScreenSaver)
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{
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X11Utils::InhibitScreensaver(display, win, !enable);
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}
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#endif
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#ifdef _WIN32
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// Prevents Windows from sleeping, turning off the display, or idling
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if (enable)
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{
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SetThreadExecutionState(ES_CONTINUOUS);
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}
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else
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{
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EXECUTION_STATE should_screen_save =
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SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
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SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
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}
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#endif
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#ifdef __APPLE__
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static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
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if (SConfig::GetInstance().bDisableScreenSaver)
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{
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if (enable)
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{
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if (s_power_assertion != kIOPMNullAssertionID)
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{
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IOPMAssertionRelease(s_power_assertion);
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s_power_assertion = kIOPMNullAssertionID;
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}
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}
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else
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{
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CFStringRef reason_for_activity = CFSTR("Emulation Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
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kIOPMAssertionLevelOn, reason_for_activity,
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&s_power_assertion) != kIOReturnSuccess)
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{
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s_power_assertion = kIOPMNullAssertionID;
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}
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}
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}
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#endif
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}
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} // namespace UICommon
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