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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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struct GameModDescriptorRiivolutionPatchOption
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{
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std::string section_name;
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std::string option_id;
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std::string option_name;
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u32 choice = 0;
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};
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struct GameModDescriptorRiivolutionPatch
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{
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std::string xml;
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std::string root;
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std::vector<GameModDescriptorRiivolutionPatchOption> options;
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};
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struct GameModDescriptorRiivolution
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{
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std::vector<GameModDescriptorRiivolutionPatch> patches;
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};
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struct GameModDescriptor
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{
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std::string base_file;
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std::string display_name;
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std::string maker;
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std::string banner;
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std::optional<GameModDescriptorRiivolution> riivolution = std::nullopt;
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};
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std::optional<GameModDescriptor> ParseGameModDescriptorFile(const std::string& filename);
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std::optional<GameModDescriptor> ParseGameModDescriptorString(std::string_view json,
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std::string_view json_path);
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std::string WriteGameModDescriptorString(const GameModDescriptor& descriptor, bool pretty);
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bool WriteGameModDescriptorFile(const std::string& filename, const GameModDescriptor& descriptor,
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bool pretty);
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} // namespace DiscIO
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